Chip's Challenge/Level Pack 2/Levels 101-120: Difference between revisions

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==Level 107:Joyride I==
==Level 107:Joyride I==
A quick ride through force floors. Step RU and wait to get to the turn. Push L and step R. Jump L in front of the second bomb. Push U and wait, and then down out of the way. You now push right over the force floor, and then step left just before turning. Jump in front of the first bomb and then up later. Wait for the center of the next leg, and step left out of the way. Shunt right just as you are about to turn. Step up out of the way, then down before turning. Come around down, left, and up. Push up over the floor and wait. Jump down before turning, and then push down. Avoid the last bomb, push up, and exit. 6 seconds remain.
A quick ride through force floors. Step RU and wait to get to the turn. Push L and step R. Jump L in front of the second bomb. Push U and wait, and then down out of the way. You now push right over the force floor, and then step left just before turning. Jump in front of the first bomb and then up later. Wait for the center of the next leg, and step left out of the way. Shunt right just as you are about to turn. Step up out of the way, then down before turning. Come around down, left, and up. Push up over the floor and wait. Jump down before turning, and then push down. Avoid the last bomb, push up, and exit. 6 seconds remain.
==Level 108:Tricks==
There are many things you wouldn't expect to see hidden in this level. Get all six of the chips at the start and run to the left. Push the lower block to the left and go around the other to get two chips and keys. Push the block under the doors to get a blue key. Open the western door and teleport to the right side. Go down past the ice to a set of blocks. Push the middle one onto the button and move on. Melt through the lowest blue wall and go left one space. Run up to the tanks and get the green key to the left. Go back up to the right side, pass the green doors, and get the fire boots. Go to the other set of blocks and push the western block onto the teleport. Run past the yellow doors and open another green door. Pass the blue walls and get the six chips. Go back over and through the teleport. Push the block below you over the blue key and grab it. Go back through the port, pass the first set of blocks, and get the rest of the chips. Pass the doors and socket and step left to exit. 344 tricky seconds.
==Level 109:Blocked Trap==
QUICKLY step 2L. Move right and jump in front of the second water to the left. Go right again between the (invisible) walls and wait. Push 2L to go up into the teleport. You push a block up to the clone buttons. Reveal the first three buttons (above the visible ones) and step L2RDR. Push the block up and get the other block. Don't touch the lower row of buttons. Push the block up to the glider area. Bring it above the first cloner. Wait for the glider to pass, then push it over the second cloner. Wait one more time for both of them to pass by, and then push it right and step up. Cross the ice and enter the left area. Slide on both ice corners and reveal the four keys below you. Step LUDRULURU3L2R to pick up all ten keys. (You don't need the ice skates, also hidden there.) Force yourself to the square behind the ice corners and get the suction boots under it. Step two squares left and run all the way up to the dirt and tanks. Open the far left dirt and retreat. As the tank passes, open the second dirt. Wait for the tanks to switch twice, then open the third dirt. The tanks will clear next switch, and you can pass to the exit. 565 seconds are available.
==Level 110:It's A Kind of Magic==
Port down and step one more down. Turn left and push the lower block 3DL. Get the other block and push it 4DR. Return to the teleport and go UD to a chip. Repeat and get another chip. Repeat again and turn left. Push both blocks into the water. Turn left from the gravel, as a ball will come out of the teleport. Now, follow the ball through. Step U2DLD4RU2R4DRDL and push the lowest two blocks into the water. Get the block directly in line with you and push it down too. Finally, take the block to your left down to the water. Go to the teleport on the left side and whiz UD to another chip. Repeat. Go UD again and push both blocks into the water. Go UD one more time, push the block 3D and left into the central line, and take it down to the exit. 456 seconds appear before you.
==Level 111:Monster Factory==
Take the top path and still the tank. Go back down and pass the ball cloner. Get the yellow key and run past the teeth to unlock the door and get the red key. Step R3U3R and run from the teeth to the red door. Get the flippers and chips and open the toggle doors. Go above the fireball cloner and wait for the teeth to release the monster that clones them. Jump behind the first two fireballs cloned. One of them blows up the bomb. Take the lower left path and open the fake wall. Pick up all the chips and jump in front of the glider cloner. RUN fast and pick up the chip at the end. Then, pick up the fire boots and pass the fire to the teleport. You are now in a huge room with teeth chasing you. Run up and get the first chip. Then go left and keep to the bottom third of the level all the way to the right. Go up and get the pair of chips, then run down to be even with the chip. You can run straight past the teeth to get the chip. Continue to run left and get more chips. Turn up to get the chip above you. Keep near the walls as you pick up the remaining chips above you. Open the chip socket and hit the tank button twice. Pass through the tank and follow the corridor to the exit. 375 seconds, all factory-produced.
==Level 112:After the Rainstorm==
Push the fifth and third blocks to the right down, and the fourth one right. Line the blocks up in pairs of two and push the lower center block down. Push the next two blocks down. The fourth block will go to the left; leave the dirt there. For the fifth block, push it right and around the center water to the water below it. Get the block to the far left and put it in the same place. Get the last block from the start chamber and push it down. You can now reach the flippers. Push the top block up, then the next one replaces it, then the next, etc. until you can free the lower block; take it down to the water. You are not trying to pass the water; you are trying to blow up a bomb below you. Repeat the pattern and take another block down to the water. Push the blocks around again, and take the free block 3DL. Get another block and with the original block, fill in the BOTTOM water. Repeat this pattern, building down, until you blow up the bomb. Pass the thief and get the three chips. Move each of the blocks right and get the center block out of the way. Push the right block over and repeat. Repeat again, but this time, push against the center block (when it reaches the force floor) once from the bottom. (You can use the mouse to do this, similar to Debug File.) Now, push the upper right block 2 spaces above the teleport. Go through the teleport and run left. Open the chip socket and go back through the teleport. Push the block into the water. Cirlce to the left Get another block from the block room and push it into the water. From here: Step left and wait for the right turn. Step R2U. Wait for the down force floor and push right over it. Run down to the far right. Push a block all the way left, and then right. Move it through the teleport and negotiate the force floors again. Push the lower right block into the water below and take the block past the teleport to the water at the far left. The exit is under the eastern of the two blocks in the lower left corner of the room above you. 144 seconds....
==Level 113:Oorto Geld II==
==Level 114:Joyride II==
This time, chips replace the bombs. Although you do not need all of them, you cannot go backwards. Just before you get each chip, step onto the line of it just before getting it, if possible, and if it is on a different line. The teleport goes nowhere, so step left. To arrive at each chip, go: U chip D chip chip L chip L chip R chip R chip chip 2U chip 2D chip U chip. Step down before turning and pick up the chip below you. Keep going: 2R chip 2L chip. Step off the square and force down to another chip. Get either of the two chips to the left, and then the next one. Force all the way to the left for another chip. Continue R chip, and force upward to another. U chip 2D chip and force over to the one on the right. Step off and then right. Push all the way to the bottom of the next turn for another chip. Follow the bottom and push left to get two more chips. Step right before turning and get another chip. Continue the path to the last chip. Push over the next force floor and exit. This time, you score 81 seconds.
==Level 115:Counter Clockwise==
Jog right and get the three chips in order (go counterclockwise). Repeat for the next two below you. Then, wait for the glider and jump behind it. Take the circle below you and the one to the right of it. Wait, and then go to the exit circle. Pick up the UPPER chip and go up through two more circles. Wait again and get the next one above you. Then, get the one to the left. Go down and right to the lone pop-up wall. Wait for the gliders and zigzag down, right, and down. Pass *this* pop-up wall by and go to the left. Zigzag DR until you get to the last circle again. Get the last two chips and exit. 353 seconds. (It's still 353 the other way!)
==Level 116:Turn Turn Turn==
==Level 117:CircleMaze==
This is a speed route and very difficult. Get the flippers and fire boots and go back down. Run to the first fire below you and quickly go: LD wait RURURULULUL. You transport all the way up to the top. Swim left to the chip, and then go through the path below it. Pass the thief and go onto the ice through another. Push all the way down through another thief and random force floors. Hopefully you will go down to the fire boots. Go back on the track and wait. Push up onto the second random force floor and get the blue key. Return to the force floor track and step down onto the random force floors. If you press down immediately and you go right through every floor, good for you! In any case, you should end up being forced onto the second fire. However, you still have enough momentum to force yourself onto the third. From there go 2D3RD and wait. Step left off the force floor and take the lower left path to the exit. If you got VERY lucky with the random force floors, you can score 476.
==Level 118:High Security==
This is a very difficult level to optimize. Run left to the jumbled block section. Push the eastern of the two left blocks down into the teleport. Pick up the green key to the right. Go back through and push the left block up to the fire. Go through the red door above and get the fire boots (under the center block). Circle around the walls and open the green door. Get the chip and dislodge the block from the teeth. He will follow you down; wait two moves and get the chips below you. Step right onto the force floors and "smash" yourself against the wall. As the teeth is lining himself up next to the bomb (about 3 bangs), step right to get the chips. Return to the start and go past the former bomb. Circle clockwise through the pop-up walls to get the chips. Ascend the fringes of the force field and go to the bottom of the level. Get the ice skates and four chips. Use the force floor to get another boost to the right. Run down and get four chips, then right and get three more. Pass the gravel above and go to the tank area. Get four more chips to the right and a chip above you. Negotiate the edges of the tank room to get the skates, fire boots, flippers, and last chip. Go left and pick up the suction boots. Exit the area to the left and go to the exit in the center. You broke into the 189-second vault.
==Level 119:Teeth==
==Level 120:Frost Rings==
A simple level. Step L2DL and right around. Pick up the chip off the end and go to the next swirl. Repeat the pattern, but get the three chips first. Repeat again. For the last ring, go clockwise around and run into the exit. 335 icy rings.
==Level 121 and beyond==
For the next 20 levels, go to [[CCLP2 Levels 121-140]]
For the 9 levels after that, go to [[CCLP2 Levels 141-149]]
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