Chrono Trigger/The Fated Hour: Difference between revisions

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Unfortunately, if you check out the future just beating the monsters won't be enough to save the forest, there is centuries worth of work to be done. Luckily, you have a party member who wouldn't mind chilling out with humanity for 400 years. Talk to Fiona with Robo in your party and he'll agree to stay behind to help her heal the forest. Head back to the present and go to the back of Fiona's Shrine to talk to Robo, who will suggest that the gates may not have been created by Lavos at all. The gates didn't seem to be randomly distributed, but at times and placse very important to the existence of some entity, which may be reliving its past much like a creature flashing back over its life and thinking about what it could have changed. (the most plausible theory out there seems to be that the entity represents the planet by the way)  
Unfortunately, if you check out the future just beating the monsters won't be enough to save the forest, there is centuries worth of work to be done. Luckily, you have a party member who wouldn't mind chilling out with humanity for 400 years. Talk to Fiona with Robo in your party and he'll agree to stay behind to help her heal the forest. Head back to the present and go to the back of Fiona's Shrine to talk to Robo, who will suggest that the gates may not have been created by Lavos at all. The gates didn't seem to be randomly distributed, but at times and placse very important to the existence of some entity, which may be reliving its past much like a creature flashing back over its life and thinking about what it could have changed. (the most plausible theory out there seems to be that the entity represents the planet by the way)  


Lucca will hint at a scene from her past she regretted, and after the party goes to sleep head to the right and you'll find a time gate which will take you back 10 years to when Lucca's mother got into an accident which ruined her legs. Read the diary entry in Lucca's room, and the one in the back room of the house to learn that the password to the machine is Lucca's mother's name, or Lara. After Lara gets her skirt stuck in the machine, head southeast to the blinking dot and press A, then press L+A+R+A to spell out Lara. If you pull it off, congratulations, there will be a new diary entry, and Lara will be in good health from now on, including the ending scenes. If not, there will be a different diary entry and nothing will have changed in the present.
Lucca will hint at a scene from her past she regretted, and after the party goes to sleep head to the right and you'll find a time gate which will take you back 10 years to when Lucca's mother got into an accident which ruined her legs. Read the diary entry in Lucca's room, and the one in the back room of the house to learn that the password to the machine is Lucca's mother's name, or Lara. After Lara gets her skirt stuck in the machine, head southeast to the blinking dot and press {{snes|A}}, then press {{snes|L}}+{{snes|A}}+{{snes|R}}+{{snes|A}} to spell out Lara. If you pull it off, congratulations, there will be a new diary entry, and Lara will be in good health from now on, including the ending scenes. If not, there will be a different diary entry and nothing will have changed in the present.


Robo will give you the Green Dream accessory, which will reanimate a single character once in battle, kind of like the Life3 spell in Final Fantasy VI or Link's fairies. You can also buy some of the best helmets in the game at Fiona's shrine for a very stiff price, and check the pedestal to find the sapling you had the girl save thousands of years ago.
Robo will give you the Green Dream accessory, which will reanimate a single character once in battle, kind of like the Life3 spell in Final Fantasy VI or Link's fairies. You can also buy some of the best helmets in the game at Fiona's shrine for a very stiff price, and check the pedestal to find the sapling you had the girl save thousands of years ago.
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You can save and use a shelter again if you really want, but I doubt it'll be neccessary. Go forward through another room and prepare to face a particularly nasty Lavos Spawn. As before, avoid all multiple target techs and anything that might attack the shell, and use your best single techs on the head instead. Eventually it'll crumble and the shell with it. Head into the next room for another set of panels, keep in mind you can charm these guys for [[Chrono Trigger/Tabs|tabs]]. A save point will appear, and I'd definitely recommend healing up and saving because you're about to DEAL... with ZEAL. This is also a good time to use those [[Chrono Trigger/Tabs|tabs]] if you haven't already, they each raise a particular stat by one. Keep in mind that speed never goes up as you gain levels and it maxes out at 15 anyway, Lucca and Magus will max out magic on their own eventually, and everyone but Lucca and Marle will max out power, although it doesn't affect their weapon hits anyway.  
You can save and use a shelter again if you really want, but I doubt it'll be neccessary. Go forward through another room and prepare to face a particularly nasty Lavos Spawn. As before, avoid all multiple target techs and anything that might attack the shell, and use your best single techs on the head instead. Eventually it'll crumble and the shell with it. Head into the next room for another set of panels, keep in mind you can charm these guys for [[Chrono Trigger/Tabs|tabs]]. A save point will appear, and I'd definitely recommend healing up and saving because you're about to DEAL... with ZEAL. This is also a good time to use those [[Chrono Trigger/Tabs|tabs]] if you haven't already, they each raise a particular stat by one. Keep in mind that speed never goes up as you gain levels and it maxes out at 15 anyway, Lucca and Magus will max out magic on their own eventually, and everyone but Lucca and Marle will max out power, although it doesn't affect their weapon hits anyway.  
=== Zeal ===


The fight with Zeal will go through three main phases. I'd recommend having someone who can heal the whole party since you'll be having your whole party's HP drained to one by Zeal's attacks in the first phase, and it just makes sense for a long boss fight like this, so Frog or Robo would be helpful. As far as attackers go, Crono is an obvious choice for both magical and physical attacks, and Magus makes the fight interesting by adding some extra dialogue to the fight with Zeal, and his theme will play when you battle with her the last time, so I usually pick him in any case.  
The fight with Zeal will go through three main phases. I'd recommend having someone who can heal the whole party since you'll be having your whole party's HP drained to one by Zeal's attacks in the first phase, and it just makes sense for a long boss fight like this, so Frog or Robo would be helpful. As far as attackers go, Crono is an obvious choice for both magical and physical attacks, and Magus makes the fight interesting by adding some extra dialogue to the fight with Zeal, and his theme will play when you battle with her the last time, so I usually pick him in any case.  


In Zeal's first form, she'll periodically deplete your whole party's HP to one and laugh at you, make sure you have a technique that will restore your party's health so you don't get schooled, this would also be a convenient time to use something like Frog Squash or even Frog Flare. She'll drain your MP as well, but I usually find this first fight more annoying than dangerous. She'll next try to toss you into the Mammon Machine. The Mammon Machine increases its defense with every physical attack, and converts all magical attacks into raised attack power. Just make sure your health is full and keep using your strongest techniques, it will occasionally release its stored energy, but you should be able to survive it with the best equipment. The last form will be against Zeal herself, with a face, left hand, and right hand guarding her. If you have Magus along for the ride he'll comment and it will play his theme music for the battle. The left hand will use life shaver on you if you attack it, and the right hand will use MP buster, so you're best off just attacking the face, most likely with single target physical attacks like confuse, triple kick, or uzzi punch. It will pull some nasty techniques that do in the vicinity of 300 damage, as well as the Haliation attack which sends everyone's HP to 1.  
In Zeal's first form, she'll periodically deplete your whole party's HP to one and laugh at you, make sure you have a technique that will restore your party's health so you don't get schooled, this would also be a convenient time to use something like Frog Squash or even Frog Flare. She'll drain your MP as well, but I usually find this first fight more annoying than dangerous. She'll next try to toss you into the Mammon Machine. The Mammon Machine increases its defense with every physical attack, and converts all magical attacks into raised attack power. Just make sure your health is full and keep using your strongest techniques, it will occasionally release its stored energy, but you should be able to survive it with the best equipment. The last form will be against Zeal herself, with a face, left hand, and right hand guarding her. If you have Magus along for the ride he'll comment and it will play his theme music for the battle. The left hand will use life shaver on you if you attack it, and the right hand will use MP buster, so you're best off just attacking the face, most likely with single target physical attacks like confuse, triple kick, or uzzi punch. It will pull some nasty techniques that do in the vicinity of 300 damage, as well as the Haliation attack which sends everyone's HP to 1.  
=== Lavos ===


Eventually you'll wear Zeal down, and she'll decide to have Lavos destroy you directly. The Ocean Palace will sink into the sea and Lavos will erupt ahead of schedule. Lavos of course deserves his own section in the [[Chrono Trigger/Bosses|bosses] section, but here's the basic rundown. He'll start by going through the attack modes of each major boss you've fought so far, with extra "bits" to imitate their various parts. He'll start with the dragon tank, then the Guardian, then Heckran, Zombone, Masamune, Nizbel, Magus himself, Black Tyrano and Azala, and Giga Gaia, before finally uttering his trademark scream and using the attack mode he used against you at the ocean palace, although thankfully he's not as ridiculously overpowered and you're better equipped. You can heal up between each fight and make SURE you have status protection so he doesn't cast chaos on you and ruin everything. The various forms will have the some elemental resistances and absorptions, as well as counterattacks, so think back and be careful. Magus's form is particularly tricky since you don't have as many helpful messages telling you what barrier is active, but the barrier will always match the type of spell that Lavos will cast, if he casts fire spells, you can only use fire spells. Having Magus along for these fights makes them simpler since he has all elemental magic types at his disposal. Most of the fights will be easy in comparison to your current levels, but heal and restore mana when you need it.
Eventually you'll wear Zeal down, and she'll decide to have Lavos destroy you directly. The Ocean Palace will sink into the sea and Lavos will erupt ahead of schedule. Lavos of course deserves his own section in the [[Chrono Trigger/Bosses|bosses] section, but here's the basic rundown. He'll start by going through the attack modes of each major boss you've fought so far, with extra "bits" to imitate their various parts. He'll start with the dragon tank, then the Guardian, then Heckran, Zombone, Masamune, Nizbel, Magus himself, Black Tyrano and Azala, and Giga Gaia, before finally uttering his trademark scream and using the attack mode he used against you at the ocean palace, although thankfully he's not as ridiculously overpowered and you're better equipped. You can heal up between each fight and make SURE you have status protection so he doesn't cast chaos on you and ruin everything. The various forms will have the some elemental resistances and absorptions, as well as counterattacks, so think back and be careful. Magus's form is particularly tricky since you don't have as many helpful messages telling you what barrier is active, but the barrier will always match the type of spell that Lavos will cast, if he casts fire spells, you can only use fire spells. Having Magus along for these fights makes them simpler since he has all elemental magic types at his disposal. Most of the fights will be easy in comparison to your current levels, but heal and restore mana when you need it.
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