City of Heroes/Archetypes/Controllers/BGFireStormGuide: Difference between revisions

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'''Fire Cages'''<br>
'''Fire Cages'''<br>
Personally I consider immobilizes to be poor-man’s control, but in case of fire control, Fire Cages is one half of a power combo that gives you a second hold. By using Flashfire in combination with Fire Cages you will have the mobs immobilized and stunned, which essentially has the same effect as a hold – true that it’s a slow and expensive hold but sometimes it’s either that or a team wipeout. It has a weak damage so slotting it for damage is not gonna give you a lot, and it has an accuracy penalty, which means that you need at least one accuracy enhancement to just even it out with a non-enhanced Ring of Fire. It is also fairly expensive, in fact, it’s as expensive as Cinders, while not as useful. Nonetheless, to use it as a part of Cages/Flashfire combo it will need to be slotted with two accuracy and two immobilization duration enhancement. It recharges fairly fast, and way faster than Flashfire so rest of the slots can be endurance reduction. Personally I didn’t bother too much with it because I try no to use the Cages/Flashfire combo, I only have one accuracy and one hold duration in it, and 2 end redux, which together with 2 end redux in Flashfire means that the combo is only slightly more expensive than Cinders, something like 26-27 end points.
Personally I consider immobilizes to be poor-man’s control, but in case of fire control, Fire Cages is one half of a power combo that gives you a second hold. By using Flashfire in combination with Fire Cages you will have the mobs immobilized and stunned, which essentially has the same effect as a hold – true that it’s a slow and expensive hold but sometimes it’s either that or a team wipeout. It has a weak damage so slotting it for damage is not going to give you a lot, and it has an accuracy penalty, which means that you need at least one accuracy enhancement to just even it out with a non-enhanced Ring of Fire. It is also fairly expensive, in fact, it’s as expensive as Cinders, while not as useful. Nonetheless, to use it as a part of Cages/Flashfire combo it will need to be slotted with two accuracy and two immobilization duration enhancement. It recharges fairly fast, and way faster than Flashfire so rest of the slots can be endurance reduction. Personally I didn’t bother too much with it because I try no to use the Cages/Flashfire combo, I only have one accuracy and one hold duration in it, and 2 end redux, which together with 2 end redux in Flashfire means that the combo is only slightly more expensive than Cinders, something like 26-27 end points.
  Type: Targeted AoE
  Type: Targeted AoE
  Endurance: 22.5 pts
  Endurance: 22.5 pts
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'''Hot Feet'''<br>
'''Hot Feet'''<br>
Wow, talk about a useless endurance drain. As a controller you don’t want to stay close to mobs for long but to use this power that’s exactly what you have to do. It also has the distinct drawback of pissing off all the mobs around while not mitigating their damage in any way – sure they gonna move slower but their attacks are still going at normal rate so once they close in to melee range you’re dead meat. Having said that, it has a decent damage and much like Ring of Fire can be used in the early game to boost your already poor damage and make soloing a bit easier (with the intent of respec’ing it at higher levels). Problem with that as I see it, is that the early game is when you have the most endurance problems and using this power is going to make that even worse.
Wow, talk about a useless endurance drain. As a controller you don’t want to stay close to mobs for long but to use this power that’s exactly what you have to do. It also has the distinct drawback of pissing off all the mobs around while not mitigating their damage in any way – sure they going to move slower but their attacks are still going at normal rate so once they close in to melee range you’re dead meat. Having said that, it has a decent damage and much like Ring of Fire can be used in the early game to boost your already poor damage and make soloing a bit easier (with the intent of respec’ing it at higher levels). Problem with that as I see it, is that the early game is when you have the most endurance problems and using this power is going to make that even worse.
  Type: Toggle, PBAoE
  Type: Toggle, PBAoE
  Endurance: 1.5/sec
  Endurance: 1.5/sec
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This is a 2-stage build (i.e. you will use at least 1 respec), it shows how I might do things now. The first 27 or so levels you use a damage oriented build, that's the ''pre-respec build''. After the respec you create a regular controller build, that's the ''post-respec build''.<br>
This is a 2-stage build (i.e. you will use at least 1 respec), it shows how I might do things now. The first 27 or so levels you use a damage oriented build, that's the ''pre-respec build''. After the respec you create a regular controller build, that's the ''post-respec build''.<br>
Two notes about this:
Two notes about this:
#This build looks good on paper but I don't know if it's actually gonna be fun. If you've played other controllers, you might be ok with the slow progress for the first 32 or so levels, and so won't need the pre-respec-damage-oriented build.
#This build looks good on paper but I don't know if it's actually going to be fun. If you've played other controllers, you might be ok with the slow progress for the first 32 or so levels, and so won't need the pre-respec-damage-oriented build.
#I'm glad I don't have to do this all over again because there are some hard choices in this build.
#I'm glad I don't have to do this all over again because there are some hard choices in this build.


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