City of Heroes/Archetypes/Controllers/BGFireStormGuide: Difference between revisions

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'''Char'''<br>
'''Char'''<br>
This is one of your bread-and-butter powers, i.e. take it and six-slot it ASAP. It’s a fairly accurate hold which means that at least in the early game you could probably get by with only 1 accuracy enhancement, though eventually it’s a good idea to put a second one in. The standard slotting is 2 accuracy, 2 hold duration, 2 recharge reduction. If you have perma-hasten then you can drop the second recharge redux (that second recharge redux only speeds it up by 0.5 seconds). If you have Tactics well slotted (4-6 tohit buffs) then you could also drop one accuracy, together with perma-hasten allowing you to slot 4 holds in it.
This is one of your bread-and-butter powers, i.e. take it and six-slot it as soon as possible. It’s a fairly accurate hold which means that at least in the early game you could probably get by with only 1 accuracy enhancement, though eventually it’s a good idea to put a second one in. The standard slotting is 2 accuracy, 2 hold duration, 2 recharge reduction. If you have perma-hasten then you can drop the second recharge redux (that second recharge redux only speeds it up by 0.5 seconds). If you have Tactics well slotted (4-6 tohit buffs) then you could also drop one accuracy, together with perma-hasten allowing you to slot 4 holds in it.
  Type: Single Target, Ranged
  Type: Single Target, Ranged
  Endurance: 12.5 pts
  Endurance: 12.5 pts
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'''Cinders'''<br>
'''Cinders'''<br>
This is your AoE hold and the primary control tool, treat it with care and love.  Needless to say, six slots ASAP, in fact, even before Stamina. It’s fairly slow and even with perma-hasten and 2 recharge redux in it, sometimes you’re going to wish it’d come up sooner, without perma-hasten it almost becomes a situational power, not because there are few situations where you need, but because you don’t want to use it unless it’s absolutely necessary. It’s also fairly expensive but unfortunately you can’t afford to slot it with end redux. The standard slotting is 2 acc, 2 hold and 2 recharge redux, and even with perma-hasten and tactics you probably want to keep the 2 acc and 2 recharge redux.
This is your AoE hold and the primary control tool, treat it with care and love.  Needless to say, six slots as soon as possible, in fact, even before Stamina. It’s fairly slow and even with perma-hasten and 2 recharge redux in it, sometimes you’re going to wish it’d come up sooner, without perma-hasten it almost becomes a situational power, not because there are few situations where you need, but because you don’t want to use it unless it’s absolutely necessary. It’s also fairly expensive but unfortunately you can’t afford to slot it with end redux. The standard slotting is 2 acc, 2 hold and 2 recharge redux, and even with perma-hasten and tactics you probably want to keep the 2 acc and 2 recharge redux.
  Type: PBAoE
  Type: PBAoE
  Endurance: 22.5 pts
  Endurance: 22.5 pts
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  Accuracy: -10%
  Accuracy: -10%
  Range: 50 ft
  Range: 50 ft
  Cone Angle: 90 deg
  Cone Angle: 90°


'''O2 Boost'''<br>
'''O2 Boost'''<br>
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Do I really need to talk about Stamina? Oh well…<br>
Do I really need to talk about Stamina? Oh well…<br>
Take it and slot it ASAP, it’s particularly important for controllers, and even more so for this combo because of the number of toggle powers. The first two powers in Fitness pool are up to you and don’t need slotting.
Take it and slot it as soon as possible, it’s particularly important for controllers, and even more so for this combo because of the number of toggle powers. The first two powers in Fitness pool are up to you and don’t need slotting.


Just in case you were wondering: Inherit Endurance recovery is 1.67/sec.<br>
Just in case you were wondering: Inherit Endurance recovery is 1.67/sec.<br>

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