City of Heroes/Enhancements: Difference between revisions

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==Types of Enhancements==
There are five known types of enhancements in City of Heroes: Training Enhancements (TO), Dual Origin Enhancements (DO), Single Origin Enhancements (SO), Trial Reward Enhancements (TR), and Hamidon Enhancements (HO).
There are five known types of enhancements in City of Heroes: Training Enhancements (TO), Dual Origin Enhancements (DO), Single Origin Enhancements (SO), Trial Reward Enhancements (TR), and Hamidon Enhancements (HO).


Enhancements are broken down into two categories: offensive and defensive. Offensive enhancements offer a greater bonus that defensive enhancements.
Enhancements are broken down into two categories: offensive and defensive. Offensive enhancements offer a greater bonus than defensive enhancements.


Value of Enhancements
{| border="1" cellpadding="4" cellspacing="0"
TO: 8.25%/5%
|+ Value of Enhancements
DO: 16.5%/10%
| Training Enhancements: || 8.25%/5%
SO: 33%/20%
|-
TR: 25%/15% (affects multiple aspects of a power)
| Dual Origin Enhancements: || 16.5%/10%
HO: 50%/30% (affects multiple aspects of a power)
|-
 
| Single Origin Enhancements: || 33%/20%
Effect of Level
|-
The level of the enhancement does no directly affect the benefit of enhancements. However, the level of the enhancement relative to the level of the hero does. An enhancement that is one level higher than the hero using it has a +10% bonus to the enhancement's base bonus. A level below is -10%. This works us to three levels. Example: a level 35 enhancement used by a level 32 hero has a 42.9% bonus.
| Trial Reward Enhancements: || 25%/15% (affects multiple aspects of a power)
|-
| Hamidon Enhancements: || 50%/30% (affects multiple aspects of a power)
|}


==Effect of Level==
The level of the enhancement does not directly affect the benefit that enhancement. However, the level of the enhancement relative to the level of the hero does. An enhancement that is one level higher than the hero using it has a +10% bonus to the enhancement's base bonus. A level below is -10%. This works up to three levels. Example: a level 35 enhancement used by a level 32 hero has a 42.9% bonus.
<!-- how did you get 42.9%? -->
<math>Total Bonus = Enhancement Bonus * 1 + ((Enhancement Level - Hero Level) * 10%)</math>
<math>Total Bonus = Enhancement Bonus * 1 + ((Enhancement Level - Hero Level) * 10%)</math>


When calculating the strenght of a power when it's enhanced use the following formula for damage, defense, resistance, buff, ordebuff type powers
When calculating the strenght of a power when it's enhanced, use the following formula for damage, defense, resistance, buff, or debuff type powers


<math>Power Strength = Base Strength * (1 + (Total Bonus * Number Of Enhancements))</math>
<math>Power Strength = Base Strength * (1 + (Total Bonus * Number Of Enhancements))</math>


Or when calculating for a recharge, interruption reduction or other similar power use:
When calculating for a recharge, interruption reduction, or other similar power, use:


<math>Recharge Time = Base Recharge Time \ (1 + (Total Bonus * Number Of Enhancements))</math>
<math>Recharge Time = Base Recharge Time \ (1 + (Total Bonus * Number Of Enhancements))</math>
<!-- is that supposed to be "Base Recharge Time * (1 + ..."? -->


These formulas basically mean every recharge reduction SO slotted in a power reduce the power's recharge time by 25%.
These formulas basically mean every recharge reduction SO slotted in a power reduces the power's recharge time by 25%.
Anonymous user