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This is a glossary of sorts for players of Civilization games.

General glossary

Differences of terminology among games

Differences between units will not be listed except for very basic types common to all games. SMAC has the most different terminology, being an unofficial Civ game (although designed in part by Sid Meier) and being set in the future on another planet. For differences in terminology among the Test of Time games, consult the manual.

Warning: This may not be accurate yet.

Civ1 Term Civ2 Term Civ3 Term SMAC Term Meaning
Food Food Food Nutrients Increases city growth
Shields Shields Shields Minerals Builds units/improvements
Trade Trade Commerce Energy Goes to taxes/research/luxuries
Taxes Taxes Taxes Energy Portion of trade that goes into your treasury
Science Science Science Research Goes to developing new tech
Settlers* Settlers* Settler Colony Pod Establishes a new city
Settlers* Settlers* Worker Former Enhances terrain
  • In Civ1 and Civ2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civ3 and SMAC players. Therefore, the Civ3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civ1 terminology. Civ1 and Civ2 players can simply read both words as "Settlers".