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This is a glossary of sorts for players of Civilization games.
General glossary
Differences of terminology among games
Differences between units will not be listed except for very basic types common to all games. SMAC has the most different terminology, being an unofficial Civ game (although designed in part by Sid Meier) and being set in the future on another planet. For differences in terminology among the Test of Time games, consult the manual.
Warning: This may not be accurate yet.
Civ1 Term | Civ2 Term | Civ3 Term | SMAC Term | Meaning |
---|---|---|---|---|
Food | Food | Food | Nutrients | Increases city growth |
Shields | Shields | Shields | Minerals | Builds units/improvements |
Trade | Trade | Commerce | Energy | Goes to taxes/research/luxuries |
Taxes | Taxes | Taxes | Energy | Portion of trade that goes into your treasury |
Science | Science | Science | Research | Goes to developing new tech |
Settlers* | Settlers* | Settler | Colony Pod | Establishes a new city |
Settlers* | Settlers* | Worker | Former | Enhances terrain |
- In Civ1 and Civ2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civ3 and SMAC players. Therefore, the Civ3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civ1 terminology. Civ1 and Civ2 players can simply read both words as "Settlers".