Civilization IV/Units: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
m
spelling/grammar/fixes, typos fixed: Engeneering → Engineering, withdrawl → withdrawal, , → , (2)
m (spelling/grammar/fixes, typos fixed: Engeneering → Engineering, withdrawl → withdrawal, , → , (2)) |
|||
Line 13: | Line 13: | ||
| Phalanx || 5 || 1 || 35 || Greek Empire, Hunting + Copper or Iron || +25% hills defense, +100% vs. Mounted units | | Phalanx || 5 || 1 || 35 || Greek Empire, Hunting + Copper or Iron || +25% hills defense, +100% vs. Mounted units | ||
|- | |- | ||
| Pikeman || 6 || 1 || 60 || | | Pikeman || 6 || 1 || 60 || Engineering, Iron || +100% vs. Mounted units | ||
|- | |- | ||
| Praetorian || 8 || 1 || 45 || Roman Empire, Iron Working, Iron || Replaces swordsman | | Praetorian || 8 || 1 || 45 || Roman Empire, Iron Working, Iron || Replaces swordsman | ||
Line 35: | Line 35: | ||
| Archer || 3 || 1 || 25 || Archery || 1 First strike, +50% City defense, +25% Hill defense | | Archer || 3 || 1 || 25 || Archery || 1 First strike, +50% City defense, +25% Hill defense | ||
|- | |- | ||
| Cho-Ko-Nu || 6 || 1 || 60 || Machinery , Archery, Iron, Chinese Empire || 2 First Strikes, Collateral damage, +50% vs. Melee units. Replaced Crossbowman | | Cho-Ko-Nu || 6 || 1 || 60 || Machinery, Archery, Iron, Chinese Empire || 2 First Strikes, Collateral damage, +50% vs. Melee units. Replaced Crossbowman | ||
|- | |- | ||
| Crossbowman || 6 || 1 || 60 || Machinery , Archery, Iron || 1 First Strike, +50% vs. Melee units | | Crossbowman || 6 || 1 || 60 || Machinery, Archery, Iron || 1 First Strike, +50% vs. Melee units | ||
|- | |- | ||
| Longbowman || 6 || 1 || 50 || Feudalism, Archery || 1 First Strike, +25% City and Hills defense | | Longbowman || 6 || 1 || 50 || Feudalism, Archery || 1 First Strike, +25% City and Hills defense | ||
Line 74: | Line 74: | ||
== Siege == | == Siege == | ||
Other than the Machine gun, siege units do not receive defensive bonuses and have a 25% chance to | Other than the Machine gun, siege units do not receive defensive bonuses and have a 25% chance to withdrawal from combat. They also influce collateral damage and can bombard city defenses. | ||
{| {{prettytable|sortable=1}} | {| {{prettytable|sortable=1}} | ||
! Name || Strength || Movement || Cost || Requires || class="unsortable"| Abilities | ! Name || Strength || Movement || Cost || Requires || class="unsortable"| Abilities | ||
Line 197: | Line 197: | ||
|} | |} | ||
== Animals == | == Animals == | ||
{| {{prettytable|sortable=1}} | {| {{prettytable|sortable=1}} | ||
! Name || Strength || Movement || class="unsortable"| Abilities | ! Name || Strength || Movement || class="unsortable"| Abilities |