Civilization IV/Units: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
spelling/grammar/fixes, typos fixed: Engeneering → Engineering, withdrawl → withdrawal, , → , (2)
m (spelling/grammar/fixes, typos fixed: Engeneering → Engineering, withdrawl → withdrawal, , → , (2))
Line 13: Line 13:
| Phalanx || 5 || 1 || 35 || Greek Empire, Hunting + Copper or Iron || +25% hills defense, +100% vs. Mounted units
| Phalanx || 5 || 1 || 35 || Greek Empire, Hunting + Copper or Iron || +25% hills defense, +100% vs. Mounted units
|-
|-
| Pikeman || 6 || 1 || 60 || Engeneering, Iron || +100% vs. Mounted units
| Pikeman || 6 || 1 || 60 || Engineering, Iron || +100% vs. Mounted units
|-
|-
| Praetorian || 8 || 1 || 45 || Roman Empire, Iron Working, Iron || Replaces swordsman
| Praetorian || 8 || 1 || 45 || Roman Empire, Iron Working, Iron || Replaces swordsman
Line 35: Line 35:
| Archer || 3 || 1 || 25 || Archery || 1 First strike, +50% City defense, +25% Hill defense
| Archer || 3 || 1 || 25 || Archery || 1 First strike, +50% City defense, +25% Hill defense
|-
|-
| Cho-Ko-Nu || 6 || 1 || 60 || Machinery , Archery, Iron, Chinese Empire || 2 First Strikes, Collateral damage, +50% vs. Melee units. Replaced Crossbowman
| Cho-Ko-Nu || 6 || 1 || 60 || Machinery, Archery, Iron, Chinese Empire || 2 First Strikes, Collateral damage, +50% vs. Melee units. Replaced Crossbowman
|-
|-
| Crossbowman || 6 || 1 || 60 || Machinery , Archery, Iron || 1 First Strike, +50% vs. Melee units  
| Crossbowman || 6 || 1 || 60 || Machinery, Archery, Iron || 1 First Strike, +50% vs. Melee units  
|-
|-
| Longbowman || 6 || 1 || 50 || Feudalism, Archery || 1 First Strike, +25% City and Hills defense
| Longbowman || 6 || 1 || 50 || Feudalism, Archery || 1 First Strike, +25% City and Hills defense
Line 74: Line 74:


== Siege ==
== Siege ==
Other than the Machine gun, siege units do not receive defensive bonuses and have a 25% chance to withdrawl from combat.  They also influce collateral damage and can bombard city defenses.  
Other than the Machine gun, siege units do not receive defensive bonuses and have a 25% chance to withdrawal from combat.  They also influce collateral damage and can bombard city defenses.  
{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
! Name || Strength || Movement || Cost || Requires || class="unsortable"| Abilities
! Name || Strength || Movement || Cost || Requires || class="unsortable"| Abilities
Line 197: Line 197:
|}
|}


== Animals ==  
== Animals ==
{| {{prettytable|sortable=1}}
{| {{prettytable|sortable=1}}
! Name || Strength || Movement || class="unsortable"| Abilities
! Name || Strength || Movement || class="unsortable"| Abilities
7,811

edits