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==Story==
==Story==


==Game Basics==
==KND Controls==
===Numbuh 1===
===Numbuh 1===
Active In Operations: TUTORIAL, DONUTTY, SPANKARIFFIC and CAVITY-CAVE.
Active In Operations: TUTORIAL, DONUTTY, SPANKARIFFIC and CAVITY-CAVE.


====Weapons====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
| colspan="3" bgcolor="#00FFFF" style="text-align:center"| '''Weapons he has used'''
| colspan="3" bgcolor="#00FFFF" style="text-align:center"|
|-
|-
!width="20%" style="text-align:center"|Weapon Name''
!width="20%" style="text-align:center"|Weapon Name''
!width="20%" style="text-align:center"|Expanded Acronym''
!width="18%" style="text-align:center"|Spare Parts Needed''
!width="18%" style="text-align:center"|Spare Parts Needed''
!width="36%" style="text-align:center"|Appeared in Operation''
!width="36%" style="text-align:center"|Appeared in Operation''
|-
|-
| MUSKET
| MUSKET
| Mustard Using Sidearm Kicks Enemy Tail
| He starts with this weapon.
| He starts with this weapon.
| TUTORIAL<br>DONUTTY
| TUTORIAL<br>DONUTTY
|-
|-
| GRAPPLUH
| GRAPPLUH
|
| None
| None
| DONUTTY<br>SPANKARIFFIC<br>CAVITY-CAVE
| DONUTTY<br>SPANKARIFFIC<br>CAVITY-CAVE
|-
|-
| GUMZOOKA
| GUMZOOKA
| Gumball Utilizing Mechanism Zings Overabundance Of Kandy Around
| 12
| 12
| DONUTTY<br>SPANKARIFFIC
| DONUTTY<br>SPANKARIFFIC
|-
|-
| SCAMPP
| SCAMPP
| Soup Can And Magnified Photon Phlazer
| 6
| 6
| SPANKARIFFIC<br>CAVITY-CAVE
| SPANKARIFFIC<br>CAVITY-CAVE
|-
|-
| BAJOOKA
| BAJOOKA
| Blasts Aloft Juicy Overfilled Orange Kartons Amazingly
| 5
| 5
| CAVITY-CAVE
| CAVITY-CAVE
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Active In Operations: HAMSTERAMA and BRUSHOFF
Active In Operations: HAMSTERAMA and BRUSHOFF


====Weapons====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
| colspan="3" bgcolor="#00FFFF" style="text-align:center"| '''Weapons she has used'''
| colspan="3" bgcolor="#00FFFF" style="text-align:center"|
|-
|-
!width="20%" style="text-align:center"|Weapon Name''
!width="20%" style="text-align:center"|Weapon Name''
!width="20%" style="text-align:center"|Expanded Acronym''
!width="18%" style="text-align:center"|Spare Parts Needed''
!width="18%" style="text-align:center"|Spare Parts Needed''
!width="36%" style="text-align:center"|Appeared in Operation''
!width="36%" style="text-align:center"|Appeared in Operation''
|-
|-
| SPLANKER
| FRAPPE
| Fires Rings And Paralyzes Potential Enemies
| 4
| 4
| SPANK-HAPPY
| HAMSTERAMA
|-
|-
| THUMPER
| THUMPER
| Teddy Hurling Ultra Microwave Powered Ejection Rifle
| 4
| 4
| BRUSHOFF
| BRUSHOFF
Line 87: Line 98:


===Numbuh 4===
===Numbuh 4===
Active in Operations: SPANK-HAPPY and BRUSHOFF
Active in Operations: SPANK-HAPPY and OVERFLOW


====Weapons====
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
|-style="background: #ABC;"
|-style="background: #ABC;"
| colspan="3" bgcolor="#00FFFF" style="text-align:center"| '''Weapons he has used'''
| colspan="3" bgcolor="#00FFFF" style="text-align:center"|
|-
|-
!width="20%" style="text-align:center"|Weapon Name''
!width="20%" style="text-align:center"|Weapon Name''
!width="20%" style="text-align:center"|Expanded Acronym''
!width="18%" style="text-align:center"|Spare Parts Needed''
!width="18%" style="text-align:center"|Spare Parts Needed''
!width="36%" style="text-align:center"|Appeared in Operation''
!width="36%" style="text-align:center"|Appeared in Operation''
|-
|-
| FRAPPE
| SPLANKER
| 4
| Solid Pine-Loaded Artillery Nicely Kicks Enemy Rear
| HAMSTERAMA
| 5
| SPANK-HAPPY
|-
|-
| THUMPER
| SLUGGUH
| 4
| Spring Loaded Uppercutting Glove Gives Unbelievable Headache
| BRUSHOFF
| 5
| OVERFLOW
|}
|}



Revision as of 08:30, 16 July 2006

Story

KND Controls

Numbuh 1

Active In Operations: TUTORIAL, DONUTTY, SPANKARIFFIC and CAVITY-CAVE.

Weapons

Weapon Name Expanded Acronym Spare Parts Needed Appeared in Operation
MUSKET Mustard Using Sidearm Kicks Enemy Tail He starts with this weapon. TUTORIAL
DONUTTY
GRAPPLUH None DONUTTY
SPANKARIFFIC
CAVITY-CAVE
GUMZOOKA Gumball Utilizing Mechanism Zings Overabundance Of Kandy Around 12 DONUTTY
SPANKARIFFIC
SCAMPP Soup Can And Magnified Photon Phlazer 6 SPANKARIFFIC
CAVITY-CAVE
BAJOOKA Blasts Aloft Juicy Overfilled Orange Kartons Amazingly 5 CAVITY-CAVE

Gamecube Controls

  • Control Stick: Move Numbuh 1.
  • A Button: Jump.
  • B Button: Grapple.
  • Y Button: Fire Weapon.
  • L Button: Lock on an enemy.
  • L Button and C-Stick: Change Targets.
  • R and X Buttons: Fire Powuh Shots.
  • + Control Pad: Switch Weapons.

Numbuh 2

Notes

  • Active in Operations: SNOT-BOMBER, TARPOON and MOONTRIP.
  • Numbuh 1 fights enemies while aboard the COOL-BUS (Carries Operatives Overhead Luxuriously; Boasts Unbeatable Speed).
  • After using Powuh Shots, Powuh Shots automatically refill during the course of the battle.
  • To increase the COOL-BUS's Firepower, Numbuh 2 must snag 4 Spare Parts in Op. SNOTBOMBER. He must snag 5 Spare Parts in Ops TARPOON and MOONTRIP.

Gamecube Controls

  • Control Stick: Move COOL-BUS.
  • X Button: Fire Weapons.
  • Y Button: Fire CHICKENSOUPLOSION Blasts (use Gamma Guard to fill blast points)
  • L and R Buttons: Gamma Guard (Powuh Shots required)

Numbuh 3

Active In Operations: HAMSTERAMA and BRUSHOFF

Weapons

Weapon Name Expanded Acronym Spare Parts Needed Appeared in Operation
FRAPPE Fires Rings And Paralyzes Potential Enemies 4 HAMSTERAMA
THUMPER Teddy Hurling Ultra Microwave Powered Ejection Rifle 4 BRUSHOFF

Gamecube Controls

  • Control Stick: Move Numbuh 3.
  • A Button: Jump. Press A twice to jump twice. Hold A to glide. Combine with X button to perform jump attack.
  • Y Button: Fire Weapon.
  • L Button: Lock on an enemy.
  • L Button and C-Stick: Change Targets.
  • R and X Buttons: Powuh Shot.
  • + Control Pad: Switch Weapons.

Numbuh 4

Active in Operations: SPANK-HAPPY and OVERFLOW

Weapons

Weapon Name Expanded Acronym Spare Parts Needed Appeared in Operation
SPLANKER Solid Pine-Loaded Artillery Nicely Kicks Enemy Rear 5 SPANK-HAPPY
SLUGGUH Spring Loaded Uppercutting Glove Gives Unbelievable Headache 5 OVERFLOW

Gamecube Controls

  • Control Stick: Move Numbuh 4.
  • A Button: Jump. Press A twice to jump twice. Combine with X Button to perform jump attack.
  • B Button: Grab object.
  • Y Button: Throw object, Punch, Fire Weapon.
  • X Button: Kick.
  • L Button: Lock on an enemy.
  • L Button and C-Stick: Change Targets.
  • R and X Buttons: Powuh Shot (Powuh Punch, KND Weapon).
  • R and Y Buttons: Powuh Shot (Powuh Kick).
  • + Control Pad: Switch Weapons.

Numbuh 5

Gamecube Controls

  • Control Stick: Move Numbuh 5.
  • A Button: Jump. Press A twice to jump twice. Combine with X Button to perform jump attack.
  • B Button: Grab oject.
  • Y Button: Throw object, Punch.
  • X Button: Kick.
  • L Button: Lock on an enemy.
  • L Button and C-Stick: Change Targets.
  • R and X Buttons: Powuh Shot (Powuh Punch, KND Weapon).
  • R and Y Buttons: Powuh Shot (Powuh Kick).

TREEHEMOTH

Notes:

  • The TREEHEMOTH (Transformable Really Enormous Emergency Humongodroid Entirely Made Outta Treehouse HQ) can only be used during the battle with the final boss.
  • F.I.R.E.F.I.R.E. Missiles can only be used during the first half of the battle. During the second half of the battle, the player is to use melee attacks.
  • After using Powuh Shots, Powuh Shots automatically refill during the course of the battle.

Gamecube Controls

  • Control Stick: Move TREEHEMOTH.
  • A Button: Jump. Press A twice to jump twice. Hold A to glide. Combine with X Button to perform jump attack.
  • Y Button: Fire weapons.
  • X Button: Punch twice and kick.
  • L Button: Lock on an enemy.
  • L Button and C-Stick: Change Targets.
  • R and X Buttons: Powuh Shot (F.I.R.E.F.I.R.E. Missiles).
  • R and Y Buttons: Powuh Shot (Drill Punch).

Walkthrough

Operation: T.U.T.O.R.I.A.L.

Operation: D.O.N.U.T.T.Y.

Operation: B.O.O.G.I.F.I.C.A.T.I.O.N.

Operation: S.N.O.T.B.O.M.B.E.R.

Operation: S.P.A.N.K.-H.A.P.P.Y.

Operation: H.A.M.S.T.E.R.A.M.A.

Operation: S.P.A.N.K.A.R.I.F.I.C.

Operation: T.A.R.P.O.O.N.

Operation: S.H.I.P.-S.H.A.P.E.

Operation: B.R.U.S.H.O.F.F.

Operation: C.A.V.I.T.Y.-C.A.V.E.

Operation: O.V.E.R.F.L.O.W.

Operation: M.O.O.N.T.R.I.P.

Operation: L.U.N.A.R.U.M.B.L.E.

External Links

Operation: VIDEOGAME at Wikipedia