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==Story== | ==Story== | ||
== | ==KND Controls== | ||
===Numbuh 1=== | ===Numbuh 1=== | ||
Active In Operations: TUTORIAL, DONUTTY, SPANKARIFFIC and CAVITY-CAVE. | Active In Operations: TUTORIAL, DONUTTY, SPANKARIFFIC and CAVITY-CAVE. | ||
====Weapons==== | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
| colspan="3" bgcolor="#00FFFF" style="text-align:center"| | | colspan="3" bgcolor="#00FFFF" style="text-align:center"| | ||
|- | |- | ||
!width="20%" style="text-align:center"|Weapon Name'' | !width="20%" style="text-align:center"|Weapon Name'' | ||
!width="20%" style="text-align:center"|Expanded Acronym'' | |||
!width="18%" style="text-align:center"|Spare Parts Needed'' | !width="18%" style="text-align:center"|Spare Parts Needed'' | ||
!width="36%" style="text-align:center"|Appeared in Operation'' | !width="36%" style="text-align:center"|Appeared in Operation'' | ||
|- | |- | ||
| MUSKET | | MUSKET | ||
| Mustard Using Sidearm Kicks Enemy Tail | |||
| He starts with this weapon. | | He starts with this weapon. | ||
| TUTORIAL<br>DONUTTY | | TUTORIAL<br>DONUTTY | ||
|- | |- | ||
| GRAPPLUH | | GRAPPLUH | ||
| | |||
| None | | None | ||
| DONUTTY<br>SPANKARIFFIC<br>CAVITY-CAVE | | DONUTTY<br>SPANKARIFFIC<br>CAVITY-CAVE | ||
|- | |- | ||
| GUMZOOKA | | GUMZOOKA | ||
| Gumball Utilizing Mechanism Zings Overabundance Of Kandy Around | |||
| 12 | | 12 | ||
| DONUTTY<br>SPANKARIFFIC | | DONUTTY<br>SPANKARIFFIC | ||
|- | |- | ||
| SCAMPP | | SCAMPP | ||
| Soup Can And Magnified Photon Phlazer | |||
| 6 | | 6 | ||
| SPANKARIFFIC<br>CAVITY-CAVE | | SPANKARIFFIC<br>CAVITY-CAVE | ||
|- | |- | ||
| BAJOOKA | | BAJOOKA | ||
| Blasts Aloft Juicy Overfilled Orange Kartons Amazingly | |||
| 5 | | 5 | ||
| CAVITY-CAVE | | CAVITY-CAVE | ||
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Active In Operations: HAMSTERAMA and BRUSHOFF | Active In Operations: HAMSTERAMA and BRUSHOFF | ||
====Weapons==== | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
| colspan="3" bgcolor="#00FFFF" style="text-align:center"| | | colspan="3" bgcolor="#00FFFF" style="text-align:center"| | ||
|- | |- | ||
!width="20%" style="text-align:center"|Weapon Name'' | !width="20%" style="text-align:center"|Weapon Name'' | ||
!width="20%" style="text-align:center"|Expanded Acronym'' | |||
!width="18%" style="text-align:center"|Spare Parts Needed'' | !width="18%" style="text-align:center"|Spare Parts Needed'' | ||
!width="36%" style="text-align:center"|Appeared in Operation'' | !width="36%" style="text-align:center"|Appeared in Operation'' | ||
|- | |- | ||
| | | FRAPPE | ||
| Fires Rings And Paralyzes Potential Enemies | |||
| 4 | | 4 | ||
| | | HAMSTERAMA | ||
|- | |- | ||
| THUMPER | | THUMPER | ||
| Teddy Hurling Ultra Microwave Powered Ejection Rifle | |||
| 4 | | 4 | ||
| BRUSHOFF | | BRUSHOFF | ||
Line 87: | Line 98: | ||
===Numbuh 4=== | ===Numbuh 4=== | ||
Active in Operations: SPANK-HAPPY and | Active in Operations: SPANK-HAPPY and OVERFLOW | ||
====Weapons==== | |||
{| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | {| style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1" | ||
|-style="background: #ABC;" | |-style="background: #ABC;" | ||
| colspan="3" bgcolor="#00FFFF" style="text-align:center"| | | colspan="3" bgcolor="#00FFFF" style="text-align:center"| | ||
|- | |- | ||
!width="20%" style="text-align:center"|Weapon Name'' | !width="20%" style="text-align:center"|Weapon Name'' | ||
!width="20%" style="text-align:center"|Expanded Acronym'' | |||
!width="18%" style="text-align:center"|Spare Parts Needed'' | !width="18%" style="text-align:center"|Spare Parts Needed'' | ||
!width="36%" style="text-align:center"|Appeared in Operation'' | !width="36%" style="text-align:center"|Appeared in Operation'' | ||
|- | |- | ||
| | | SPLANKER | ||
| | | Solid Pine-Loaded Artillery Nicely Kicks Enemy Rear | ||
| | | 5 | ||
| SPANK-HAPPY | |||
|- | |- | ||
| | | SLUGGUH | ||
| | | Spring Loaded Uppercutting Glove Gives Unbelievable Headache | ||
| | | 5 | ||
| OVERFLOW | |||
|} | |} | ||
Revision as of 08:30, 16 July 2006
Story
KND Controls
Numbuh 1
Active In Operations: TUTORIAL, DONUTTY, SPANKARIFFIC and CAVITY-CAVE.
Weapons
Weapon Name | Expanded Acronym | Spare Parts Needed | Appeared in Operation |
---|---|---|---|
MUSKET | Mustard Using Sidearm Kicks Enemy Tail | He starts with this weapon. | TUTORIAL DONUTTY |
GRAPPLUH | None | DONUTTY SPANKARIFFIC CAVITY-CAVE | |
GUMZOOKA | Gumball Utilizing Mechanism Zings Overabundance Of Kandy Around | 12 | DONUTTY SPANKARIFFIC |
SCAMPP | Soup Can And Magnified Photon Phlazer | 6 | SPANKARIFFIC CAVITY-CAVE |
BAJOOKA | Blasts Aloft Juicy Overfilled Orange Kartons Amazingly | 5 | CAVITY-CAVE |
Gamecube Controls
- Control Stick: Move Numbuh 1.
- A Button: Jump.
- B Button: Grapple.
- Y Button: Fire Weapon.
- L Button: Lock on an enemy.
- L Button and C-Stick: Change Targets.
- R and X Buttons: Fire Powuh Shots.
- + Control Pad: Switch Weapons.
Numbuh 2
Notes
- Active in Operations: SNOT-BOMBER, TARPOON and MOONTRIP.
- Numbuh 1 fights enemies while aboard the COOL-BUS (Carries Operatives Overhead Luxuriously; Boasts Unbeatable Speed).
- After using Powuh Shots, Powuh Shots automatically refill during the course of the battle.
- To increase the COOL-BUS's Firepower, Numbuh 2 must snag 4 Spare Parts in Op. SNOTBOMBER. He must snag 5 Spare Parts in Ops TARPOON and MOONTRIP.
Gamecube Controls
- Control Stick: Move COOL-BUS.
- X Button: Fire Weapons.
- Y Button: Fire CHICKENSOUPLOSION Blasts (use Gamma Guard to fill blast points)
- L and R Buttons: Gamma Guard (Powuh Shots required)
Numbuh 3
Active In Operations: HAMSTERAMA and BRUSHOFF
Weapons
Weapon Name | Expanded Acronym | Spare Parts Needed | Appeared in Operation |
---|---|---|---|
FRAPPE | Fires Rings And Paralyzes Potential Enemies | 4 | HAMSTERAMA |
THUMPER | Teddy Hurling Ultra Microwave Powered Ejection Rifle | 4 | BRUSHOFF |
Gamecube Controls
- Control Stick: Move Numbuh 3.
- A Button: Jump. Press A twice to jump twice. Hold A to glide. Combine with X button to perform jump attack.
- Y Button: Fire Weapon.
- L Button: Lock on an enemy.
- L Button and C-Stick: Change Targets.
- R and X Buttons: Powuh Shot.
- + Control Pad: Switch Weapons.
Numbuh 4
Active in Operations: SPANK-HAPPY and OVERFLOW
Weapons
Weapon Name | Expanded Acronym | Spare Parts Needed | Appeared in Operation |
---|---|---|---|
SPLANKER | Solid Pine-Loaded Artillery Nicely Kicks Enemy Rear | 5 | SPANK-HAPPY |
SLUGGUH | Spring Loaded Uppercutting Glove Gives Unbelievable Headache | 5 | OVERFLOW |
Gamecube Controls
- Control Stick: Move Numbuh 4.
- A Button: Jump. Press A twice to jump twice. Combine with X Button to perform jump attack.
- B Button: Grab object.
- Y Button: Throw object, Punch, Fire Weapon.
- X Button: Kick.
- L Button: Lock on an enemy.
- L Button and C-Stick: Change Targets.
- R and X Buttons: Powuh Shot (Powuh Punch, KND Weapon).
- R and Y Buttons: Powuh Shot (Powuh Kick).
- + Control Pad: Switch Weapons.
Numbuh 5
Gamecube Controls
- Control Stick: Move Numbuh 5.
- A Button: Jump. Press A twice to jump twice. Combine with X Button to perform jump attack.
- B Button: Grab oject.
- Y Button: Throw object, Punch.
- X Button: Kick.
- L Button: Lock on an enemy.
- L Button and C-Stick: Change Targets.
- R and X Buttons: Powuh Shot (Powuh Punch, KND Weapon).
- R and Y Buttons: Powuh Shot (Powuh Kick).
TREEHEMOTH
Notes:
- The TREEHEMOTH (Transformable Really Enormous Emergency Humongodroid Entirely Made Outta Treehouse HQ) can only be used during the battle with the final boss.
- F.I.R.E.F.I.R.E. Missiles can only be used during the first half of the battle. During the second half of the battle, the player is to use melee attacks.
- After using Powuh Shots, Powuh Shots automatically refill during the course of the battle.
Gamecube Controls
- Control Stick: Move TREEHEMOTH.
- A Button: Jump. Press A twice to jump twice. Hold A to glide. Combine with X Button to perform jump attack.
- Y Button: Fire weapons.
- X Button: Punch twice and kick.
- L Button: Lock on an enemy.
- L Button and C-Stick: Change Targets.
- R and X Buttons: Powuh Shot (F.I.R.E.F.I.R.E. Missiles).
- R and Y Buttons: Powuh Shot (Drill Punch).