Combat: Difference between revisions

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{{Game
{{Game
|completion=4
|completion=4
|image=Combat 2600 box.png
|image=Combat A2600 Box Art.jpg
|title=Combat
|title=Combat
|developer=[[Atari]]
|developer=[[Atari]]
|publisher=[[Atari]]
|publisher=[[Atari]]
|year=1977
|year=1977
|systems=[[Atari 2600]]
|systems={{syslist|a2600}}
|genre=[[Action]]
|genre=[[Action]]
|players=2
|players=2
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* '''Game Select''': Select a game variation. The variations cycle from 1 to 27 and start back over at 1. See the Game Variation chart below.
* '''Game Select''': Select a game variation. The variations cycle from 1 to 27 and start back over at 1. See the Game Variation chart below.
* '''Game Reset''': Starts a new game in whatever game variation is currently selected. Both players' scores are reset to 0, and the timer starts over.
* '''Game Reset''': Starts a new game in whatever game variation is currently selected. Both players' scores are reset to 0, and the timer starts over.
===Tank===
===Tank===
[[File:Combat 2600 tank.png|right]]
[[File:Combat 2600 tank.png|right]]
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The tank will stand still if the joystick is left in the neutral position. Press the button to fire a missile from the tank. Only one missile per player can occupy the screen at one time.
The tank will stand still if the joystick is left in the neutral position. Press the button to fire a missile from the tank. Only one missile per player can occupy the screen at one time.
{{-}}
{{-}}
===Bi-plane===
===Bi-plane===
[[File:Combat 2600 biplane.png|right]]
[[File:Combat 2600 biplane.png|right]]
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The Bi-plane will fly continuously at medium speed if the joystick is left in the neutral position. Press the button to fire a bullet from the bi-plane. Only one bullet per players' planes can occupy the screen at one time.
The Bi-plane will fly continuously at medium speed if the joystick is left in the neutral position. Press the button to fire a bullet from the bi-plane. Only one bullet per players' planes can occupy the screen at one time.
{{-}}
{{-}}
===Jet===
===Jet===
[[File:Combat 2600 jet.png|right]]
[[File:Combat 2600 jet.png|right]]
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The jet will fly continuously at medium speed if the joystick is left in the neutral position. Press the button to fire a bullet from the jet. Only one bullet per players' jets can occupy the screen at one time.
The jet will fly continuously at medium speed if the joystick is left in the neutral position. Press the button to fire a bullet from the jet. Only one bullet per players' jets can occupy the screen at one time.
{{-}}
{{-}}
==Game Variations==
==Game Variations==
{| {{Prettytable}}
{| {{Prettytable}}
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| ||
| ||
|}
|}
===Tank Games===
===Tank Games===
[[File:Combat 2600 screen1.gif|thumb|right|Tanks Open Field]]
[[File:Combat 2600 screen1.png|thumb|right|Tanks Open Field]]
[[File:Combat 2600 screen2.gif|thumb|right|Tanks Easy Maze]]
[[File:Combat 2600 screen2.png|thumb|right|Tanks Easy Maze]]
[[File:Combat 2600 screen3.gif|thumb|right|Tanks Complex Maze]]
[[File:Combat 2600 screen3.png|thumb|right|Tanks Complex Maze]]
The tank games (game variations 1 through 14) pit two players against one another in a pair of tanks. The options for each game include:
The tank games (game variations 1 through 14) pit two players against one another in a pair of tanks. The options for each game include:
* Whether the tanks are visible or invisible.
* Whether the tanks are visible or invisible.
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'''Mazes''': The decision to use a maze or not drastically impacts the strategy that players will employ while playing a game. In an open field, there is no place to take cover, so each player is equally vulnerable at any given moment. With a maze, whether simple or complex, each player can reduce their vulnerability (as well as their offensive advantage) by using some of the walls of a maze as cover.
'''Mazes''': The decision to use a maze or not drastically impacts the strategy that players will employ while playing a game. In an open field, there is no place to take cover, so each player is equally vulnerable at any given moment. With a maze, whether simple or complex, each player can reduce their vulnerability (as well as their offensive advantage) by using some of the walls of a maze as cover.
{{-}}
{{-}}
===Bi-plane Games===
===Bi-plane Games===
[[File:Combat 2600 screen4.gif|thumb|right|Bi-planes Clouds]]
[[File:Combat 2600 screen4.png|thumb|right|Bi-planes Clouds]]
[[File:Combat 2600 screen5.gif|thumb|right|Bi-planes 3 vs. 1]]
[[File:Combat 2600 screen5.png|thumb|right|Bi-planes 3 vs. 1]]
The bi-plane games (game variations 15 through 20) pit two players against one another in bi-planes. Note that whenever one player's planes or bullets reach the edge of the screen, they automatically wrap around to the other side of the screen. The options for each game include:
The bi-plane games (game variations 15 through 20) pit two players against one another in bi-planes. Note that whenever one player's planes or bullets reach the edge of the screen, they automatically wrap around to the other side of the screen. The options for each game include:
* Whether bullets fly straight, can be guided, or can be fired in rapid succession.
* Whether bullets fly straight, can be guided, or can be fired in rapid succession.
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'''Bullets''': Bullets can be fired in one of three modes. They can be fired straight; they will continue to fly in the direction they were fired in. They can be guided; the bullets path can be bent by the rotation of the player's plane (same as tanks). Or they can be fired in machine-gun mode; they fly very fast, very short, and appear in rapid succession.<br>
'''Bullets''': Bullets can be fired in one of three modes. They can be fired straight; they will continue to fly in the direction they were fired in. They can be guided; the bullets path can be bent by the rotation of the player's plane (same as tanks). Or they can be fired in machine-gun mode; they fly very fast, very short, and appear in rapid succession.<br>
'''Clouds''': Choosing a play field with clouds does nothing to affect the gameplay beyond obscuring the location of the biplanes and bullets that pass behind them. Players can use the clouds strategically to surprise one another with shots fired from within the clouds.<br>
'''Clouds''': Choosing a play field with clouds does nothing to affect the gameplay beyond obscuring the location of the biplanes and bullets that pass behind them. Players can use the clouds strategically to surprise one another with shots fired from within the clouds.<br>
'''Numbers of bi-planes''': The first four variations provide each player with only one bi-plane. Game variation 19 provides both players with a pair of bi-planes that fly and shoot together. Game variation 20 provides one player with a bomber, the width of three bi-planes, while the other player pilots three regular sized bi-planes. The large bomber fires an equally large bullet, while the three bi-planes fire three shots (which technically gives that player the advantage.Choose variation 20 when one player is significantly better than another.
'''Numbers of bi-planes''': The first four variations provide each player with only one bi-plane. Game variation 19 provides both players with a pair of bi-planes that fly and shoot together. Game variation 20 provides one player with a bomber, the width of three bi-planes, while the other player pilots three regular sized bi-planes. The large bomber fires an equally large bullet, while the three bi-planes fire three shots (which technically gives that player the advantage). Choose variation 20 when one player is significantly better than another.
{{-}}
{{-}}


===Jet Games===
===Jet Games===
[[File:Combat 2600 screen6.gif|thumb|right|Jets Clouds]]
[[File:Combat 2600 screen6.png|thumb|right|Jets Clouds]]
[[File:Combat 2600 screen7.gif|thumb|right|Jets 3 vs. 1]]
[[File:Combat 2600 screen7.png|thumb|right|Jets 3 vs. 1]]
The jet games (game variations 21 through 27) pit two players against one another in jet combat. Note that whenever one player's jets or bullets reach the edge of the screen, they automatically wrap around to the other side of the screen. The options for each game include:
The jet games (game variations 21 through 27) pit two players against one another in jet combat. Note that whenever one player's jets or bullets reach the edge of the screen, they automatically wrap around to the other side of the screen. The options for each game include:
* Whether the bullets fly straight or can be guided.
* Whether the bullets fly straight or can be guided.
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[[Category:Atari]]
[[Category:Atari]]
[[Category:Atari 2600]]
[[Category:Action]]
[[Category:Action]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

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