Command & Conquer: Generals/USA: Difference between revisions

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==USA Units==
==USA Units==
===Infantry===
===Infantry===
*[[Image:http://www.gamereplays.org/community/uploads/post-6265-1143975550.gif]] Ranger - While expensive in comparison, the Ranger is the only rifle infantry in this game who can use two weapons, the Assault Rifle and the Flashbang Grenades. Their Flashbang Grenades are effective in clearing structures and dealing with angry mobs, but are useless against vehicles.  
* Ranger - While expensive in comparison, the Ranger is the only rifle infantry in this game who can use two weapons, the Assault Rifle and the Flashbang Grenades. Their Flashbang Grenades are effective in clearing structures and dealing with angry mobs, but are useless against vehicles.  
* Missile Defender - These well-equipped rocket soldiers are essential to the USA strategy, left in humvees for maximum effect. Optionally, they can attack with laser sights to greatly increase their rate-of-fire and range after a short delay.
* Missile Defender - These well-equipped rocket soldiers are essential to the USA strategy, left in humvees for maximum effect. Optionally, they can attack with laser sights to greatly increase their rate-of-fire and range after a short delay.
* Pathfinder - The Pathfinder is available after the expenditure of a level 3 Generals' Point. These anti-infantry units are unique because they may fire without blowing their stealthed position. They can also hide in structures, which grant them sufficient protection while maintaining stealth. Finally, the Pathfinder detects stealthed units in a wide radius when out in the open. When moving, the pathfinder is fully visible to enemy units.
* Pathfinder - The Pathfinder is available after the expenditure of a level 3 Generals' Point. These anti-infantry units are unique because they may fire without blowing their stealthed position. They can also hide in structures, which grant them sufficient protection while maintaining stealth. Finally, the Pathfinder detects stealthed units in a wide radius when out in the open. When moving, the pathfinder is fully visible to enemy units.
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