Command & Conquer: Generals/USA: Difference between revisions

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{{All Game Nav|game=Command & Conquer: Generals}}
{{All Game Nav|game=Command & Conquer: Generals}}
The USA's arsenal is unique because of its cutting-edge technologies, from laser-lock missiles lasers to hovering robots. The attitude of the USA is to strike cleanly and effectively, without resorting to the dated or even crude weapons used by the other factions. This leads to an expensive campaign, forcing selectivity of production options upon the USA.
The USA is the most-played faction online, because of the ease in the execution of their key strategies. Among the lower ranks, the USA is often deemed overpowered for this reason, though the balance is essentially perfect in the higher ranks.
==USA Structures==  
==USA Structures==  
* Command Center
* Command Center
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* Particle Cannon
* Particle Cannon


==China Units==
==USA Units==
===Infantry===
===Infantry===
* Ranger - While expensive, the Ranger is the only rifle infantry in this game who can use two weapons, the Assault Rifle and the Flashbang Grenades. Their Flashbang Grenades are effective in clearing structures and dealing with angry mobs, but can only damage infantry units.  
* Ranger - While expensive, the Ranger is the only rifle infantry in this game who can use two weapons, the Assault Rifle and the Flashbang Grenades. Their Flashbang Grenades are effective in clearing structures and dealing with angry mobs, but can only damage infantry units.  


* Missile Defender - These well-equipped rocket soldiers are essential to the USA strategy, left in humvees for maximum effect.  
* Missile Defender - These well-equipped rocket soldiers are essential to the USA strategy, left in humvees for maximum effect. Optionally, they can attack with laser sights to greatly increase their rate-of-fire.
* Pathfinder - The Pathfinder is available after the expenditure of a level 3 Generals' Point. These anti-infantry units are unique because they may fire without blowing their stealthed position. They can also hide in structures, which grant them sufficient protection. Finally, the Pathfinder detects stealthed units in a wide radius when out in the open. When moving, the pathfinder is fully visible to enemy units.
* Pathfinder - The Pathfinder is available after the expenditure of a level 3 Generals' Point. These anti-infantry units are unique because they may fire without blowing their stealthed position. They can also hide in structures, which grant them sufficient protection. Finally, the Pathfinder detects stealthed units in a wide radius when out in the open. When moving, the pathfinder is fully visible to enemy units.
* Col. Burton - As a hero unit, Col. Burton is stealthed when idle or moving. The speedy USA hero is equipped with a gun that proves very effective against all targets, or can choose to use a knife to kill adjacent infantry while maintaining his invisibility. Finally, Burton can choose between remote demo charges or timed demo charges to damage opponents.
* Col. Burton - As a hero unit, Col. Burton is stealthed when idle or moving. The speedy USA hero is equipped with a gun that proves very effective against all targets, or can choose to use a knife to kill adjacent infantry while maintaining his invisibility. Finally, Burton can choose between remote demo charges or timed demo charges to damage opponents.
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