Command & Conquer: Generals - Zero Hour/Air Force: Difference between revisions

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;War Chinook
;War Chinook
Stick two pathfinders and six missile defenders in it, and it will kill anything designed to intercept enemy attacks.
Stick two pathfinders and six missile defenders in it, and it will kill anything designed to intercept enemy attacks.
;Aurora Bomber-King Raptor Strategy
Build a number of each aircraft in your airport/s. Though King Raptors are versatile and great, they sometimes don't get the job done. Imagine 8 enemy units coming in, 4 of which are technicals, the other 4 are scorpion tanks, you have 4 king raptors (which means a payload of 24 bombs all in all). The raptors successfully take out 6 enemy units, all 4 scorpion tanks and 2 technicals, the other 2 technicals are directed to retreat after the bombardment. Naturally, all 24 bombs should have all been deployed and all 4 king raptors are heading home to reload, by the time that it takes the planes to go back to base, reload, and fly back again, the fast techs are long gone. This is where your Aurora Bomber comes in. Aurora Bombers are fast aircraft with a single payload but with increased damage (because of you AFG priveleges). They are faster than your raptors and certainly faster than those pesky techs, but loose speed after releasing the payload. They provide you with the ability to "''chase''" any fast unit trying to retreat. A great combo, do-able with not just the king raptor, but any aircraft in-game.-=$hroom$=-
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=|nextpage=Laser|USA Laser General}}
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=|nextpage=Laser|USA Laser General}}
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