Command & Conquer: Generals - Zero Hour/China Nuke General vs. China Tank General: Difference between revisions

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Once you have the hackers set up, you will now want to build a second power plant and a Nuclear Missile. Now you're ready to go on the offensive. Stick to the same strategy as above; send in groups of Overlords and Gattling Tanks, with the Nuclear Missile for support. If your base is as cramped as mine, you may not have space inside your defenses for additional missiles. Most large tank attacks come from the east, to make space for nuclear missiles, build them to the north of your base, creating another Speaker Tower + 2 Overlords + Gattling Canon + Dozer group for defense. To increase cash flow, build some more hackers and hide them in the southwest corner.
Once you have the hackers set up, you will now want to build a second power plant and a Nuclear Missile. Now you're ready to go on the offensive. Stick to the same strategy as above; send in groups of Overlords and Gattling Tanks, with the Nuclear Missile for support. If your base is as cramped as mine, you may not have space inside your defenses for additional missiles. Most large tank attacks come from the east, to make space for nuclear missiles, build them to the north of your base, creating another Speaker Tower + 2 Overlords + Gattling Canon + Dozer group for defense. To increase cash flow, build some more hackers and hide them in the southwest corner.


From here on in, it's pretty much standard offensive tactics, although certainly no walk in the park. Nuking the opponent's war factories will slow down tank attacks, taking out the airfields will slow down air attacks. Inferno canons can help you take out base defenses from a safe distance (but they're easy targets for air attacks). The Isotope Stability upgrade will help keep you from destroying yourself, although keeping an Overlord with a Speaker Tower in your forces can be just as effective. Watch out; I've noticed that attacking the opponent's base sometimes triggers a massive offensive attack, if your base defenses aren't prepared to handle 2-3 Overlords and large groups of Battlemasters then you may be back to square one. Beware enemy ECM cannons later on in the battle.
From here on in, it's pretty much standard offensive tactics, although certainly no walk in the park. Nuking the opponent's Internet Center and hackers will significantly reduce the attacks. Inferno canons can help you take out base defenses from a safe distance (but they're easy targets for air attacks). The Isotope Stability upgrade will help keep you from destroying yourself, although keeping an Overlord with a Speaker Tower in your forces can be just as effective. Watch out; I've noticed that attacking the opponent's base sometimes triggers a massive offensive attack, if your base defenses aren't prepared to handle 2-3 Overlords and large groups of Battlemasters then you may be back to square one. Beware enemy ECM cannons later on in the battle.


Here is a base layout with space for 2 nuclear missiles (there is one in the center, and room for another at the northwest). The eastern speaker tower is just off the right edge of the screen:
Here is a base layout with space for 2 nuclear missiles (there is one in the center, and room for another at the northwest). The eastern speaker tower is just off the right edge of the screen:
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