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SUPER-TANK (talk | contribs) No edit summary |
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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | {{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | ||
This mission is | This mission is decently challenging. While Bunkers with Tank Hunters can be useful against Tank rushes of any kind and take down aircraft, they are unable to deter alpha strikes from MiGs (which can heavily damage them) and can be distracted by infantry. The Gattling Cannons can cover this weakness, but they require a fair bit of setup and are expensive. | ||
Overlords are absolutely necessary for early-game defense, backed up by Speaker Towers or other Overlords mounted with them for healing to withstand the Tank General's onslaughts. Fortunately, unless an equivalent is up and running, he won't build his Superweapon, which gives plenty of time to plan ahead. | |||
Emperors will be your greatest threat and can ruin an otherwise solid defense. Do whatever it takes to derail them. Later on, however, they become far easier to deal with if ECM Tanks tag along to paralyze them at range. | |||
==Walkthrough== | ==Walkthrough== | ||
Basic Start: Build a Reactor, extra bulldozer, Barracks and Supply Center. | Basic Start: Build a Reactor, extra bulldozer, Barracks and Supply Center. | ||
Important: Build two extra Supply Trucks | Important: Build two extra Supply Trucks for rapid buildup, and start producing Hackers early. | ||
{{sidebar|width=300px|title=Key Strategies|contents={{-|right}} | {{sidebar|width=300px|title=Key Strategies|contents={{-|right}} | ||
* You can build Bunkers and fill them with Tank Hunters if you don't feel like using Overlords this early, but they'll have to be there sooner or later. | * You can build Bunkers and fill them with Tank Hunters if you don't feel like using Overlords this early, but they'll have to be there sooner or later. | ||
* | * There won't be enough space to build Air Fields initially. | ||
* When you are rushed by two, three or four Emperors, use whatever General’s Powers are at your disposal to destroy them: Carpet Bombing, Cluster Mines, Artillery Barrage and, later, EMP Pulse. | * When you are rushed by two, three or four Emperors, use whatever General’s Powers are at your disposal to destroy them: Carpet Bombing, Cluster Mines, Artillery Barrage and, later, EMP Pulse. | ||
* Carpet Bombing and level three Artillery Barrage in unison can destroy the Nuclear Missile. You can then use your Nuclear Missile to destroy the Propaganda Center, stopping him from producing anymore Emperor Overlords for a while. With this technique, the Nuclear Missile may not be rebuilt because the powers necessary to destroy it will usually recharge long before it's ready.}} | * Carpet Bombing and level three Artillery Barrage in unison can destroy the Nuclear Missile. You can then use your Nuclear Missile to destroy the Propaganda Center, stopping him from producing anymore Emperor Overlords for a while. With this technique, the Nuclear Missile may not be rebuilt because the powers necessary to destroy it will usually recharge long before it's ready.}} | ||
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Station the first Overlord very slightly east of your base. Station the second Overlord at the northwest corner of your base. Hopefully your base is somewhat compact and not too many vehicles will have to be chased in the middle, northeast part of your base. | Station the first Overlord very slightly east of your base. Station the second Overlord at the northwest corner of your base. Hopefully your base is somewhat compact and not too many vehicles will have to be chased in the middle, northeast part of your base. | ||
Almost immediately you will have the funds to build Speaker Towers behind both of your Overlords to provide reliable healing | Almost immediately you will have the funds to build Speaker Towers behind both of your Overlords to provide reliable healing, and purchase the Subliminal Messaging upgrade to increase their effectiveness further. | ||
Temporarily bring both tanks to the east to handle one onslaught of troops, then rush one of the tanks back to the northwest to again protect that area of the base. | Temporarily bring both tanks to the east to handle one onslaught of troops, then rush one of the tanks back to the northwest to again protect that area of the base. | ||
Build another Overlord upgraded with a Gattling Cannon and station it at the northeast corner of your base. Back it up with a Speaker Tower. | Build another Overlord upgraded with a Gattling Cannon and station it at the northeast corner of your base. Back it up with a Speaker Tower. | ||
Depending on the intensity of the Emperor onslaughts, it may be necessary to reload or use General's Powers. | |||
But there will be no rest. Immediately the air assault picks up. Overlords will do fine for the first few times until you could construct at least two Gattling Cannons on the ground. | But there will be no rest. Immediately the air assault picks up. Overlords will do fine for the first few times until you could construct at least two Gattling Cannons on the ground. | ||
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Overall, put your MiG’s on Guard mode near the middle of your base to keep them away from Gattling Tanks. Have them in Guard mode for the air only when the air attacks begin. | Overall, put your MiG’s on Guard mode near the middle of your base to keep them away from Gattling Tanks. Have them in Guard mode for the air only when the air attacks begin. | ||
At this point start producing Hackers and an Internet Center to house eight of them. Even more is achievable as the MiGs won't be able to reach them in the back, and Overlords will fight off any vehicles that dare approach. | |||
Upgrade to Chain Guns at the War Factory as soon as possible. This will provide a damage boost to Gattling Cannons and increase their overall effectiveness. | |||
Purchase the Radar at the Command Center to help locate the enemy’s Nuclear Missile when and if it does pop up. An expansion base may be necessary to construct multiple Nuclear Missiles. | |||
When your Nuclear Missile is ready to launch, be sure your Artillery Barrage is upgraded to level three and fire them both. If the Nuke Bomber is used in place of the Nuclear Missile, the latter can instead be used to destroy the Propaganda Center to stop the Tank General from producing Emperors for a while. If more Nuclear Missiles are built, they can be used to to single-handedly wipe out the entire base. | |||
From here on out, the offense is in full gear. | |||
A ground assault is initially daunting. Most entrances are guarded by Bunkers (filled with Tank Hunters) and Gattling Cannons, not to mention the Tank General will often have hordes of vehicles waiting inside. Gattling Tanks will be needed to fend off the MiGs. Nuke Cannons and ECMs are optional, but both prove to be helpful when they're needed. ECM Tanks can scramble MiG/Tank Hunter missiles while Nuke Cannons with Neutron Shells can wipe out the Tank Hunters and empty large groups of enemy vehicles. If needed, build some Nuclear Missiles to soften up his base by destroying his Command Centers and any Construction Dozers, then take down his War Factories/Air Fields/Barracks to cripple his offense. After that, finish off any Nuclear Reactors, Supply Centers and Propaganda Center. | |||
Mission accomplished! | Mission accomplished! |
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