Command & Conquer: Generals - Zero Hour/China Tank General vs. USA Superweapon General: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
Line 32: Line 32:


You may complain that you are a tank general and want to attack with tanks. Go ahead, but the mission will last a lot longer and be a lot more drawn out. Until your Emperor Tanks can fly, you will need to transport them one at a time in a Helix. While they are in a Helix your tanks can not attack and they are very vulnerable. '''There is a lot of anti-air on this level and a single EMP hit can take out a Mig or a Helix.''' You can easily lose 3 or more Migs trying to destroy a single EMP Patriot site. For the cost of 3 migs, you can build a Nuke Silo. A nuke does not require that you clear out all the anti-air between your base and the target; a tank assault does. Are you sure you still want to use tanks instead of Nukes?
You may complain that you are a tank general and want to attack with tanks. Go ahead, but the mission will last a lot longer and be a lot more drawn out. Until your Emperor Tanks can fly, you will need to transport them one at a time in a Helix. While they are in a Helix your tanks can not attack and they are very vulnerable. '''There is a lot of anti-air on this level and a single EMP hit can take out a Mig or a Helix.''' You can easily lose 3 or more Migs trying to destroy a single EMP Patriot site. For the cost of 3 migs, you can build a Nuke Silo. A nuke does not require that you clear out all the anti-air between your base and the target; a tank assault does. Are you sure you still want to use tanks instead of Nukes?
'''Alternate strategy for eliminating enemy aircraft:'''
This works for any of the Chinese Generals - When you have achieved the second level of Artillery Strike, first target the Supply Center in the Northwest, then the Airfield in her main base (if you attack her Airfield immediately, she will just rebuild it).  This is often my first real offensive move, because while Particle Canons can't end the game for you, her Comanches and Aurora Bombers certainly can.
'''Alternate strategy for dealing with enemy aircraft:'''
Once you capture the Artillery Platform noted above (and before eliminating her Airfield), put Gatling Tanks in that area to hit Aurora Bombers on the return leg.  It doesn't save your buildings, but does reduce her force temporarily and builds your experience.
Your main "game ending" problem comes with an Aurora (or A-10, or Particle Canon) attack that takes out anti-air defenses followed by a Comanche attack that methodically destroys everything you have.  The best way to deal with this is to get 2 (more?) Helixs in the air with Bunkers and Tank Hunters.  The Superweapon General doesn't build any Fighters, so the Helixs will decimate both Comanches and Aurora bombers after they've dropped their load.  Once you have 2 of these (North West corner of your island, and just North East of your Command in case they come straight across).


{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Tank General vs. China Nuke General|nextpage=China Tank General vs. GLA Stealth General}}
{{Footer Nav|game=Command & Conquer: Generals - Zero Hour|prevpage=China Tank General vs. China Nuke General|nextpage=China Tank General vs. GLA Stealth General}}
Anonymous user