Command & Conquer: Red Alert 3/Allied Strategies: Difference between revisions
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Command & Conquer: Red Alert 3/Allied Strategies (edit)
Revision as of 22:47, 20 January 2009
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It must be noted that air sorties with Vindicators are not an efficient way to deal early-game strikes against a Soviet opponent due to the early availability of Flak Troopers and Bullfrogs. | It must be noted that air sorties with Vindicators are not an efficient way to deal early-game strikes against a Soviet opponent due to the early availability of Flak Troopers and Bullfrogs. | ||
One strategy that is effective is to | One strategy that is effective is to produce 2 multi-gunners and put an engineer into each of them. These vehicles then become "mobile repair units". Always produce at least 2, not just one, as they can then repair each other. 5 Guardian Tanks, 2 Engineers-Multi-Gunners, 3 Rocket Troops into a Multi-Gunner. This group of 10 can be used to rush an enemy base. The Guardian Tanks will form up front, and take the hits while the repair carts will keep repairing them. (Similar to the Starcraft Terran strategy of Marines+Medics) | ||
There are many things to be aware of when fighting the soviets kirovs, Natasha, V4, MiGs, magnetic satellites and the worst part the huge numbers of Apocalypse tanks. | There are many things to be aware of when fighting the soviets kirovs, Natasha, V4, MiGs, magnetic satellites and the worst part the huge numbers of Apocalypse tanks. |