Command & Conquer: Red Alert 3/Guerilla: Difference between revisions

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Lastly, you can always Cronoshift an enemy Prospector or Ore Collector.  This works especially well if you have an allied Soviet player, as their Natasha can pilot snipe and use the vehicle.  This also means your enemies have probably walled their ore nodes to avoid your ally's Terror Drones, so it'll take them too long to escape the Chronoshift.  Of course, if you are playing Allies and your ally is playing Soviets, remind them that it's better if you capture any enemy Prospector after they snipe it, because you can buy the clearance upgrades once you make it a command hub, whereas that clearance does them no good.
Lastly, you can always Cronoshift an enemy Prospector or Ore Collector.  This works especially well if you have an allied Soviet player, as their Natasha can pilot snipe and use the vehicle.  This also means your enemies have probably walled their ore nodes to avoid your ally's Terror Drones, so it'll take them too long to escape the Chronoshift.  Of course, if you are playing Allies and your ally is playing Soviets, remind them that it's better if you capture any enemy Prospector after they snipe it, because you can buy the clearance upgrades once you make it a command hub, whereas that clearance does them no good.
Another, somewhat limited, strategy makes use of the Chronoswap support power. An Aircraft Carrier can be sent by itself without a support force to strike an opponent's base. If the opponent tries to destroy it, the Carrier can be exchanged with a dog next to your naval yard allowing you to repair and reuse the Carrier.


In Uprising, the '''Pacifier FAV''' makes a good Guerilla unit.  It can fire a single round from a hill overlooking a base and then quickly retreat to water before an enemy can retaliate.  However, only a scant few structures will be destroyed in a single barrage, and it is often better to use them in pairs.
In Uprising, the '''Pacifier FAV''' makes a good Guerilla unit.  It can fire a single round from a hill overlooking a base and then quickly retreat to water before an enemy can retaliate.  However, only a scant few structures will be destroyed in a single barrage, and it is often better to use them in pairs.
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