Command & Conquer: Red Alert 3/Rushes: Difference between revisions

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===Allies===
===Allies===
;Vindicator Rush
;Vindicator Rush
This tactic is available early on for the Allies. Just build a Power Plant, then an Airbase, purchase the Advanced Aeronautics upgrade from the Top Secret Protocols menu and finally build as many Vindicators as you can and send them to level the enemy. This is ineffective against mass Flak Troopers and against enemies that have Mecha Tengus, although you can strongly minimize the Tengus' effectiveness by ordering Apollos to escort your Vindicators. One upgraded Apollo can hold against three Tengus simultaneously.
This tactic is available early on for the Allies. Just build a Power Plant, then an Airbase, purchase the Advanced Aeronautics upgrade from the Top Secret Protocols menu and finally build as many Vindicators as you can and send them to level the enemy, beginning from Refineries. This is ineffective against mass Flak Troopers and against enemies that have Mecha Tengus, although you can strongly minimize the Tengus' effectiveness by ordering Apollos to escort your Vindicators. One upgraded Apollo can hold against three Tengus simultaneously.


;Peacekeepers and Javelin Soldiers
;Peacekeepers and Javelin Soldiers
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;Riptide ACV Rush
;Riptide ACV Rush
This tactic involves building Riptides loaded with Javelin Soldiers. The Riptides transport the Javelins to the enemy while attacking enemy infantry at the same time, and the Javelins put a hole in the enemy vehicles and structures. This does not work against enemies with powerful base defenses.
This tactic involves building Riptides loaded with Javelin Soldiers. The Riptides transport the Javelins to the enemy while attacking enemy infantry at the same time, and the Javelins put a hole in the enemy vehicles and structures. This does not work against enemies with proper base defenses.


;Multigunner and engineer rush
;Multigunner and engineer rush
Get some multigunners (about 3-6) and pack all of them with engineers while they repair each other. You can go to the enemy's base and deploy the engineers and quickly end the game by capturing all of their structures.  If you can get just one multigunner into the enemy's base, you can capture their construction yard (even if they make another, it doesn't matter). Deploy structures that you made before, like boot camps or a multigunner turret, and continue to destroy their base.
Get some multigunners (about 3-6) and pack all of them with engineers while they repair each other. You can go to the enemy's base and deploy the engineers and quickly end the game by capturing all of their structures.  If you can get just one multigunner into the enemy's base, you can capture their construction yard (even if they make another, it doesn't matter). Deploy structures that you made before, like boot camps or a multigunner turret, and continue to destroy their base.
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===Soviets===
===Soviets===
The Soviets are not very good rushers unlike their Empire and Allied counterparts, although, The Red War Machine is mainly meant for brute force with overwhelming firepower.
;Flak Troopers and Bears
;Flak Troopers and Bears
This tactic uses Flak Troopers and War Bears to quickly decimate an enemy base. The Flak Troopers use their Magnetic Mines on enemy structures and War Bears to ensure no infantry can bother you. If the enemy has managed to set up defenses however, your rush will probably fail.
This tactic uses Flak Troopers and War Bears to quickly decimate an enemy base. The Flak Troopers use their Magnetic Mines on enemy structures and War Bears to ensure no infantry can bother you. If the enemy has managed to set up defenses however, your rush will probably fail.
;Terror Drones
This might work if they got slow collectors and no walls to protect their mining operations plus they are less alert.


;Kirov Airship and MiG Fighter
;Kirov Airship and MiG Fighter
This strategy uses Kirov airships to destroy the enemy base. Build two airfields and make 4 MiGs in each airfield. After that, make around 12 Kirov airships. Use your MiGs to escort your Kirovs to the enemy base and go for any base defense they have first, and then their con yard, and then just finish off their base. If the enemy has lots of anti-air defense scattered around their base, make each Kirov attack a different defense, or use the Kirov's special ability to make it travel faster.
This strategy uses Kirov airships to destroy the enemy base. Build two airfields and make 4 MiGs in each airfield. After that, make around 12 Kirov airships. Use your MiGs to escort your Kirovs to the enemy base and go for any base defense they have first, and then their con yard, and then just finish off their base. If the enemy has lots of anti-air defense scattered around their base, make each Kirov attack a different defense, or use the Kirov's special ability to make it travel faster.
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===Empire of the Rising Sun===
===Empire of the Rising Sun===
Burstdrones
This might work if they slow ore collectors and prospectors and self destructing to destroy their targets if their in swarms, as long ther're not notice, they can also be use for scouting as well.
;Dojo Core Rush
;Dojo Core Rush
A tried-and-tested strategy, the Dojo Core Rush involves rushing Dojo Cores to an enemy base and setting them up inside or nearby the base. Then you pump out Imperial Warriors and Tankbusters to quickly overwhelm and destroy the enemy infrastructure. While not foolproof, this tactic can destroy or severely cripple an unprepared enemy. This tactic is ineffective against aircraft since Imperial Warriors and Tankbusters cannot attack air units.
A tried-and-tested strategy, the Dojo Core Rush involves rushing Dojo Cores to an enemy base and setting them up inside or nearby the base. Then you pump out Imperial Warriors and Tankbusters to quickly overwhelm and destroy the enemy infrastructure. While not foolproof, this tactic can destroy or severely cripple an unprepared enemy. This tactic is ineffective against aircraft since Imperial Warriors and Tankbusters cannot attack air units.
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;Tengu Rush
;Tengu Rush
Build at least 5 Tengus as soon as possible. Fly to enemy's base, transform into Mecha Tengu mode, destroy Prospectors/Ore Collectors as many as you can. This rush is more effective against Soviets or Empire than Allies because their building methods. You can destroy Nanocores or structures being built on the ground but the Allies can deploy a Multigunner Turret and destroy your Tengus.
Build at least 5 Tengus as soon as possible. Fly to enemy's base, transform into Mecha Tengu mode, destroy Prospectors/Ore Collectors as many as you can. This rush is more effective against Soviets or Empire than Allies due to their building methods. You can destroy Nanocores or the Soviet structures being built on the ground but the Allies can deploy a Multigunner Turret and destroy your Tengus.


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