Command & Conquer: Red Alert 3/Steamrolling: Difference between revisions

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'''Naval battles''' are often won by few Shogun Battleships with Tsunami Tank and Sea/Sky-wing support. Remember to use the Ramming Speed ability to quickly destroy enemy ships.
'''Naval battles''' are often won by few Shogun Battleships with Tsunami Tank and Sea/Sky-wing support. Remember to use the Ramming Speed ability to quickly destroy enemy ships.


Another technigue to naval warfare is mixing yari minisubs, nagita cruisers, tsunami tanks, sea-wings, mecha tengus, chopper-VXs and Rocket angels (with special ability on). Sea-wings cantake down anything out of the skies to gaurd your chopper-vx, and if anything in the air pose a threat to your naval forces have your mecha tengus to switch to jet tengus and have them blow those pesky aircrafts out of the skies, if a MIG or a Apollo pose a threat to your jet tengus, have sea-wings nereby to decimate those enemy aircrafts. Always escort with anti-air for your superior naval forces.
Another technique to naval warfare is mixing yari minisubs, naginata cruisers, tsunami tanks, sea-wings, mecha tengus, chopper-VXs and Rocket angels (with special ability on). Sea-wings can take down anything out of the skies to gaurd your chopper-vx, and if anything in the air pose a threat to your naval forces have your mecha tengus to switch to jet tengus and have them blow those pesky aircraft out of the skies, if a MIG or a Apollo pose a threat to your jet tengus, have sea-wings nearby to decimate those enemy aircraft. Always escort with anti-air for your superior naval forces.


'''Ground assault''' - Building Tsunami tanks, Imperial Warriors and Tankbusters (10-12 each of them) backed up with Jet Tengu support will serve you well, along with King Onis and Wave-Force Artillery.
'''Ground assault''' - Building Tsunami tanks, Imperial Warriors and Tankbusters (10-12 each of them) backed up with Jet Tengu support will serve you well, along with King Onis and Wave-Force Artillery.


'''Air assault''' works with a mix of Chopper-VXs, Jet Tengus, Sky-Wings and Rocket Angels (with their special ability on).
A second alternative to ground assault is to build a battalion of King Onis supported by wave-force artillery escorted bye stryker-VXs protected bye mecha tengus along again with infrantry-namely imperial warriors and tankbusters.
 
A third alternative is just build up a sizable army of infantry, imperial Warriors and tankbusters backed-up by mecha tengus, striker VXs,few Tsumani tanks and rocket angels will also serve a third alternative.
Have your strykers turn into chopper VXs if any enemy ground armored vehicles pose a threat to your infantry, and have your mecha tengus switch to jet tengus to protect your choppers from enemy aircraft, and if your infantry need help, have your tengus and vx switch to gound mode, and rocket angels have their special ability as well, just in case
 
'''Air assault''' works with a mix of Chopper-VXs, Jet Tengus, Sky-Wings and Rocket Angels (with their special ability on) supported bye final squadron ready and balloon bomb protocols, this will quickly overwhelm and decimate the enemy with airpower.


'''Tsunami Tanks''' - A huge battalion of Tsunami tanks also works. When anti-tank infantry is spotted, activate Nanodeflectors and run over them. Beware of enemy aircraft. Since Tsunami tanks are amphibious, they serve well at naval battles.
'''Tsunami Tanks''' - A huge battalion of Tsunami tanks also works. When anti-tank infantry is spotted, activate Nanodeflectors and run over them. Beware of enemy aircraft. Since Tsunami tanks are amphibious, they serve well at naval battles.
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