Command & Conquer 3: Tiberium Wars/GDI Units: Difference between revisions

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===Riflemen squad===
===Riflemen squad===
{{Quote|Rifle Squad Ready!|riflemen}}
{{Quote|Rifle Squad Ready!|riflemen}}
*Cost ???
*Cost: 300
*Speed ???
*Speed: Moderately low
*weapon Machine gun
*Weapon: GD2 Rifle
*armour light but better than militants
*Armour: Light
 
The standard infantry for GDI
The standard infantry for GDI


'''Additional Notes'''
'''Additional Notes'''


The Rifleman Squads are the mainstay of the Global Defense Initiative. They are armed with automatic GD-2 rifles and all are equipped with standard GDI body armour. Their squads are composed of six soldiers.
The Rifleman Squads are the mainstay of the Global Defense Initiative. They are armed with automatic GD2 rifles and all are equipped with standard GDI body armour. Their squads are composed of six soldiers.


The riflemen are well trained, and will seek all cover possible for them. In a battle against a Nod Militia squad, the Rifleman squad will usually emerge victorious due to superior training, albeit with casualties. If the militants are led by a confessor however, the result can be less certain.
The riflemen are well trained, and will seek all cover possible for them. In a battle against a Nod Militia squad, the Rifleman squad will usually emerge victorious due to superior training, albeit with casualties. If the militants are led by a confessor however, the result can be less certain.


If ordered, the soldiers will use the portable shovels they carry to create foxholes, acting as bunkers, providing necessary cover. They can also be outfitted with advanced composite armor or Tiberium field suits that gives them better protection than regular body suits. On the battle field, they maintain their fitness by doing star jumps.
If ordered, the soldiers will use the portable shovels they carry to create foxholes, acting as bunkers, providing necessary cover. They can also be outfitted with advanced composite armour or Tiberium field suits that gives them better protection than regular body suits. On the battle field, they maintain their fitness by doing star jumps.


Like all GDI infantry, they can be shuttled around the battlefield in the V-35 Ox. Some infantry squads are also members of elite GDI Airborne divisions.
Like all GDI infantry, they can be shuttled around the battlefield in the V-35 Ox. Some infantry squads are also members of elite GDI Airborne divisions.
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'''Counters'''
'''Counters'''


Weak to enemy Black Hand and tanks as for they carry machine guns.
Riflemen are good against infantry, however, their machine guns are not effective against armour. Flame-based weaponery and anti-infantry would work well against these squads.


===Missile Squad===
===Missile Squad===
{{Quote|Attack Positions!|Missile Squad}}
{{Quote|Attack Positions!|Missile Squad}}
*Speed slow
*Cost: 400
*Armour tough
*Speed: Low
*Weapon FGM-90
*Armour: Light
*Cost ???
*Weapon: FGM-90
 
These GDI troopers especially in large numbers can kill even tough enemy walkers.


'''Additional Notes'''
'''Additional Notes'''


The Missile Squad is employed by GDI against enemy armour and structures. These two man teams are armed with FGM-90 shoulder mounted missile launchers that can be employed against armour, structures and aircraft thanks to the weapon's limited tracking ability.
The Missile Squad is employed by GDI against enemy armour and structures. These two man teams are armed with FGM-90 shoulder mounted missile launchers that can be employed against armour, structures and aircraft due to the design of the FGM-90 which deals maximum damage against armor.


The Missile Squad's soldiers wear standard GDI combat armor, which can be upgraded to composite armor suits or Tiberium field suits. Their helmets are modified with optical sights that allow them to aim the rocket launcher with precision. As with all GDI infantry, they can be shuttled throughout the battlefield in V-35 Ox aircraft. Some infantry squads are also members of elite GDI Airborne divisions.
The Missile Squad's soldiers wear standard GDI combat armor, which can be upgraded to composite armor suits or Tiberium field suits. Their helmets are modified with optical sights that allow them to aim the rocket launcher with precision. As with all GDI infantry, they can be shuttled throughout the battlefield in V-35 Ox aircraft. Some infantry squads are also members of elite GDI Airborne divisions.
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'''Counters'''
'''Counters'''


Good against tanks, Aircraft and can swarm the Nod Avatar Warmech but watch out for any infantry especially the Black Hand. Again can garrison buildings for protection.
Missile squads are effective against tanks and aircraft, however, the machine guns on the buggies and venoms work well against the missile squads. To protect them from such fire, get them inside APCs. These squads will also die easily from flame-based weaponery and anti-infantry.


===Engineer===
===Engineer===
{{quote|I got the Codes!|Engineer}}
{{quote|I got the Codes!|Engineer}}
*Armour none
*Cost: 500
*Weapon none
*Speed: Very low
*Cost ???
*Armour: Very light
*Speed slow
*Weapon: GD45 sidearm(Never used in the game, but stated in the Intel Database)


This guy can steal structures from the enemy but also can repair them. In Command and Conquer 3 all engineers can capture and repair walkers, making them useful in the battlefront against Nod or the Scrin if they employ Walkers and do not destroy their husks.
This guy can capture structures of the enemy, they are also able to repair structures if ordered to. In Command and Conquer 3 all engineers can capture and repair walkers, making them useful in the battlefront against Nod or the Scrin if they employ Walkers and do not destroy their husks.


===Grenadier Squad===
===Grenadier Squad===
{{Quote|This is the fun part!|Grenade Squad after receiving an attack order}}
{{Quote|This is the fun part!|Grenade Squad after receiving an attack order}}
*Weapon Grenades,charged emp grenades
*Cost: 800
*Armour heavy (Equal to Black Hand after bodyarmor upgrades)
*Speed: Moderately low
*Speed medium
*Weapon: Grenades, charged emp grenades
*Cost 800
*Armour: Moderate (Equal to Black Hand after bodyarmor upgrades)
 
Same in Command and Conquer only in squads and can clear garrisons


'''Additional Notes'''
'''Additional Notes'''
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Due to the weight of the packs, the grenadiers usually exercise on the battlefield by performing jumping jacks and practices tossing their grenades around. With the advances in technology, the grenades no longer explode if they aren't primed for detonation.
Due to the weight of the packs, the grenadiers usually exercise on the battlefield by performing jumping jacks and practices tossing their grenades around. With the advances in technology, the grenades no longer explode if they aren't primed for detonation.


Recent breakthroughs in technology have also affect those squads. The ZOCOM has started to upgrade their grenadiers squads with Sonic grenades and Tiberium field suits, making them almost as deadly as the Zone raiders. Core GDI factions can make the use of Emp grenades.
Recent breakthroughs in technology have also affected those squads. The ZOCOM has started to upgrade their grenadiers squads with Sonic grenades and Tiberium field suits, making them almost as deadly as the Zone raiders. Core GDI factions can make the use of Emp grenades.


In all three Tiberium Wars, the grenades can result in friendly fire incidents.  
In all three Tiberium Wars, the grenades can result in friendly fire incidents.  
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'''Counters'''
'''Counters'''


Weak to Aircraft, Flame Tanks and commandos.
Grenadiers are unable to attack Aircraft and ,as with all infantry, are weak to flame-based weaponery. They are also weak against anti-infantry such as Commandos, snipers and shredder turrets.


===Sniper Team===
===Sniper Team===
{{Quote|There he is!|Sniper team receiving an attack order}}
{{Quote|There he is!|Sniper team receiving an attack order}}
*Armour light
*Cost: ???
*Weapon Railgun sniper cannon
*Speed: Moderate
*Speed ???
*Armour: Light
*Cost ???
*Weapon: Sniper Rifle with a spotter
 
These guys are deadly especially at long range.


'''Additional Notes'''
'''Additional Notes'''


A GDI sniper group is a specialized combat team, whose role is recon and infantry removal. A squad will typically comprise of a sniper (a soldier who completed GDI's advanced marksmanship training) and a more experienced team leader as a spotter.
A GDI sniper group is a specialized combat team which is for reconnaissance and infantry removal. A squad will typically comprise of a sniper (a soldier who completed GDI's advanced marksmanship training) and a more experienced team leader as a spotter.


The sniper carries a large caliber scoped rifle with a laser sight, while the spotter is equipped with a GD-2 and communications equipment for communicating with the HQ and relaying target data for GDI Juggernauts and Battleships, who will continue bombardment as long as the sniper team is in the area (it should be noted that transmitting coordinates reveals the team's position briefly). The team wears battledress uniforms and camouflage hats. They do not wear armour, as it would limit their mobility and increase the chances of them being seen, as when remaining stationary the sniper team will camouflage themselves. They exercise by doing sit ups, which surpisingly doesn't compromise their cover.
The sniper carries a large caliber scoped rifle with a laser sight, while the spotter is equipped with a GD-2 and communications equipment for communicating with the HQ and relaying target data for GDI Juggernauts and Battleships, who will continue bombardment as long as the sniper team is in the area (it should be noted that transmitting coordinates reveals the team's position briefly). The team wears battledress uniforms and camouflage hats. They do not wear armour, as it would limit their mobility and increase the chances of them being seen, as when remaining stationary the sniper team will camouflage themselves. They exercise by doing sit ups, which surpisingly doesn't compromise their cover.


Like all infantry, the Sniper Team can be shuttled in V-35 Ox transports, and a special, veteran sharpshooter team can be deployed on the battlefield.
Like all infantry, the Sniper Team can be shuttled in V-35 Ox transports, and a special veteran sharpshooter team can be deployed on the battlefield.


'''Counters'''
'''Counters'''


Always use vehicles against them but keep your infantry back untill these snipers are killed.
These sniper teams have no defence against aircraft nor vehicles.


===Zone Trooper===
===Zone Trooper===
*Armour Heavy
*Cost: ???
*Weapon Railguns
*Speed: Moderate(Jump jets can be used to boost mobility)
*Speed ????
*Armour: Heavy
*Cost ????
*Weapon: Railguns
 
These powerful men are best against all ground foes


'''Additional Notes'''
'''Additional Notes'''
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'''Counters'''
'''Counters'''


They are also completely defenseless against aircraft (especially the Venom) and armor piercing projectiles of the shredder turret are also a danger to them, as is flame-based weaponry.
They are also completely defenseless against aircraft (especially the Venom) and armour piercing projectiles of the shredder turret are also a danger to them, as is flame-based weaponry.


===Commando===
===Commando===
{{Quote|Real Tough guy!|Commando}}
{{Quote|Real Tough guy!|Commando}}
*armour medium
*Cost: 2000
*Speed fast its for sabotage
*Speed: Moderately high
*Armour: Medium
*Weapon railgun that rapid fires and C4
*Weapon railgun that rapid fires and C4
*Cost 2000
 


'''Additional Notes'''
'''Additional Notes'''
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'''Additional Notes'''
'''Additional Notes'''


After reevaluating the performance and costs of maintaining Titans as a main battle vehicle, GDI engineers designed a new tank to supplement the walker and later replace it after the Second Tiberium War. The 65 ton Predator currently forms the backbone of GDI armoured corps. It is effective against most armored units, with speed guaranteed by four articulated sets of treads. The tank's main armament is a powerful 150mm cannon upgradeable to a high velocity railgun, granting it exceptional firepower to direct against enemy units, including its counterparts, the Nod Scorpion tank and Scrin Devourer Tank.
After reevaluating the performance and costs of maintaining Titans as a main battle vehicle, GDI engineers designed a new tank to supplement the walker and later replace it after the Second Tiberium War. The 65 ton Predator currently forms the backbone of GDI armoured corps. It is effective against most armoured units, with speed guaranteed by four articulated sets of treads. The tank's main armament is a powerful 150mm cannon upgradeable to a high velocity railgun, granting it exceptional firepower to direct against enemy units, including its counterparts, the Nod Scorpion tank and Scrin Devourer Tank.


The tank has a crew of four; a driver, gunner, commander and combat engineer. Its armour is highly resilient, in particular when compared to the comparatively thin armour of Nod's equivalent MBT, the Scorpion tank.
The tank has a crew of four; a driver, gunner, commander and combat engineer. Its armour is highly resilient, in particular when compared to the comparatively thin armour of Nod's equivalent MBT, the Scorpion tank.
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'''Weakness'''
'''Weakness'''


However, the tank requires support from other units when facing significant enemy firepower, in particular air power, against which it has no defence. Similarly, enemy armor of the higher tier (such as the Avatar) can be problematic for the Predator to deal with. Fast and hard-to-target infantry can be dangerous to the tank too, if they possess proper anti-tank weapons.
However, the tank requires support from other units when facing significant enemy firepower, in particular air power, against which it has no defence. Similarly, enemy armour of the higher tier (such as the Avatar) can be problematic for the Predator to deal with. Fast and hard-to-target infantry can be dangerous to the tank too, if they possess proper anti-tank weapons.


===Juggernaut===
===Juggernaut===
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The production of the third generation tank designated Mammoth 27 started in 2039 in Reykjavík, despite protests and controversies from conservative officers and commanders surrounding its introduction.
The production of the third generation tank designated Mammoth 27 started in 2039 in Reykjavík, despite protests and controversies from conservative officers and commanders surrounding its introduction.


The tank has been designed with long-range operations in harsh environments in mind. Its design is a return to the basic, four-tread system with a thick, hexagonal armor to match enemy tanks head-on and defeat them in open combat. The tank is initially equipped with dual 150-mm cannons on the turret (which can be later upgraded to railguns) and comes, in the vein of earlier models, with two 4.75-inch missile pods specially designed to attack infantry and aircraft. While on articulated mounts, they are designed to hold four rockets instead of the earlier twelve. Its firepower is enough for it to take an Avatar or an Annihilator Tripod head-on and succeed. Its sheer size means that it can also crush smaller vehicles like the Nod Scorpion tank or Scrin Devourer Tank beneath its treads.
The tank has been designed with long-range operations in harsh environments in mind. Its design is a return to the basic, four-tread system with a thick, hexagonal armour to match enemy tanks head-on and defeat them in open combat. The tank is initially equipped with dual 150-mm cannons on the turret (which can be later upgraded to railguns) and comes, in the vein of earlier models, with two 4.75-inch missile pods specially designed to attack infantry and aircraft. While on articulated mounts, they are designed to hold four rockets instead of the earlier twelve. Its firepower is enough for it to take an Avatar or an Annihilator Tripod head-on and succeed. Its sheer size means that it can also crush smaller vehicles like the Nod Scorpion tank or Scrin Devourer Tank beneath its treads.


The tank is designed to be the core of GDI assault forces and provide cover for weaker, less armoured units. The performance of the tank in the field has proven that the return to the roots was a good decision for the tank, despite the fact the tank cannot automatically repair itself in the field now.
The tank is designed to be the core of GDI assault forces and provide cover for weaker, less armoured units. The performance of the tank in the field has proven that the return to the roots was a good decision for the tank, despite the fact the tank cannot automatically repair itself in the field now.
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