Command & Conquer 3: Tiberium Wars/GDI buildings: Difference between revisions
From StrategyWiki, the video game walkthrough and strategy guide wiki
Command & Conquer 3: Tiberium Wars/GDI buildings (edit)
Revision as of 16:21, 27 October 2010
, 27 October 2010→Power Plant
m (→AA Battery: spelling, Replaced: negligable → negligible,) |
|||
Line 9: | Line 9: | ||
{{-}} | {{-}} | ||
==Power Plant== | ==Power Plant== | ||
{{CnC unit|image=CnC3_GDIPplant.png|role=Generates Power|cost= | {{CnC unit|image=CnC3_GDIPplant.png|role=Generates Power|cost=700|build=7 seconds|requirements=Construction Yard or Crane|upgrades=Advanced Turbines|power=+20 (+30 w. turbines)}} | ||
The Power Plant is the only building aside from the construction yard that produces power, so players will definitely want as many power plants as possible. Several bad things happen when the base is low on power: the minimap shuts down, units and buildings are produced slower, and the turrets do not fire. | The Power Plant is the only building aside from the construction yard that produces power, so players will definitely want as many power plants as possible. Several bad things happen when the base is low on power: the minimap shuts down, units and buildings are produced slower, and the turrets do not fire. | ||