Command & Conquer 3: Tiberium Wars/GDI buildings: Difference between revisions
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Command & Conquer 3: Tiberium Wars/GDI buildings (edit)
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==Refinery== | ==Refinery== | ||
{{CnC unit|image=CnC3_GDIRefinery.png|cost=2000|build=20 seconds|power=-6|requirements=Construction Yard|role=Harvester Drop-off}} | {{CnC unit|image=CnC3_GDIRefinery.png|cost=<font color="green">2000</font>/<font color="red">3000</font>|build=<font color="green">20</font>/<font color="red">30</font> seconds|power=<font color="green">-6</font>/<font color="red">-15</font>|requirements=Construction Yard|role=Harvester Drop-off}} | ||
Refineries extract the useful materials from raw Tiberium and provide you with money. An essential component to any base, multiple refineries are a must to avoid running out of money. Each field can sustain approximately two refineries. Refineries also store money, so the rapid construction of refineries will prevent money from being lost. | Refineries extract the useful materials from raw Tiberium and provide you with money. An essential component to any base, multiple refineries are a must to avoid running out of money. Each field can sustain approximately two refineries. Refineries also store money, so the rapid construction of refineries will prevent money from being lost. | ||