Command & Conquer 3: Tiberium Wars/Nod buildings: Difference between revisions

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==Tech Centre==
==Tech Center==
{{CnC unit|image=CnC3_TechCentre.PNG|cost=4000|build=40 seconds|power=-15|upgrades=<font color=red>Charged Particle Beams, Supercharged Particle Beams, </font>Laser Capacitors, EMP Coils, <font color=green>Signature Generator</font>|role=Expands construction options}}
{{CnC unit|image=CnC3_TechCentre.PNG|cost=4000|build=40 seconds|power=-15|upgrades=<font color=red>Charged Particle Beams, Supercharged Particle Beams, </font>Laser Capacitors, EMP Coils, <font color=green>Signature Generator</font>|role=Expands construction options}}
The Tech Centre is a vulnerable, expensive, and much-needed structure. It allows the production of high-end units and structures, such as Avatars, Purifiers, and Stealth Tanks. They also allow great firepower upgrades, such as particle beams and lasers. The addition of EMP Coils can really help against the GDI Mammoth Tank spam.
The Tech Center is a vulnerable, expensive, and much-needed structure. It allows the production of high-end units and structures, such as Avatars and Stealth Tanks. They also allow great firepower upgrades, such as particle beams and lasers. The addition of EMP Coils can really help against the GDI Mammoth Tank spam.


In Kane's Wrath, the Signal Generator upgrade was moved to the air tower (see above).
In Kane's Wrath, the Signal Generator upgrade was moved to the air tower (see above).
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