Command & Conquer 3: Tiberium Wars/Turtling: Difference between revisions
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Command & Conquer 3: Tiberium Wars/Turtling (edit)
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*'''Guardian Cannon''' is GDI's anti-armour defense. It is slow-firing but deals moderate damage so again is best employed in small batteries of 2 or 3. In Kane's Wrath the Railgun upgrade significantly increases its damage and makes this structure much more effective against vehicles as well as infantry. The ZOCOM faction lacks the Railgun upgrade so for more advanced anti-armour structures, ZOCOM players will have to wait until the Sonic Emitter is available. | *'''Guardian Cannon''' is GDI's anti-armour defense. It is slow-firing but deals moderate damage so again is best employed in small batteries of 2 or 3. In Kane's Wrath the Railgun upgrade significantly increases its damage and makes this structure much more effective against vehicles as well as infantry. The ZOCOM faction lacks the Railgun upgrade so for more advanced anti-armour structures, ZOCOM players will have to wait until the Sonic Emitter is available. | ||
*'''AA Battery''' is GDI's anti-aircraft defense. The AA Battery is GDI's weakest defensive structure and must be employed in large numbers to be effective against more advanced or fast-moving enemy aircraft. In Kane's Wrath the Tungsten AA Shells upgrade significantly increases the damage | *'''AA Battery''' is GDI's anti-aircraft defense. The AA Battery is GDI's weakest defensive structure and must be employed in large numbers to be effective against more advanced or fast-moving enemy aircraft. In Kane's Wrath the Tungsten AA Shells upgrade significantly increases the damage dealt by these structures. | ||
*'''Sonic Emitter''' is GDI's advanced anti-armour defense. Its sonic waves can strike several targets along its line of fire meaning it is good against massed waves of vehicles. It is also reasonably good in the anti-infantry role with the same firing characteristics. These are best placed at the end of routes that enemy units are known to be using to attack your base or within the ground control established by Surveyor/Outposts to defend a Tiberium field. | *'''Sonic Emitter''' is GDI's advanced anti-armour defense. Its sonic waves can strike several targets along its line of fire meaning it is good against massed waves of vehicles. It is also reasonably good in the anti-infantry role with the same firing characteristics. These are best placed at the end of routes that enemy units are known to be using to attack your base or within the ground control established by Surveyor/Outposts to defend a Tiberium field. |