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==Buildings==
{{Header Nav|game=Commander: Conquest of the Americas}}


====Name====
As a rule, there are 3 levels of building, improving its capability.  Precursor buildings such as smithy, courthouse, town hall and church are needed at the appropriate level for upgrading.
* Level 1, Year Available
** Dependency, Cost, Build Time, Upkeep
** Effect


====[[Commander: Conquest of the Americas/Defence|Defence Buildings]]====
==[[Commander: Conquest of the Americas/Defense buildings|Defense buildings]]==
* Fort (strengthens colony from ground and naval forces)
* Garrison (determines soldier limit of colony)


==[[Commander: Conquest of the Americas/Refinery buildings|Refinery buildings]]==
* Bakery (produces bread from flour)
* Carpenter (produces furniture from lumber) *DLC
* Cigar Factory (produces cigars from tobacco leaves)
* Clothier (produces clothes from cloth)
* Curing House (produces tobacco leaves from tobacco)
* Distillery (produces rum from sugar)
* Foundry (produces steel from iron)
* Furrier (produces fur clothing from fur)
* Gemcutter (produces gems from gemstones)
* Gold Smelter (produces gold from gold ore)
* Iron Smelter (produces iron from iron ore)
* Leather Crafter (produces leatherwares from leather)
* Mill (produces flour from wheat)
* Sawmill (produces lumber from wood)
* Silver Smelter (produces silver from silver ore)
* Sugarcane Mill (produces sugar from sugarcane)
* Tannery (produces leather from hides)
* Trypots (produces oil from blubber)
* Weaver (produces cloth from cotton)
* Whaler (produces blubber from whales)


====[[Commander: Conquest of the Americas/Refinery|Refinery Buildings]]====
==[[Commander: Conquest of the Americas/Morale buildings|Morale buildings]]==
Bakery (produces bread from flour)
* Church
Carpenter (produces furniture from lumber) *DLC
* Courthouse
Cigar Factory (produces cigars from tobacco leaves)
* Palace (only allowed one)
Clothier (produces clothes from cloth)
* Tavern
* Theater


====[[Commander: Conquest of the Americas/Morale|Morale Buildings]]====
==[[Commander: Conquest of the Americas/Base buildings|Base buildings]]==
Church
* Docks (repair ships)
* Hospital (required for larger populations else morale decrease)
* Indian Affairs Office (Minor bonus with local natives)
* Mission (bonus with local natives)
* Shipyard (ship construction)
* Smithy (required for other buildings)
* Town Hall (determines population limit)
* Trading Post (determine limit of trade items - Colony)
* Warehouse (determine limit of trade items - Warehouse)


====[[Commander: Conquest of the Americas/Base|Base Buildings]]====
{{Footer Nav|game=Commander: Conquest of the Americas|prevpage=Tier 3 resources|nextpage=Defense buildings}}

Latest revision as of 17:40, 14 September 2021

As a rule, there are 3 levels of building, improving its capability. Precursor buildings such as smithy, courthouse, town hall and church are needed at the appropriate level for upgrading.

Defense buildings[edit]

  • Fort (strengthens colony from ground and naval forces)
  • Garrison (determines soldier limit of colony)

Refinery buildings[edit]

  • Bakery (produces bread from flour)
  • Carpenter (produces furniture from lumber) *DLC
  • Cigar Factory (produces cigars from tobacco leaves)
  • Clothier (produces clothes from cloth)
  • Curing House (produces tobacco leaves from tobacco)
  • Distillery (produces rum from sugar)
  • Foundry (produces steel from iron)
  • Furrier (produces fur clothing from fur)
  • Gemcutter (produces gems from gemstones)
  • Gold Smelter (produces gold from gold ore)
  • Iron Smelter (produces iron from iron ore)
  • Leather Crafter (produces leatherwares from leather)
  • Mill (produces flour from wheat)
  • Sawmill (produces lumber from wood)
  • Silver Smelter (produces silver from silver ore)
  • Sugarcane Mill (produces sugar from sugarcane)
  • Tannery (produces leather from hides)
  • Trypots (produces oil from blubber)
  • Weaver (produces cloth from cotton)
  • Whaler (produces blubber from whales)

Morale buildings[edit]

  • Church
  • Courthouse
  • Palace (only allowed one)
  • Tavern
  • Theater

Base buildings[edit]

  • Docks (repair ships)
  • Hospital (required for larger populations else morale decrease)
  • Indian Affairs Office (Minor bonus with local natives)
  • Mission (bonus with local natives)
  • Shipyard (ship construction)
  • Smithy (required for other buildings)
  • Town Hall (determines population limit)
  • Trading Post (determine limit of trade items - Colony)
  • Warehouse (determine limit of trade items - Warehouse)