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{{Header Nav|game=Commander: Conquest of the Americas}} | {{Header Nav|game=Commander: Conquest of the Americas}} | ||
As a rule, there are 3 levels of building, improving its capability. Precursor buildings such as smithy, courthouse, town hall and church are needed at the appropriate level for upgrading. | |||
==[[Commander: Conquest of the Americas/Defense buildings|Defense buildings]]== | |||
* Fort (strengthens colony from ground and naval forces) | * Fort (strengthens colony from ground and naval forces) | ||
* Garrison (determines soldier limit of colony) | * Garrison (determines soldier limit of colony) | ||
==[[Commander: Conquest of the Americas/Refinery buildings|Refinery buildings]]== | |||
* Bakery (produces bread from flour) | * Bakery (produces bread from flour) | ||
* Carpenter (produces furniture from lumber) *DLC | * Carpenter (produces furniture from lumber) *DLC | ||
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* Leather Crafter (produces leatherwares from leather) | * Leather Crafter (produces leatherwares from leather) | ||
* Mill (produces flour from wheat) | * Mill (produces flour from wheat) | ||
* Sawmill (produces lumber from wood) | |||
* Silver Smelter (produces silver from silver ore) | |||
* Sugarcane Mill (produces sugar from sugarcane) | |||
* Tannery (produces leather from hides) | |||
* Trypots (produces oil from blubber) | |||
* Weaver (produces cloth from cotton) | |||
* Whaler (produces blubber from whales) | |||
==[[Commander: Conquest of the Americas/Morale buildings|Morale buildings]]== | |||
* Church | * Church | ||
* Courthouse | * Courthouse | ||
* Palace (only allowed one) | * Palace (only allowed one) | ||
* Tavern | |||
* Theater | |||
==[[Commander: Conquest of the Americas/Base buildings|Base buildings]]== | |||
* Docks (repair ships) | * Docks (repair ships) | ||
* Hospital (required for larger populations else morale decrease) | * Hospital (required for larger populations else morale decrease) | ||
* Indian Affairs Office (Minor bonus with local natives) | * Indian Affairs Office (Minor bonus with local natives) | ||
* Mission (bonus with local natives) | * Mission (bonus with local natives) | ||
* Shipyard (ship construction) | |||
* Smithy (required for other buildings) | |||
* Town Hall (determines population limit) | |||
* Trading Post (determine limit of trade items - Colony) | |||
* Warehouse (determine limit of trade items - Warehouse) | |||
{{Footer Nav|game=Commander: Conquest of the Americas|prevpage=Tier 3 resources|nextpage=Defense buildings}} | |||
{{Footer Nav|game=Commander: Conquest of the Americas|prevpage=|nextpage=}} |
Latest revision as of 17:40, 14 September 2021
As a rule, there are 3 levels of building, improving its capability. Precursor buildings such as smithy, courthouse, town hall and church are needed at the appropriate level for upgrading.
Defense buildings[edit]
- Fort (strengthens colony from ground and naval forces)
- Garrison (determines soldier limit of colony)
Refinery buildings[edit]
- Bakery (produces bread from flour)
- Carpenter (produces furniture from lumber) *DLC
- Cigar Factory (produces cigars from tobacco leaves)
- Clothier (produces clothes from cloth)
- Curing House (produces tobacco leaves from tobacco)
- Distillery (produces rum from sugar)
- Foundry (produces steel from iron)
- Furrier (produces fur clothing from fur)
- Gemcutter (produces gems from gemstones)
- Gold Smelter (produces gold from gold ore)
- Iron Smelter (produces iron from iron ore)
- Leather Crafter (produces leatherwares from leather)
- Mill (produces flour from wheat)
- Sawmill (produces lumber from wood)
- Silver Smelter (produces silver from silver ore)
- Sugarcane Mill (produces sugar from sugarcane)
- Tannery (produces leather from hides)
- Trypots (produces oil from blubber)
- Weaver (produces cloth from cotton)
- Whaler (produces blubber from whales)
Morale buildings[edit]
- Church
- Courthouse
- Palace (only allowed one)
- Tavern
- Theater
Base buildings[edit]
- Docks (repair ships)
- Hospital (required for larger populations else morale decrease)
- Indian Affairs Office (Minor bonus with local natives)
- Mission (bonus with local natives)
- Shipyard (ship construction)
- Smithy (required for other buildings)
- Town Hall (determines population limit)
- Trading Post (determine limit of trade items - Colony)
- Warehouse (determine limit of trade items - Warehouse)