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|image=Dark Souls box.jpg
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|developer=[[From Software]]
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[[Category:From Software]]
[[Category:From Software]]
[[Category:Namco Bandai Games]]
[[Category:Bandai Namco Games]]
[[Category:PhyreEngine]]
[[Category:PhyreEngine]]
[[Category:Single player]]
[[Category:Single player]]

Revision as of 01:19, 30 January 2015

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Dark Souls (ダークソウル Dāku Souru?) is an RPG developed by From Software. Previously referred to as Project Dark, Dark Souls is the spiritual successor to Demon's Souls. It was released for the Xbox 360 and PlayStation 3 in Japan on September 22, 2011, on October 4 in North America, and on October 7 in Europe of the same year. A Windows version was released in August 2012.

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The game consists of dungeon crawling in almost relentlessly hostile environments and exploits the tension instilled by risk vs. reward game mechanics and penalties upon player death. Dark Souls takes place in an open world environment, with the player able to travel to and from areas and explore various available paths. Dark Souls allows players to light Bonfires, which function as respawn locations. These bonfires also replenish health, magic, and special items like Estus flasks - limited vials that restore health, but also respawn all enemies previously defeated, except for bosses and certain special enemies. The player must fight their way through various locations and defeat bosses to progress.

Dark Souls features an elaborate online mode, very much like that of Demon's Souls, which is active whenever the game is connected to the internet (for the Xbox 360 version this feature requires an Xbox Live Gold subscription). The online mode adds numerous dynamic interactions between the individual worlds players, including limited co-op and player versus player within certain conditions. Communication between players is deliberately limited.

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