Dawn of Fantasy/Orc Units: Difference between revisions

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'''Beastriding Slayers''' - A warg-mounted version of the Slayer unit.
'''Beastriding Slayers''' - A warg-mounted version of the Slayer unit.


''Unique Abilities:''
''Unique Abilities:''Charge – Charges toward the enemy with increased speed and damage.
 
'''Charge''' – Charges toward the enemy with increased speed and damage.


Available Formations:
Available Formations:


'''Mob''' – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Mob – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.


'''Stand Strong '''– An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Stand Strong – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.


'''Serpent Stand''' - Unique to the Beastriding Slayers and Impalers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina.
Serpent Stand - Unique to the Beastriding Slayers and Impalers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina.




'''Impaler, Beastriding''' - A warg-mounted version of the Impaler unit.
'''Impaler, Beastriding''' - A warg-mounted version of the Impaler unit.


''Unique Abilities:''
''Unique Abilities:''Charge – Charges toward the enemy with increased speed and damage.
 
''''Charge'''' – Charges toward the enemy with increased speed and damage.


Available Formations:
Available Formations:


''''Mob''' – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
Mob – Battalions spread out in this default formation, embodying the chaotic nature of the orcs. This formation features no stat bonuses or penalties.
          
          
'''Stand Strong''' – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
Stand Strong – An aggressive attack stance that requires discipline and cannot be maintained for long. While in this formation, the battalion will have increased speed, armor, damage, and range - but their stamina will drain over time and they will have to revert to the default Mob formation when it gets too low.
          
          
'''Serpent Stand''' - Unique to the Beastriding Impalers and Slayers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina.
Serpent Stand - Unique to the Beastriding Impalers and Slayers, this formation arranges the units into a curved serpent shape ideal for charges, with increased speed, pierce armor, and trample damage. Very effective when used in combination with the Charge ability. Drains stamina.
 
 
 


== Siege Gear ==
== Siege Gear ==
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