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{{Header Nav|game=Dig Dug}}
{{Header Nav|game=Dig Dug}}
==Apple II==
==Apple II==
[[Image:Dig Dug AP2.gif|thumb|left|screen]]
[[File:Dig Dug AP2.png|thumb|left|screen]]
[[Image:Dig Dug AP2 box.jpg|thumb|120px|right|box]]
[[File:Dig Dug AP2 box.jpg|thumb|120px|right|box]]
Developed by Atarisoft in 1984. The sky is coloured black instead of blue here, and the dirt is also coloured differently.
Developed by Atarisoft in 1984. The sky is coloured black instead of blue here, and the dirt is also coloured differently.
{{-}}
{{-}}
==Atari 2600==
==Atari 2600==
[[Image:Dig Dug 2600.gif|thumb|left|screen]]
[[File:Dig Dug 2600.png|thumb|left|screen]]
[[Image:Dig Dug 2600 box.jpg|thumb|120px|right|box]]
[[File:Dig Dug 2600 box.jpg|thumb|120px|right|box]]
Developed by Atari in 1983 and rereleased in 1987. The rocks are depicted as squares in this conversion of the game.
Developed by Atari in 1983 and rereleased in 1987. The rocks are depicted as squares in this conversion of the game.
{{-}}
{{-}}
==Atari 5200==
==Atari 5200==
[[Image:Dig Dug 5200.gif|thumb|left|screen]]
[[File:Dig Dug 5200.png|thumb|left|screen]]
[[Image:Dig Dug 5200 box.jpg|thumb|120px|right|box]]
[[File:Dig Dug 5200 box.jpg|thumb|120px|right|box]]
Developed by Atari in 1983. The rocks are correctly depicted in this somewhat more advanced conversion of the game.
Developed by Atari in 1983. The rocks are correctly depicted in this somewhat more advanced conversion of the game.
{{-}}
{{-}}
==Atari 7800==
==Atari 7800==
[[Image:Dig Dug 7800.gif|thumb|left|screen]]
[[File:Dig Dug 7800.png|thumb|left|screen]]
[[Image:Dig Dug 7800 box.jpg|thumb|120px|right|box]]
[[File:Dig Dug 7800 box.jpg|thumb|120px|right|box]]
Developed by Atari in 1987. Once again, the rocks are correctly depicted in this more advanced conversion of the game.
Developed by Atari in 1987. Once again, the rocks are correctly depicted in this more advanced conversion of the game.
{{-}}
{{-}}
==Atari 400/800/XL/XE==
==Atari 400/800/XL/XE==
[[Image:Dig Dug A800.png|thumb|left|screen]]
[[File:Dig Dug A800.png|thumb|left|screen]]
[[Image:Dig Dug A800 box.jpg|thumb|120px|right|box]]
[[File:Dig Dug A800 box.jpg|thumb|120px|right|box]]
Developed by Atari in 1982. Like the A5200/A7800 versions, the rocks are correctly depicted in this version of the game.
Developed by Atari in 1982. Like the A5200/A7800 versions, the rocks are correctly depicted in this version of the game.  
{{-}}
{{-}}
==ColecoVision==
==ColecoVision==
[[Image:Dig Dug COL.jpg|thumb|left|ColecoVision]]
[[File:Dig Dug COL.jpg|thumb|left|ColecoVision]]
Developed by Atarisoft, but unreleased. This conversion of the game draws the sprites across two frames, which leads to a great deal of flickering.
Developed by Atarisoft, but unreleased. This conversion of the game draws the sprites across two frames, which leads to a great deal of flickering.
{{-}}
{{-}}
==Commodore 64==
==Commodore 64==
Developed by Atarisoft in 1983. Later rereleased by Thunder Mountain and Datasoft, as you can see in the images below.
Developed by Atarisoft in 1983. Later rereleased by Thunder Mountain and Datasoft, as you can see in the images below. Allows choosing the starting stage up to 16 based on bonus fruit. Minor difference from the Arcade version is that the enemies do not attempt to dodge falling rocks.  
<gallery>
<gallery>
Image:Dig Dug C64.gif|screen
File:Dig Dug C64.png|screen
Image:Dig Dug C64 box.jpg|Atarisoft box
File:Dig Dug C64 box.jpg|Atarisoft box
Image:Dig Dug C64 box2.jpg|Thunder Mountain box
File:Dig Dug C64 box2.jpg|Thunder Mountain box
Image:Dig Dug C64 box3.jpg|Datasoft box
File:Dig Dug C64 box3.jpg|Datasoft box
</gallery>
</gallery>
{{-}}
{{-}}
==Commodore VIC-20==
==Commodore VIC-20==
[[Image:Dig Dug V20.png|thumb|left|screen]]
[[File:Dig Dug V20.png|thumb|left|screen]]
[[Image:Dig Dug VIC20 box.jpg|thumb|120px|right|box]]
[[File:Dig Dug VIC20 box.jpg|thumb|120px|right|box]]
Developed by Atarisoft in 1983. As with the Apple II version, the sky is black instead of blue in this version of the game.
Developed by Atarisoft in 1983. As with the Apple II version, the sky is black instead of blue in this version of the game.
{{-}}
{{-}}
==Fujitsu FM-7==
==Fujitsu FM-7==
[[Image:Dig Dug FM-7.png|thumb|left|screen]]
[[File:Dig Dug FM-7.png|thumb|left|screen]]
{{-}}
Dig Dug on FM-7 was released by Dempa Shinbunsha.{{-}}
 
==Fujitsu FM-77==
==Fujitsu FM-77==
[[Image:Dig Dug FM77.png|thumb|left|screen]]
[[File:Dig Dug FM77.png|thumb|left|screen]]
[[Image:Dig Dug FM77 box.png|thumb|120px|right|box]]
[[File:Dig Dug FM77 box.png|thumb|120px|right|box]]
{{-}}
{{-}}
==Game Boy==
==Game Boy==
[[Image:Dig Dug GB.png|thumb|left|screen]]
[[File:Dig Dug GB.png|thumb|left|screen]]
[[Image:Dig Dug GB box.jpg|thumb|120px|right|box]]
[[File:Dig Dug GB box.jpg|thumb|120px|right|box]]
Developed by Namco and released in the U.S. in 1992. Originally released as part of the [[Namco Gallery Vol. 2]] in Japan.
Developed by Namco and released in the U.S. in 1992. Originally released as part of the [[Namco Gallery Vol. 2]] in Japan.


There is a new version of the game included on this cartridge, entitled '''New Dig Dug'''. There are objects that cannot be dug through. You are basically collecting keys to open a door, which will lead to a new round. There is an intermission after you clear each round. You can dig under weights which drop, and also a ball which rolls over everything in its path, and a bomb which kills any enemies in its vicinity. (Note: The image shown to the left is of the original conversion and not this new one).
There is a new version of the game included on this cartridge, entitled '''New Dig Dug'''. There are objects that cannot be dug through. You are basically collecting keys to open a door, which will lead to a new round. There is an intermission after you clear each round. You can dig under weights which drop, and also a ball which rolls over everything in its path, and a bomb which kills any enemies in its vicinity. Note: The image shown to the left is of the original conversion and not this new one.
{{-}}
{{-}}
==Game Boy Advance==
==Game Boy Advance==
[[Image:Dig Dug GBA.jpg|thumb|left|screen]]
[[File:Dig Dug GBA.jpg|thumb|left|screen]]
[[Image:Dig Dug GBA box.jpg|thumb|120px|right|box]]
[[File:Dig Dug GBA box.jpg|thumb|120px|right|box]]
Developed by Namco and published by Nintendo in 2004 as part of the Famicom Mini series. The sky is coloured black.
Developed by Namco and published by Nintendo in 2004 as part of the Famicom Mini series. The sky is coloured black.
{{-}}
{{-}}
==IBM PC==
==IBM PC==
[[Image:Dig Dug IBM.gif|thumb|left|screen]]
[[File:Dig Dug IBM.png|thumb|left|screen]]
[[Image:Dig Dug IBM box.jpg|thumb|120px|right|box]]
[[File:Dig Dug IBM box.jpg|thumb|120px|right|box]]
Developed by Atarisoft in 1983. The sky is coloured black instead of blue here, and the dirt is also coloured differently.
Developed by Atarisoft in 1983. The sky is coloured black instead of blue here, and the dirt is also coloured differently.
{{-}}
{{-}}
==Intellivision==
==Intellivision==
[[Image:Dig Dug INTV.gif|thumb|left|screen]]
[[File:Dig Dug INTV.png|thumb|left|screen]]
[[Image:Dig Dug INTV box.jpg|thumb|120px|right|box]]
[[File:Dig Dug INTV box.jpg|thumb|120px|right|box]]
Prototyped by Atarisoft but unreleased. Eventually finished and published by INTV in 1987. The rocks are circular.
Prototyped by Atarisoft but unreleased. Eventually finished and published by INTV in 1987. The rocks are circular.
{{-}}
{{-}}
==MSX==
==MSX==
[[Image:Dig Dug MSX.png|thumb|left|screen]]
[[File:Dig Dug MSX.png|thumb|left|screen]]
[[Image:Dig Dug MSX box.jpg|thumb|120px|right|box]]
[[File:Dig Dug MSX box.jpg|thumb|120px|right|box]]
Developed by Namco in 1984. As with the Apple II, VIC-20 and IBM PC versions, the sky is black instead of blue.
Developed by Namco in 1984. As with the Apple II, VIC-20 and IBM PC versions, the sky is black instead of blue and the rocks are now pink.
{{-}}
{{-}}
==Nintendo Famicom==
==Nintendo Famicom==
Developed by Namco in 1985. This version has a high score of 999,990, and stops at Round 99. However, the high score on the title screen will correctly display millions of points. And the flowers are displayed until round 93, but are truncated at 48. Only 12 flowers are ever shown at the top of the screen. You continue to get extra lives, and the game does not end. You can continue playing until you decide to end the game yourself through tiredness. It does not increase in difficulty starting from round 28, where the last four game rounds repeat forever.
Developed by Namco in 1985. This version has a high score of 999,990, and stops at Round 99. However, the high score on the title screen will correctly display millions of points. And the flowers are displayed until round 93, but are truncated at 48. Only 12 flowers are ever shown at the top of the screen. You continue to get extra lives, and the game does not end. You can continue playing until you decide to end the game yourself through tiredness. It does not increase in difficulty starting from round 28, where the last four game rounds repeat forever.
<gallery>
<gallery>
Image:Dig Dug FC box.jpg|box
File:Dig Dug FC box.jpg|box
Image:Dig Dug FC.gif|screen
File:Dig Dug FC.png|screen
Image:Dig_dug_999990s.jpg|Maximum score of 999,990
File:Dig dug 999990s.jpg|Maximum score of 999,990
Image:Dig_dug_highscores_millionsa.jpg|Correct score on title screen
File:Dig dug highscores millionsa.jpg|Correct score on title screen
</gallery>
</gallery>


==TI-99/4A==
==TI-99/4A==
[[Image:Dig Dug TI99.png|thumb|left|TI-99/4A]]
[[File:Dig Dug TI99.png|thumb|left|TI-99/4A]]
Developed by Atarisoft in 1983. As with the A5200 version, the rocks are correctly depicted in this slightly more advanced conversion of the game.
Developed by Atarisoft in 1983. As with the A5200 version, the rocks are correctly depicted in this slightly more advanced conversion of the game.
{{-}}
{{-}}


{{Footer Nav|game=Dig Dug|prevpage=Walkthrough|nextpage=Achievements}}
{{Footer Nav|game=Dig Dug|prevpage=Walkthrough|nextpage=Achievements and trophies}}

Latest revision as of 21:15, 3 August 2022

Apple II[edit]

screen
box

Developed by Atarisoft in 1984. The sky is coloured black instead of blue here, and the dirt is also coloured differently.

Atari 2600[edit]

screen
box

Developed by Atari in 1983 and rereleased in 1987. The rocks are depicted as squares in this conversion of the game.

Atari 5200[edit]

screen
box

Developed by Atari in 1983. The rocks are correctly depicted in this somewhat more advanced conversion of the game.

Atari 7800[edit]

screen
box

Developed by Atari in 1987. Once again, the rocks are correctly depicted in this more advanced conversion of the game.

Atari 400/800/XL/XE[edit]

screen
box

Developed by Atari in 1982. Like the A5200/A7800 versions, the rocks are correctly depicted in this version of the game.

ColecoVision[edit]

ColecoVision

Developed by Atarisoft, but unreleased. This conversion of the game draws the sprites across two frames, which leads to a great deal of flickering.

Commodore 64[edit]

Developed by Atarisoft in 1983. Later rereleased by Thunder Mountain and Datasoft, as you can see in the images below. Allows choosing the starting stage up to 16 based on bonus fruit. Minor difference from the Arcade version is that the enemies do not attempt to dodge falling rocks.

Commodore VIC-20[edit]

screen
box

Developed by Atarisoft in 1983. As with the Apple II version, the sky is black instead of blue in this version of the game.

Fujitsu FM-7[edit]

screen

Dig Dug on FM-7 was released by Dempa Shinbunsha.

Fujitsu FM-77[edit]

screen
box

Game Boy[edit]

screen
box

Developed by Namco and released in the U.S. in 1992. Originally released as part of the Namco Gallery Vol. 2 in Japan.

There is a new version of the game included on this cartridge, entitled New Dig Dug. There are objects that cannot be dug through. You are basically collecting keys to open a door, which will lead to a new round. There is an intermission after you clear each round. You can dig under weights which drop, and also a ball which rolls over everything in its path, and a bomb which kills any enemies in its vicinity. Note: The image shown to the left is of the original conversion and not this new one.

Game Boy Advance[edit]

screen
box

Developed by Namco and published by Nintendo in 2004 as part of the Famicom Mini series. The sky is coloured black.

IBM PC[edit]

screen
box

Developed by Atarisoft in 1983. The sky is coloured black instead of blue here, and the dirt is also coloured differently.

Intellivision[edit]

screen
box

Prototyped by Atarisoft but unreleased. Eventually finished and published by INTV in 1987. The rocks are circular.

MSX[edit]

screen
box

Developed by Namco in 1984. As with the Apple II, VIC-20 and IBM PC versions, the sky is black instead of blue and the rocks are now pink.

Nintendo Famicom[edit]

Developed by Namco in 1985. This version has a high score of 999,990, and stops at Round 99. However, the high score on the title screen will correctly display millions of points. And the flowers are displayed until round 93, but are truncated at 48. Only 12 flowers are ever shown at the top of the screen. You continue to get extra lives, and the game does not end. You can continue playing until you decide to end the game yourself through tiredness. It does not increase in difficulty starting from round 28, where the last four game rounds repeat forever.

TI-99/4A[edit]

TI-99/4A

Developed by Atarisoft in 1983. As with the A5200 version, the rocks are correctly depicted in this slightly more advanced conversion of the game.