Dominions 3: The Awakening/Buildings: Difference between revisions

Jump to navigation Jump to search
m
cleanup
m (cleanup)
 
(One intermediate revision by one other user not shown)
Line 17: Line 17:
Commanders can build new fortresses in friendly provinces. '''The exact type of fortresses built is determined by the terrain in the province and your nation.''' Different nations sometimes have quite different preferences for which type of fort gets built where. The following table lists stats for the different fortress types. "Terrain Type" represents a generalization only, as each nation has slightly different preferences as to which fort to build on which terrain:
Commanders can build new fortresses in friendly provinces. '''The exact type of fortresses built is determined by the terrain in the province and your nation.''' Different nations sometimes have quite different preferences for which type of fort gets built where. The following table lists stats for the different fortress types. "Terrain Type" represents a generalization only, as each nation has slightly different preferences as to which fort to build on which terrain:


{|{{prettytable|textcenter=1|sortable=1}}
{| {{prettytable|class=sortable|style=text-align:center}}
|+Fortress Comparison
|+Fortress Comparison
|-
|-
Line 157: Line 157:
|-
|-
| Cave Castle
| Cave Castle
| ???
| Cave/Capital
| 600
| 600
| 30
| 30
Line 165: Line 165:
|-
|-
| Swamp City
| Swamp City
| ???
| Swamp/Capital
| 400
| 400
| 50
| 50
Line 173: Line 173:
|-
|-
| Mountain City
| Mountain City
| ???
| Mountain/Capital
| 700
| 700
| 30
| 30
Line 189: Line 189:
|-
|-
| Great City
| Great City
| ???
| Farmland/Capital
| 200
| 200
| 60
| 60
Line 197: Line 197:
|-
|-
| Dark Citadel
| Dark Citadel
| ???
| Sea/Capital
| 600
| 600
| 20
| 20
Line 221: Line 221:
===Effects of temples===
===Effects of temples===
Temples automatically trigger something called a ''Temple Check'' each turn. If your dominion is powerful enough, this alone can act to spread [[Dominions 3: The Awakening/God Design/Dominion|dominion]] for most nations.  The total number of friendly temples also increases the effectiveness of [[Dominions 3: The Awakening/Preach|preaching]] (every 5 temples raises the Pretender's current dominion by 1).  [[Dominions 3: The Awakening/Blood Sacrifice|Blood sacrifice]] can only be performed in temples.  Temples allow the recruitment of any [[Dominions 3: The Awakening/Units/Priest|priests]] or [[Dominions 3: The Awakening/Sacred|sacred troops]] available in that province's ''recruitment'' list.
Temples automatically trigger something called a ''Temple Check'' each turn. If your dominion is powerful enough, this alone can act to spread [[Dominions 3: The Awakening/God Design/Dominion|dominion]] for most nations.  The total number of friendly temples also increases the effectiveness of [[Dominions 3: The Awakening/Preach|preaching]] (every 5 temples raises the Pretender's current dominion by 1).  [[Dominions 3: The Awakening/Blood Sacrifice|Blood sacrifice]] can only be performed in temples.  Temples allow the recruitment of any [[Dominions 3: The Awakening/Units/Priest|priests]] or [[Dominions 3: The Awakening/Sacred|sacred troops]] available in that province's ''recruitment'' list.
{{Footer Nav|game=Dominions 3: The Awakening|prevpage=Gameplay|nextpage=Provincial Defense}}

Navigation menu