Dominions 3: The Awakening/God Design/Blessings: Difference between revisions

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→‎How bless works: Added magic path cost table
m (→‎The Bless Effects: elaborated on some details)
(→‎How bless works: Added magic path cost table)
 
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==How bless works==
==How bless works==
During pretender creation, design points can be spent to increase magical paths of the pretender. The costs of this depends on some factors. If the pretender does not already have one point in the path, the first point cost will be determined by the "new magic path cost" of the pretender chassis. If the pretender chassis already has one or more point(s) in the path, the cost of the first point is 8. The further costs are shown below.
{| {{prettytable}}
|+ Magic Path Cost
|-
! Path Increase
! +1
! +2
! +3
! +4
! +5
! +6
! +7
! +8
! +9
! +10
|-
| Cost
| 8<sup>1</sup>
| 16
| 24
| 32
| 40
| 48
| 56
| 64
| 72
| 80
|-
| Cumulative Cost<sup>2</sup>
| 8
| 24
| 48
| 80
| 120
| 168
| 224
| 288
| 360
| 440
|}
*<sup>1</sup>) if starting a new magic path, use the cost for a new path
*<sup>2</sup>) for new magic paths, add the new path cost -8
As you can see from the table, a high level bless (lvl 9 or 10) can be very costly. So if you choose a chassis which already has a few points in a path, you can potentially save a lot of points.
To use blessings you will need sacred units (indicated by an unlit white candlebra on the unit screen) and a priest. When the priest casts bless on the sacred unit it will get blessed and gain your Pretender's bless effects. This indicated by the white candlebra being lit. Right-clicking on this will show the exact bless effect.
To use blessings you will need sacred units (indicated by an unlit white candlebra on the unit screen) and a priest. When the priest casts bless on the sacred unit it will get blessed and gain your Pretender's bless effects. This indicated by the white candlebra being lit. Right-clicking on this will show the exact bless effect.


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