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All magic items count as magic items. This might sound obvious but there are spells that destroy non-magic armors and Ethereal creatures are hard to hit without magic item. Some of troop equipment also counts as magical, notably ice weapons and armor. | All magic items count as magic items. This might sound obvious but there are spells that destroy non-magic armors and Ethereal creatures are hard to hit without magic item. Some of troop equipment also counts as magical, notably ice weapons and armor. | ||
== | ==Equipping magic items== | ||
Commander units with aproriate item slots can equip a magic item. A void summon with no humanoid head cannot equip a helmet because it doesn't have a helmet slot while an Ettin has two head slots and can equip two helmets. Any commander can pick a magic item from the item pool as long as he, she or it is in a province with a laboratory. You can also switch items between commanders so in some cases using fast, sneaky commanders as item "mules" can be a very good idea. The items worn by a commander show up as small commander tokens on the strategic view. | Commander units with aproriate item slots can equip a magic item. A void summon with no humanoid head cannot equip a helmet because it doesn't have a helmet slot while an Ettin has two head slots and can equip two helmets. Any commander can pick a magic item from the item pool as long as he, she or it is in a province with a laboratory. You can also switch items between commanders so in some cases using fast, sneaky commanders as item "mules" can be a very good idea. The items worn by a commander show up as small commander tokens on the strategic view. |
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