Dominions 3: The Awakening/Magic/Magic Items & Forging: Difference between revisions

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All magic items count as magic items. This might sound obvious but there are spells that destroy non-magic armors and Ethereal creatures are hard to hit without magic item. Some of troop equipment also counts as magical, notably ice weapons and armor.
All magic items count as magic items. This might sound obvious but there are spells that destroy non-magic armors and Ethereal creatures are hard to hit without magic item. Some of troop equipment also counts as magical, notably ice weapons and armor.
==Equiping magic items==
==Equipping magic items==
Commander units with aproriate item slots can equip a magic item. A void summon with no humanoid head cannot equip a helmet because it doesn't have a helmet slot while an Ettin has two head slots and can equip two helmets. Any commander can pick a magic item from the item pool as long as he, she or it is in a province with a laboratory. You can also switch items between commanders so in some cases using fast, sneaky commanders as item "mules" can be a very good idea. The items worn by a commander show up as small commander tokens on the strategic view.
Commander units with aproriate item slots can equip a magic item. A void summon with no humanoid head cannot equip a helmet because it doesn't have a helmet slot while an Ettin has two head slots and can equip two helmets. Any commander can pick a magic item from the item pool as long as he, she or it is in a province with a laboratory. You can also switch items between commanders so in some cases using fast, sneaky commanders as item "mules" can be a very good idea. The items worn by a commander show up as small commander tokens on the strategic view.
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