Dominions 3: The Awakening/Nations/Kailasa: Difference between revisions

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You've got three different types of archers available, Markata, Atavi, and Bandar. Markata archers are cheap so it's easy to amass them in large numbers, however their range is smaller and they're fast, so frequently what happens is they run out in front of your lines to fire and get slaughtered. Atavi archers have the range necessary to stay put, for the most part, and fire. Bandar archers are even more expensive than both, but have a lower precision and more hit points. I don't think they're worth the cost. Atavi archers are probably the best option, they have a chance of surviving an arrow or sling and don't run out to get cut down.
You've got three different types of archers available, Markata, Atavi, and Bandar. Markata archers are cheap so it's easy to amass them in large numbers, however their range is smaller and they're fast, so frequently what happens is they run out in front of your lines to fire and get slaughtered. Atavi archers have the range necessary to stay put, for the most part, and fire. Bandar archers are even more expensive than both, but have a lower precision and more hit points. I don't think they're worth the cost. Atavi archers are probably the best option, they have a chance of surviving an arrow or sling and don't run out to get cut down.


Out of all the infantry, Markata, Atavi, and Bandar, I think the resource heavy Bandar Swordsmen is the best option. They can take a few hits and hold a line, and are pretty good at absorbing missle weapons. It's well worth the cost, and additionally they're the only troop that uses more than a single digit of resources and even at sloth:2 you'll have enough to get quite a few of them and still get plenty of archers.
Out of all the infantry, Markata, Atavi, and Bandar, I think the resource heavy Bandar Swordsmen is the best option. They can take a few hits and hold a line, and are pretty good at absorbing missle weapons. It's well worth the cost, and additionally they're the only troop that uses more than a single digit of resources and even at sloth:2 you'll have enough to get quite a few of them and still get plenty of archers. In the early stages of the game, however, mass Markata with Atavi mixed in is a cheap source of troops for taking on independents. Keep in mind that they will become significantly less useful as soon as you start meeting other Gods, except as a body shield to distract the first wave of melee units from your main force.


Unfortunately, there is no calvarly to speak of in Kailasa.
Unfortunately, there is no calvarly to speak of in Kailasa.
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There are three types of sacred troops in Kailasa, and two are capital only. Yavana with a spear, Yavana with a sword and buckler, and Yavana Archers. They're not too expensive at around 40 gold a piece, and with a good bless they can be massed quickly and become extremely dangerous if you can keep them safe from missile fire. Since they're sacred, you can only recruit a certain number of them depending on your dominion, so you have to make a decision on how to best use them. I prefer to take the Yavana with the swords over the archers and spearmen because there's a lack of hardy front line troops and I already have plenty of archer options, but the blessed archers aren't too bad either.
There are three types of sacred troops in Kailasa, and two are capital only. Yavana with a spear, Yavana with a sword and buckler, and Yavana Archers. They're not too expensive at around 40 gold a piece, and with a good bless they can be massed quickly and become extremely dangerous if you can keep them safe from missile fire. Since they're sacred, you can only recruit a certain number of them depending on your dominion, so you have to make a decision on how to best use them. I prefer to take the Yavana with the swords over the archers and spearmen because there's a lack of hardy front line troops and I already have plenty of archer options, but the blessed archers aren't too bad either.


The basic strategy is to put the Bandar swordsmen in front, behind them the Yavana, and behind them/on the flanks your archers. I set all melee troops to hold and attack to let your most likely superior firepower fire a few volleys, and then move in to finish them off. Thinning the enemy out with arrows should minimize your losses.
The basic strategy is to put the Bandar swordsmen in front, behind them the Yavana, and behind them/on the flanks your archers. I set all melee troops to hold and attack to let your most likely superior firepower fire a few volleys, and then move in to finish them off. Thinning the enemy out with arrows should minimize your losses. Towards the latter stages of the game a Yashkini with a group of Yavana Archers backing her up is a great source of artillery fire, they can hold their own in a melee fight as well.


Your basic commanders are either Bandar Commanders or Atavi Chieftains. I'd stick with the Bandar Commander whenever possible, theose Atavi have a tendancy to die easily.
Your basic commanders are either Bandar Commanders or Atavi Chieftains. I'd stick with the Bandar Commander whenever possible, theose Atavi have a tendancy to die easily.