Dominions 3: The Awakening/Nations/Man, Tower of Avalon: Difference between revisions

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→‎Commanders: added comments
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Most of MA-Man's commanders are stealthy: spies, priests, mages as well as a stealthy sacred. Combined with MA-Man's stealthy ''Wardens of Avalon'' and national summons (''Cu Sidhe / Barghest''), this offers all sorts of interesting possibilities.
Most of MA-Man's commanders are stealthy: spies, priests, mages as well as a stealthy sacred. Combined with MA-Man's stealthy ''Wardens of Avalon'' and national summons (''Cu Sidhe / Barghest''), this offers all sorts of interesting possibilities.
;Forester: Gold 25, Resources 7, Upkeep 1.7
;Forester: Gold 25, Resources 7, Upkeep 1.7
:Description
:What makes the forester stand out vs indie scouts is his unhindered movement through forests as well as his patrol bonus. He also comes armed with a short bow and has a decent accuracy, so he can be used as an archer in battle.


;Castellan: Gold 30, Resources 22, Upkeep 2
;Castellan: Gold 30, Resources 22, Upkeep 2
:Description
:Has very high leadership for such an inexpensive commander. These guys can lead hordes of Man's light troops.


;Monk: Gold 30, Resources 1, Upkeep 1
;Monk: Gold 30, Resources 1, Upkeep 1
:Description
:A stealth preacher for a bargain price! But with only holy magic H1 this means they will only be effective in weak enemy Dom < 5. A forester or bard has less chance of being discovered in enemy territory when deploying the ''Bane Venom Charm'' or ''Stone Idol''. They are effective for holy spam vs enemy undead, and as gem carriers for your magi while building temples on the front lines.


;Bard: Gold 75, Resources 5, Upkeep 5
;Bard: Gold 75, Resources 5, Upkeep 5
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;Mother of Avalon: Gold 130, Resources 1, Upkeep 4.3
;Mother of Avalon: Gold 130, Resources 1, Upkeep 4.3
:Description
:A great stealthy caster, and sacred to boot! They ignore forests for movement and can sneak in and out of besieged fortresses. Mothers are your mainstay damage-dealing magi and researchers, available in any castle. Their random picks offer a good spread of Air and Nature magic. A ''Staff of Storms'' really helps improve their combat casting using Air, but will ironically lower the effectiveness of Man's archers. Later in the game your N3 randoms can spam ''Charm'' and ''Sleep Cloud'' while your A2N1 randoms summon Air Elementals and lay down ''Thunderstrikes'' and ''Orb Lighning''. There are some possibilities to use ''Mistform'', ''Barkskin'' and ''Resist Lightning'' along with ''Thunderstrikes'' to solo weakly defended provinces, similar to Arcosephal's ''Oreliads''.


;Lord Warden (capital-only): Gold 100, Resources 29, Upkeep 3.3
;Lord Warden (capital-only): Gold 100, Resources 29, Upkeep 3.3
:Description
:Another sacred stealthy commander! The main problem with Lord Warden is being cap-only and cost. You get much better leadership from your Castellans for a bargain price. For such an expensive non-caster commander, all he really adds into MA-Man's lineup are his combat stats. With the right bless (F,W,E,N) and under '''Gift of Health''' he might make an effective thug. Otherwise don't bother. There are simply better choices for summoning at your capital.


;Daughter of Avalon (capital-only): Gold 80, Resources 1, Upkeep 2.7
;Daughter of Avalon (capital-only): Gold 80, Resources 1, Upkeep 2.7
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;Crone of Avalon (capital-only): Gold 300, Resources 1, Upkeep 10
;Crone of Avalon (capital-only): Gold 300, Resources 1, Upkeep 10
:Crones are MA-Man's primary means of getting into high-level N and A magic. But to do this, you will likely need a pretender that can forge the right boosters. You ''really'' want to give each one a ''crystal shield'' and whatever other boosters they require to cast powerful battlefield magic like ''Wind Guide, Serpent's Blessing, Fog Warriors'', etc. Their random W/E picks bring very little battlefield synergy with N/A, apart from ''Foul Vapours'' and ''Strength of Gaia'' spells. That said, if you can get your E randoms boosted to E2, this allows a lot of useful earth battlefield magic (''Summon Earthpower, Strength of Giants, Legions of Steel, Bladewind,'' etc). Likewise a W random crone boosted to W3 allows ''Freezing Mist, Bone Melter, Quickness,'' and a lot of other cold-based evocations.
:Crones are MA-Man's primary means of getting into high-level N and A magic. But to do this, you will likely need a pretender that can forge the right boosters. You ''really'' want to give each one whatever boosters they require to cast powerful battlefield magic like ''Wind Guide, Serpent's Blessing, Fog Warriors'', etc. Their random W/E picks bring very little battlefield synergy with N/A, apart from ''Foul Vapours'' and ''Strength of Gaia'' spells. That said, if you can get your E randoms boosted to E2, this allows a lot of useful earth battlefield magic (''Summon Earthpower, Strength of Giants, Legions of Steel, Bladewind,'' etc). Likewise a W random crone boosted to W3 allows ''Freezing Mist, Bone Melter, Quickness,'' and a lot of other cold-based evocations. Such boosters are almost all exclusively at Construction 6, so your Crones really come into their own once you have researched that school.
:Keep your sacred old ''Crones'' alive once they become diseased by healing her in battle or popping on a ''Ring of Regeneration'' till you are able to forge ''Boots of Youth'' or ''Elixirs of Life'' to stop aging. You can also use ''Transformation'' on your important crones or cast ''Gift of Health''. Use creative tactics to maximize their overall impact, like outfitting with ''winged boots'' and ''rings of the serpent'' then flying in to cast ''Foul Vapors'' on an unsuspecting foe.
:Keep your sacred old ''Crones'' alive once they become diseased by healing her in battle or popping on a ''Ring of Regeneration'' till you are able to forge ''Boots of Youth'' or ''Elixirs of Life'' to stop aging. You can also use ''Transformation'' on your important crones or cast ''Gift of Health''. Use creative tactics to maximize their overall impact, like outfitting with ''winged boots'' and ''rings of the serpent'' then flying in to cast ''Foul Vapors'' on an unsuspecting foe.


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