Dominions 3: The Awakening/Nations/Marverni: Difference between revisions

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→‎Commanders: added tips for E randoms
(→‎Commanders: more Gutuater tips)
(→‎Commanders: added tips for E randoms)
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;Gutuater: Gold 120, Resources 1, Magic: 1H1N 100%(WESN), sacred
;Gutuater: Gold 120, Resources 1, Magic: 1H1N 100%(WESN), sacred
:A versatile Mage-Priest and also a very cost-effective researcher. Once you feel safe enough with sufficient Stargazers to fend off an early rush, start buying Gutuaters to diversify your magic. This will open up many useful combat spells and magic items for thuggery (''Frost Brand, Eye Shield, Vine Shield, Horned Helmet, Hydra-Skin Armor, Ring of Regeneration, Amulet of Resilience, etc.''). Their precision is good (11) and can be further improved by self-buffing ''Eagle Eyes'' (Alt-1 N1). With ''forest survival'' ability as well as good strategic movement (2), the Gutuater has the mobility to keep pace with your main troops. He can perform any role calling for an H1 priest, as well as ''blood sacrifice'' to expand your dominion if you find some blood slaves.
:A versatile Mage-Priest and also a very cost-effective researcher. Once you feel safe enough with sufficient Stargazers to fend off an early rush, start buying Gutuaters to diversify your magic. This will open up many useful combat spells and magic items for thuggery (''Frost Brand, Eye Shield, Vine Shield, Horned Helmet, Hydra-Skin Armor, Ring of Regeneration, Amulet of Resilience, etc.''). Their precision is good (11) and can be further improved by self-buffing ''Eagle Eyes'' (Alt-1 N1). With ''forest survival'' ability as well as good strategic movement (2), the Gutuater has the mobility to keep pace with your main troops. He can perform any role calling for an H1 priest, as well as ''blood sacrifice'' to expand your dominion if you find some blood slaves. Being sacred benefits nicely from any minor bless your pretender happens to take, an N/E/D bless being notable. Furthermore, in battle using communions and booster magic (''crystal/slave matrix, crystal shield, Power of the Sphere''), his H1 can be boosted higher to use those elusive H4 spells!
:Interesting spells for the 4 Gutuater types:
:Interesting spells for the 4 Gutuater types:
:*(1S1N1H) - these can fulfill the same role on offense that the Stargazers do on defense, with Nature buffs mixed in to boot. In addition, they can ''Curse'' (Thaum-1 N1S1) any SC that is too tough to kill outright.
:*(1S1N1H) - by joining in communions these can fulfill the same role on offense that the Stargazers do on defense, with Nature buffs mixed in to boot. In addition, they can ''Curse'' (Thaum-1 N1S1) any SC that is too tough to kill outright.
:*(2N1H) - Early on, both ''Sleep Cloud'' (Evoc-3) and ''Haste'' (Ench-4, use an extra N-gem to cast) are very realistic goals. A single casting of Sleep Cloud doesn't do much, but a half dozen casts at the same location give your broadsword-wielding warriors a field day. Haste of course allows 2 attacks per round, which buffs Ambibates to chop through hordes of enemies. ''Breath of the Dragon'' (Evoc-4) is a lackluster spell, but if you are fighting against ''glamoured'' troops, the poison damage can pop the glamour to even the odds. After some deeper research we can cast Wooden Warriors (Alt-5) and Storm of Thorns (Evoc-7, also pops glamours). With a ''Thistle Mace'' (Const-4) or an extra N-gem we can script ''Mass Protection'' (Alt-7) , boosting your entire army's armor, then ''Charm'' (Thaum-7) or ''Polymorph'' (Alt-8).
:*(2N1H) - Early on, both ''Sleep Cloud'' (Evoc-3) and ''Haste'' (Ench-4, use an extra N-gem to cast) are very realistic goals. A single casting of Sleep Cloud doesn't do much, but a half dozen casts at the same location give your broadsword-wielding warriors a field day. Haste of course allows 2 attacks per round, which buffs Ambibates to chop through hordes of enemies. ''Breath of the Dragon'' (Evoc-4) is a lackluster spell, but if you are fighting against ''glamoured'' troops, the poison damage can pop the glamour to even the odds. After some deeper research we can cast Wooden Warriors (Alt-5) and Storm of Thorns (Evoc-7, also pops glamours). With a ''Thistle Mace'' (Const-4) or an extra N-gem we can script ''Mass Protection'' (Alt-7) , boosting your entire army's armor, then ''Charm'' (Thaum-7) or ''Polymorph'' (Alt-8).
:*(1W1N1H) - More anti-glamour tactics using the poison clouds from ''Moss Body'' (Alteration 3) plus Cold Resistance for fighting in Cold scales. The unscripted AI loves to spam ''Frozen Heart'' (Alt-6) in battle. ''Summon Bog Beast'' (Conjuration 4, summons 3 poison-spitting beasts) offers more poison-cloud magic, but by the time you can cast it (you'll need to boost to W2) you probably will have better uses for your gems.  
:*(1W1N1H) - More anti-glamour tactics using the poison clouds from ''Moss Body'' (Alteration 3) plus Cold Resistance for fighting in Cold scales. The unscripted AI loves to spam ''Frozen Heart'' (Alt-6) in battle. ''Summon Bog Beast'' (Conjuration 4, summons 3 poison-spitting beasts) offers more poison-cloud magic, but by the time you can cast it (you'll need to boost to W2) you probably will have better uses for your gems.  
:*(1E1N1H) -  
:*(1E1N1H) - early on, these guys can self-buff ''Eagle Eyes'' then spam ''Earth Grip'', but unfortunately the unscripted AI likes to cast ''Flying Shards'' as well. But booster magic items/communions (Const-2 & 4) and ''Summon Earthpower'' (Conj-3) puts E3 battlemagic easily within reach: ''Legions of Steel, Strength of Giants, Destruction, Blade Wind,'' etc. all synergize nicely with your noble troopers.
:Considering that you have easy access to ''Dwarven Hammers'' (Const-2), loads of E+S gems, and all of your Druids can forge ''Crystal/Slave Matrices'' (Const-4), it is very realistic to mass produce those items and have all of your Gutuaters join a communion in combat to boost their paths for even more powerful magic.
:Considering that you have easy access to ''Dwarven Hammers'' (Const-2), loads of E+S gems, and all of your Druids can forge ''Crystal/Slave Matrices'' (Const-4), it is very realistic to mass produce those items and have all of your Gutuaters join a communion in combat to boost their paths for even more powerful magic!


;Druid: Gold 380, Resources 3, Magic: 2E2S2H 100%(WESN) 100%(WESN), 10%(WESN), sacred
;Druid: Gold 380, Resources 3, Magic: 2E2S2H 100%(WESN) 100%(WESN), 10%(WESN), sacred
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