Dominions 3: The Awakening/Nations/Marverni: Difference between revisions

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Gift from Heavens is a vital part of your arsenal for demolishing thugs and other heavy units. Use with Eagle Eyes and/or Eye of Aiming or other precision booster abilities to make this spell actually connect with it's targets.
Gift from Heavens is a vital part of your arsenal for demolishing thugs and other heavy units. Use with Eagle Eyes and/or Eye of Aiming or other precision booster abilities to make this spell actually connect with it's targets.


==Strategies==
==Nation Design==
Marverni needs good scales, especially Productivity. Try to put magic skills on your pretender that your Druids can not reach, like Blood, Death, Fire and Air.
Marverni needs good scales, especially Productivity. Try to put magic skills on your pretender that your Druids can not reach, like Blood, Death, Fire and Air.
Use nobles and lots of slingers / javelin throwers until you find independent archers. Build large armies, you have the commanders to lead them. Build Enough Stargazers and use the Druids with Nature Skill (no old Age problems), as deadly accurate Combat Mages (cast Communion Master, Eagle Eye, Combat Spells). Try to field at least 4 Stargazers for each Druid. Forge useful items for your Eponi Knights. Build lots of castles, your castles are cheaper than the castles of other nations and your troops are recruitable everywhere.
Use nobles and lots of slingers / javelin throwers until you find independent archers. Build large armies, you have the commanders to lead them. Build Enough Stargazers and use the Druids with Nature Skill (no old Age problems), as deadly accurate Combat Mages (cast Communion Master, Eagle Eye, Combat Spells). Try to field at least 4 Stargazers for each Druid. Forge useful items for your Eponi Knights. Build lots of castles, your castles are cheaper than the castles of other nations and your troops are recruitable everywhere.
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