Dominions 3: The Awakening/Nations/Niefelheim: Difference between revisions

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===Units===
===Units===
All Niefenheim units have a MR of at least 12, making them naturally magic resistant. Supposedly their large size is hard-coded to cause a morale check in smaller enemy troops, thus magic that causes fear should be more effective. On the downside, their size means they tend to act as missile magnets and smaller enemies can mob them (each successive hit attempt on any given target in the same round has a better chance of connecting) and thus overwhelm them by shear numbers. Strangely, none of them have the Trample skill. Giants require double the food amount compared with "normal" human-sized troops.
All Niefenheim units have a MR of at least 12, making them naturally magic resistant. Most of them have shields, which helps against missile fire. Supposedly their large size is hard-coded to cause a morale check in smaller enemy troops, thus magic that causes fear should be more effective. On the downside, their size means they tend to act as missile magnets and smaller enemies can mob them (each successive hit attempt on any given target in the same round has a better chance of connecting) and thus overwhelm them by shear numbers. Strangely, none of them have the Trample skill. Giants require double the food amount compared with "normal" human-sized troops.


;Jotun Militia: Gold 20, Resources 17
;Jotun Militia: Gold 20, Resources 17
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