Dominions 3: The Awakening/Nations/Niefelheim: Difference between revisions

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Between them, Niefelheim's national mages and heroes have all magic paths covered accept for Earth. This shuts out some very important magic items: Dwarven Hammer for forging, Crystal Coins, Bloodstones, etc. So Earth is a good path to consider for your pretender.
Between them, Niefelheim's national mages and heroes have all magic paths covered accept for Earth. This shuts out some very important magic items: Dwarven Hammer for forging, Crystal Coins, Bloodstones, etc. So Earth is a good path to consider for your pretender.


Niefel Giants and Jarls are some of the best non-pretender sacred SC chassis in the game, which really screams for your pretender to take magic picks that bestow at least a minor bless buff. With the right major bless and magic, each Niefel can become a SC terror on the battlefield. So unlike some others, your nation can get by just fine without an SC pretender.
Niefel Giants and Jarls are some of the best non-pretender sacred SC chassis in the game, which really screams for your pretender to take magic picks that bestow at least a minor bless buff. With the right major bless and magic, each Niefel can become a SC terror on the battlefield. So unlike some others, your nation can get by just fine without an SC pretender. On the other hand, Niefels are vulnerable to fire and heat scale, so relying too much on a Niefel-bless strategy can backfire in mid-game once your enemies have developed counters.
=====Awake=====
=====Awake=====
Why take an awake Pretender? Mostly to gain a hefty research boost and secure a larger gem income through early site searching, maybe forge a few items you wouldn't otherwise have access to so early. The price you pay, though, is a weaker bless. Niefelheim already has plenty of thuggery potential in its troops, so you don't need to rely on the Pretender to gain territory. Using the scales listed above we can come up with:
Why take an awake Pretender? Mostly to gain a hefty research boost and secure a larger gem income through early site searching, maybe forge a few items you wouldn't otherwise have access to so early. The price you pay, though, is a weaker bless. Niefelheim already has plenty of thuggery potential in its troops, so you don't need to rely on the Pretender to gain territory. Using the scales listed above we can come up with:
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