Dominions 3: The Awakening/Nations/Oceania, Triton Kings: Difference between revisions

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*'''Claymen''' (Ench-4) mediocre poison-immune fighters, these guys are most notable because they can be summoned underwater and each W4E1 ''Triton King'' with a ''Water Bracelet'' can summon 9 of them for 5 gems. Their ''regeneration'' is kinda cool but mostly doesn't help them much. But they have 0 encumbrance and don't tire at all, so you might be able to leverage their usefulness in battle using ''Curse of Stones'', ''Mossbody'', ''Poison Cloud'', etc. for which you can certainly mass a lot of them to try that.
*'''Claymen''' (Ench-4) mediocre poison-immune fighters, these guys are most notable because they can be summoned underwater and each W4E1 ''Triton King'' with a ''Water Bracelet'' can summon 9 of them for 5 gems. Their ''regeneration'' is kinda cool but mostly doesn't help them much. But they have 0 encumbrance and don't tire at all, so you might be able to leverage their usefulness in battle using ''Curse of Stones'', ''Mossbody'', ''Poison Cloud'', etc. for which you can certainly mass a lot of them to try that.
*'''Kydnides''' (Conj-5) Also in the water gem competition are these Naiad Warriors. They cost 30 gems for 15 units with ''Awe''. They are very durable and useful both in and out of the water. However, they don't seem to kill much, so they are better serving as blockers in the center of the army, with trident-armed mermen on the sides.
*'''Kydnides''' (Conj-5) Also in the water gem competition are these Naiad Warriors. They cost 30 gems for 15 units with ''Awe''. They are very durable and useful both in and out of the water. However, they don't seem to kill much, so they are better serving as blockers in the center of the army, with trident-armed mermen on the sides.
*'''Mechanical Men''' (Const-7) Give one of your mermages with a random E pick a pair of ''Earthboots'' on land, and he can summon these excellent troops. They have quite a lot of inherent elemental resistances and never tire nor run away, so combo well with lots of battle magic. They require earth gems and can only be summoned on land.
*'''Sea Kings Court''' (Conj-6) You really don't need this guy, but he makes the list because he comes with an entourage of 15 Sea Trolls, useful in a pinch if your fortress is beseiged. You've got plenty of W4 mages who can become amphibious for less gems. Sea King's only advantage over your national magi is he has ''feet''.
*'''Sea Kings Court''' (Conj-6) You really don't need this guy, but he makes the list because he comes with an entourage of 15 Sea Trolls, useful in a pinch if your fortress is beseiged. You've got plenty of W4 mages who can become amphibious for less gems. Sea King's only advantage over your national magi is he has ''feet''.
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