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Dominions 3: The Awakening/Nations/Tir na n'Og, Land of the Ever Young: Difference between revisions
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Dominions 3: The Awakening/Nations/Tir na n'Og, Land of the Ever Young (edit)
Revision as of 06:41, 16 September 2018
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Fir Bolg are essentially long-lived heroic humans. This effectively translates to +2/+3 extra points in each of the basic stats as compared to like human troop types (HP/Attack/Defence/Morale/MR) and a lifespan of 150 years. None of the Fir Bolg wear helmets, which makes them all somewhat under-armored even for Early Age. | Fir Bolg are essentially long-lived heroic humans. This effectively translates to +2/+3 extra points in each of the basic stats as compared to like human troop types (HP/Attack/Defence/Morale/MR) and a lifespan of 150 years. None of the Fir Bolg wear helmets, which makes them all somewhat under-armored even for Early Age. | ||
;Fir Bolg Militia: Gold 10, Resources 5 | ;Fir Bolg Militia: Gold 10, Resources 5 | ||
:Your cheapest unit. Their improved stats almost allow Fir Bolg militia to be used as you would human light-infantry. The biggest downside is lack of protective headgear drops their armor to that of being practically butt-naked. They comprise a main part of your PD, so best look for ways to augment their use. If you can improve their morale and armor through magic (''Protection'' Alt-3, ''Wooden Warriors'' Alt-5, ''Legions of Steel''), they can function as adequate inexpensive melee blockers. Alternatively, incapacitate the enemy (''False Fetters, Sleep Cloud'') while your militia mob them. | :Your cheapest unit. Their improved stats almost allow Fir Bolg militia to be used as you would human light-infantry. The biggest downside is lack of protective headgear drops their armor to that of being practically butt-naked. They comprise a main part of your PD, so best look for ways to augment their use. If you can improve their morale and armor through magic (''Protection'' Alt-3, ''Wooden Warriors'' Alt-5, ''Legions of Steel''), they can function as adequate inexpensive melee blockers. Alternatively, incapacitate the enemy (''False Fetters, Tangle Vines, Sleep Cloud, etc'') while your militia mob them. | ||
;Fir Bolg Slinger: Gold 11, Resources 2 | ;Fir Bolg Slinger: Gold 11, Resources 2 | ||
:An excellent MM-2 slinger with good precision. Clearly superior to their indy counterparts. While you'll still want to find some forestry-savvy tribal archers (wolf-tribe, deer-tribe, etc) to keep up with your glamoured troops on forest maps, these guys do just fine in massed numbers vs light- and medium troops. | :An excellent MM-2 slinger with good precision. Clearly superior to their indy counterparts. While you'll still want to find some forestry-savvy tribal archers (wolf-tribe, deer-tribe, etc) to keep up with your glamoured troops on forest maps, these guys do just fine in massed numbers vs light- and medium troops. | ||
:Friendly-fire is a real problem for Tir na n'Og, especially when your slingers are scripted to 'fire closest' (ie. your PD). Their bullets frequently pop friendly glamours and kill your lightly-armored melee blockers. Even your high-end Tuatha are not immune to this, and frequently you suffer as many casualties through FF as through enemy hits. | |||
;Fir Bolg Warrior (Javelin/Spear): Gold 13, Resources 10 | ;Fir Bolg Warrior (Javelin/Spear): Gold 13, Resources 10 | ||
:A solid MM-2 light-infantry javelinist with high defense-skill, if a bit under-armored for their oft used front-line blocker role. Well-aimed mass javelins volleys can devastate unarmored indy/barbarian troopers and pop enemy glamours. Spears prove underwhelming weapons vs heavy armors, so employ others to do any heavy hitting. Try improving their staying-power to medium-infantry grade using ''Legions of Steel'', ''Strength of Giants'' and ''Weapons of Sharpness''. | :A solid MM-2 light-infantry javelinist with high defense-skill, if a bit under-armored for their oft used front-line blocker role. Well-aimed mass javelins volleys can devastate unarmored indy/barbarian troopers and pop enemy glamours. Spears prove underwhelming weapons vs heavy armors, so employ others to do any heavy hitting. Try improving their staying-power to medium-infantry grade using ''Legions of Steel'', ''Strength of Giants'' and ''Weapons of Sharpness''. |