Dominions 3: The Awakening/Nations/Tir na n'Og, Land of the Ever Young: Difference between revisions

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→‎Commanders: Added commander comments
(→‎Pretenders: added scale advice)
(→‎Commanders: Added commander comments)
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;Sidhe Champion: Gold 140, Resources 19, Upkeep 4.7, Research 4; A1N1H1 ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
;Sidhe Champion: Gold 140, Resources 19, Upkeep 4.7, Research 4; A1N1H1 ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
:The key to the Sidhe Champion is that he is both sacred and a mage and recruitable everywhere. Hence, though evoking sticker-shock, as far as upkeep goes he is dirt cheap, the equivalent of a 70-gold non-sacred mage. With Magic 3 scales, this translates to a pretty cheaply maintained researcher at 6 research/turn (e.g. similar to Ulm's smith-priests or Caelum's seraphs). In battle, he can self buff, cast spell songs and throw some shock-based magic. If you can get him into the front line, you may even be able to deploy the rarely seen ''shocking grasp''.  
:The key to the Sidhe Champion is that he is both sacred and a mage and recruitable everywhere. Hence, though evoking sticker-shock, as far as upkeep goes he is dirt cheap, the equivalent of a 70-gold non-sacred mage. With Magic 3 scales, this translates to a pretty cheaply maintained researcher at 6 research/turn (e.g. similar to Ulm's smith-priests or Caelum's seraphs). In battle, he can self buff, cast spell songs and throw some shock-based magic. If you can get him into the front line, you may even be able to deploy the rarely seen ''shocking grasp''.  
:A Sidhe Champion scripted to ''Bless x3, Attack 1-turn x2, Cast Spells'' will bless himself along with 15 Tuatha Warriors scripted to ''Hold and Attack'', then advance to support them on the front line by casting spell songs.
;Sidhe Lord: Gold 280, Resources 16, Upkeep 9.3, Research 5; A2N1H2 ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
;Sidhe Lord: Gold 280, Resources 16, Upkeep 9.3, Research 5; A2N1H2 ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
:Description
:Description
;Bean Sidhe: Gold 220, Resources 1, Upkeep 7.3, Research 6; A1W1N1?1(+AWEN 100) ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
;Bean Sidhe: Gold 220, Resources 1, Upkeep 7.3, Research 6; A1W1N1?1(+AWEN 100) ''Sacred, Stealthy, Glamour, Forestry, Supply +, Darkvision 50''
:Description
:The recruit-anywhere Bean Sidhe brings useful magic diversification to your nation. Under Drain scales, she is your most cost-effective researcher, and even under Magic scales comes in a close second to the Sidhe Champion. Fairly soon you should have randoms able to site-search 2N, 2A, 2W and 1E.
 
:One small downside is not being able to self-bless in combat to take advantage of her sacred status. For that, you will have to keep a priest on hand. So teaming her up with an indy druid/shaman or one of your Sidhe/Tuatha mage-priests as an escort works well.
;Baobhan Sidhe: Gold 225, Resources 1, Upkeep 15, Research 4; A2 ''Stealthy, Glamour, Forestry, Darkvision 50, Assassin''
;Baobhan Sidhe: Gold 225, Resources 1, Upkeep 15, Research 4; A2 ''Stealthy, Glamour, Forestry, Darkvision 50, Assassin''
:Description
:Description
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