Dominions 3: The Awakening/Terrain: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
no edit summary
m (AGN)
No edit summary
Line 1: Line 1:
{{wip}}
 
{{All Game Nav|game=Dominions 3: The Awakening}}
{{All Game Nav|game=Dominions 3: The Awakening}}
Terrain plays a major role in Dominions.  The type of terrain in a province dictates the amount fo gold and resources that might be available there, it affects the (random) [[Dominions 3: The Awakening/Special sites|magic sites]] that may appear in the province as well as the likelihood and number of such sites, it affects the supplies that are available to passing armies, and it affects the performance of troops in battles that take place in the province.
== Terrain Types ==
There can be many different terrain types in a given province.  For instance, there can be both Mountains and Waste in a province, or even Farmlands and Waste.  Some terrain types are mutually exclusive however, like Swamp and Sea.
=== Plains ===
The "Plains" terrain type is not actually listed in Dominions 3 like it was in the previous Dominions games.  If a provinces has no other terrain type, it is assumed to be "Plains".
=== Farmland ===
{{sect-stub}}
=== Swamp ===
{{sect-stub}}
=== Waste ===
{{sect-stub}}
=== Forest ===
{{sect-stub}}
=== Mountain ===
{{sect-stub}}
=== Border Mountain ===
{{sect-stub}}
=== Sea ===
{{sect-stub}}
=== Deep Sea ===
{{sect-stub}}
=== Coastal ===
{{sect-stub}}
=== Fresh Water ===
{{sect-stub}}
== Economic Effects ==
{{sect-stub}}
== Site Likelihood ==
Magic sites are more likely to be found in some provinces and less likely to be found in others.
In general, Mountain and Forest terrain will contain more [[Dominions 3: The Awakening/Special sites|magic sites]] while Farmland will contain fewer.
== Gem Types ==
Beyond the overall chance of finding a site of any kind in a province, the type of terrain in a province affects the likelihood of certain magic sites over other sites.  For instance, you are more likely to find a site that provides Nature gems in a forest province than a Waste province.
{| border="1"
|+ Types of gem sites that are associated with a particular terrain type (P = Primary, s = Secondary)
! Terrain !! Air !! Fire !! Water !! Earth !! Astral !! Nature !! Death !! Blood
|-
! Plains
|  || || || ||P|| || ||
|-
! Farmland
|  || || || || || || ||
|-
! Swamp
|  || || || || || || ||
|-
! Waste
|  || || || || || ||P||
|-
! Forest
|  || || || || ||P|| ||
|-
! Mountain
|  ||s|| ||P|| || || ||
|-
! Border Mountain
|  || || || || || || ||
|-
! Sea
|  || ||P|| || ||s|| ||
|-
! Deep Sea
|  || ||P|| || ||s|| ||
|-
! Fresh Water
|  || ||P|| || ||s|| ||
|}
== Combat Effects ==
Certain terrain types will adversely affect units if they do not have a countering property.  For instance, units without the Swamp Survival skill suffer from increased endurance penalties when fighting in Swampy terrain.
{| border="1"
|+ Terrain Combat Effects
! Terrain !! Effect !! Counter
|-
! Plains
|  ||
|-
! Farmland
|  ||
|-
! Swamp
|
*+2 encumbrance
*-1 Attack Skill
*-1 Defense Skill
| Swamp Survival
|-
! Waste
|  ||
|-
! Forest
|  ||
|-
! Mountain
|  || Mountain Survival
|-
! Border Mountain
|  ||
|-
! Sea
|  || Aquatic, Amphibian
|-
! Deep Sea
|  || Aquatic, Amphibian
|-
! Fresh Water
|  ||
|}
122

edits