Dominions 3: The Awakening/Terrain: Difference between revisions

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==Economic Effects==
==Economic Effects==
Not just terrain but the local effects of the Dominion scales as well as the population will massively affect the economics of individual provinces. Essentially terrain type determines the "basic" economic possibilities of gold or production income, scales create a temporary "modifier" that adjust the basic economy up or down, and population determines a permanent "multipler" that will either grow or shrink the basic income.  Population affects both gold and production income.
The terrain type in a province affects money, production, starting population as well as supply. Relative availability/scarcity of money, production, and supply are determined in the settings menu during game creation.
 
However the local effects of the Dominion scales as well as the current population will also massively affect the economics of individual provinces during the game. Essentially terrain type determines the "basic" economic possibilities of gold, production and supply, scales create a temporary "modifier" that adjust the basic economy up or down, and population determines a permanent "multipler" that will either grow or shrink the basic economy.  Population affects gold, production and supply.


A profitable farming province under high Order or Production scales can become a poor provider under Chaos or Sloth, albeit only temporarily till the scales change. On the other hand, Growth or Death scales will respectively increase or decrease the population, leaving a permanent impact even if the scales change later. A province with 0 population is effectively dead. It produces 0 gold and only 1-2 production points, offers minimal supply and will never grow again (unless there is a random event that new settlers migrate there). If a death scale becomes the predominant Dominion on the map, province ownership will slowly become economically irrelevant.
A profitable farming province under high Order or Production scales can become a poor provider under Chaos or Sloth, albeit only temporarily till the scales change. On the other hand, Growth or Death scales will respectively increase or decrease the population, leaving a permanent impact even if the scales change later. A province with 0 population is effectively dead. It produces 0 gold and only 1-2 production points, offers minimal supply and will never grow again (unless there is a random event that new settlers migrate there). If a death scale becomes the predominant Dominion on the map, province ownership will slowly become economically irrelevant.
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