Dominions 3: The Awakening/Units/SC: Difference between revisions

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→‎Units: minor edit
(→‎Units: more units)
(→‎Units: minor edit)
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* '''Fire Snakes'''
* '''Fire Snakes'''
* '''Spring Hawks'''
* '''Spring Hawks'''
* '''Wight'''
* '''Wight''' both the individual commander and the spell ''Legion of Wights''
* Units with ''poison weapons/attack''
* Units with ''poison weapons/attack''
* '''Archers''' when buffed with ''Flaming Arrows'' spell
* '''Archers''' when buffed with ''Flaming Arrows'' spell
* '''Sacred''' units with a F9 or D9 bless (flaming/death weapons)
* '''Sacred''' units with a F9 or D9 bless (flaming/death weapons)
* Some national '''Priests''' and '''Commanders''' come with magical weapons (poison counts as magic)
* Some national '''Priests''' and '''Commanders''' come with magical weapons (poison counts as magic)
* Some national troops come with magic weapons (ex. Caelum)
* Some national troops come with magic weapons (ex. most Caelum troops, Ulmish ''Guardians'', etc)
;Immobilize:
;Immobilize:
* '''Ichtyids''' or '''Mermen''' when deployed in swarms can repeatedly immobilize a lone SC with their ''nets'', which reduces SC's defensive skill, while each subsequent attack on the SC in the same round has an increased chance of hitting.
* '''Ichtyids''' or '''Mermen''' when deployed in swarms can repeatedly immobilize a lone SC with their ''nets'', which reduces SC's defensive skill, while each subsequent attack on the SC in the same round has an increased chance of hitting.


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