Dragon Warrior III/Advanced Party Analysis: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
More work
(Huh...somehow I lost some of the work I had done. So ok, THIS is where I'll finally finish things up :P)
(More work)
Line 18: Line 18:
For this reason, the recommended party composition for the Remakes is very different from the one recommended for the NES.   
For this reason, the recommended party composition for the Remakes is very different from the one recommended for the NES.   


== Version Differences ==
== Viable Party Compositions for the NES ==


The NES does not have a lot of the conveniences that the Remakes have; and money is extremely hard to come by.  In addition, all bosses regenerate HP; killing them is literally impossible if you cannot do enough damage.  You will want the Bikill spell to put them down; and it can only be learned by the a [[Dragon Warrior III/Player classes#Wizard|Wizard]] and [[Dragon Warrior III/Player classes#Sage|Sage]] classes.  Finally, there's only one class that's fast enough to consistently outspeed enemies.  This is the Fighter; and you will want at least one to help kill troublesome enemies before they can move.
The NES does not have a lot of the conveniences that the Remakes have; and money is extremely hard to come by.  In addition, all bosses regenerate HP; killing them is literally impossible if you cannot do enough damage.  You will want the Bikill spell to put them down; and it can only be learned by the a [[Dragon Warrior III/Player classes#Wizard|Wizard]] and [[Dragon Warrior III/Player classes#Sage|Sage]] classes.  Finally, there's only one class that's fast enough to consistently outspeed enemies.  This is the Fighter; and you will want at least one to help kill troublesome enemies before they can move.
Line 45: Line 45:


There are, therefore, many choices a person could make; and making this choice is exactly what this page is here to help with.  View the potential options below, and choose wisely...
There are, therefore, many choices a person could make; and making this choice is exactly what this page is here to help with.  View the potential options below, and choose wisely...
== Viable Party Compositions for the NES ==


=== Hero, Soldier, Pilgrim, Wizard ===
=== Hero, Soldier, Pilgrim, Wizard ===
Line 74: Line 72:
Besides that, the Soldier '''does''' have stratospherically high HP, and magic resistant armor that the Fighter cannot wear.  You'll still take more damage overall for most parts of the game; but the Soldier himself won't be in any danger of dying.  If nothing else, this is a great party for defeating the final boss.
Besides that, the Soldier '''does''' have stratospherically high HP, and magic resistant armor that the Fighter cannot wear.  You'll still take more damage overall for most parts of the game; but the Soldier himself won't be in any danger of dying.  If nothing else, this is a great party for defeating the final boss.


=== Hero, Merchant, Pilgrim, Fighter ===
=== Hero, Merchant, Pilgrim, Fighter *Recommended* ===
<gallery>
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Hero SFC.png|Hero
Line 130: Line 128:
Still, it doesn't make too much of a difference in the long run; the Soldier is still the one who is going to be a Sage in this party.  He does not gain levels quite as quickly as the Merchant; but he still gains them faster than everyone except the Merchant and Jester.  In essence, this is basically the same party as the last one; the early and midgame fights will just be slightly more irritating till class change.
Still, it doesn't make too much of a difference in the long run; the Soldier is still the one who is going to be a Sage in this party.  He does not gain levels quite as quickly as the Merchant; but he still gains them faster than everyone except the Merchant and Jester.  In essence, this is basically the same party as the last one; the early and midgame fights will just be slightly more irritating till class change.


=== Hero, Fighter, Fighter, Pilgrim ===
=== Hero, Fighter, Fighter, Pilgrim *Recommended* ===
<gallery>
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Hero SFC.png|Hero
Line 244: Line 242:


For that reason, this section will not have the "ratings" that the NES section did.  It will be less an analysis of how good some parties are compared to others, and more an examination of what parties are better suited for which tasks.  Some are better for just clearing the game quickly, some are better for power-gamers, one is designed specifically for accessing the GBC-exclusive Ice Cavern, and etc.   
For that reason, this section will not have the "ratings" that the NES section did.  It will be less an analysis of how good some parties are compared to others, and more an examination of what parties are better suited for which tasks.  Some are better for just clearing the game quickly, some are better for power-gamers, one is designed specifically for accessing the GBC-exclusive Ice Cavern, and etc.   
=== Hero & Priest (For beginners) *Recommended* ===
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Pilgrim SFC.png|Priest
</gallery>
# Hero
# Priest (preferably Female) >>> Thief
* '''Pros''' - Very simple and easy for those new to RPGs, money is plentiful, Experience will be divided two ways instead of four, AoE attacks aren't that deadly anymore, will only need to revive one party member after death, Thief skills are useful for finding all items.
* '''Cons''' - Slower than other viable parties, slightly more grinding is required than other viable parties, stunning attacks can be dangerous, cannot kill [[Dragon Warrior III/Sky World|the first post-game boss]] quickly enough to access the [[Dragon Warrior III/Ice Cave|second bonus dungeon]].
RPGs tend to have a higher entry barrier than most other genres.  They contain a lot more text, demand a much higher reading level, require a lot of math, require resource management skills, and otherwise call for a lot of higher-level thought processing that other games don't require.  New players can become easily intimidated, when attempting to play an RPG for the first time.
This, then, is where this "party" comes in.  It is an option that would never be viable in the NES version; but it works out well in the context of the Remakes.  As mentioned before, the Remakes give you the "Bag"; which allows you to carry x99 Herbs at once.  Even if the Priest or Hero run out of MP, you will never have any trouble healing up after battle. 
In addition, whips and boomerangs are ridiculously powerful.  The original game was never designed with the assumption that your two party members would be able to attack entire groups of enemies at once; and the Hero, Priest, and Thief are all able to do that with some of the weapons they can use. 
Most important, however, is this.  Experience points are usually divided four ways, if you form a 4-person party (as the game expects you to do).  However, this group has only two members; which means that both people are leveling up x2 faster than they were meant to.  While they will never be able to clear battles as fast as a four-person party could, they will be far more durable than normal.
The idea, then, is this: Instead of having to manage four entire PC's, you will only need to manage two.  If your party gets wiped out, you will only need to revive one person, not three.  Instead of having to prioritize one character over another when shopping, you can simply choose to deck out two characters in the best gear you can find. 
Of course, you will eventually need to do some grinding.  However, this is a game where grinding is incredibly easy and fast.  All you need to do is go to Muor, buy around 120 Poison Moth Powders/BugPowders from there, grind at Floor Six of the Tower of Garuna till HealAll is learned, class change the Priest to Thief, grind until Level 20, then move on from there.  This will combine the Priest's invaluable spells with the Thief's higher HP, great MP growth, superior equipment, and treasure-finding abilities.  One will easily crush anything in their way, and quickly find every hidden item in the game as they do so.
That all being said, this is not the party one chooses if they want the strongest team.  A two-person team will never be able to accomplish everything a four-person team could; and they will take longer doing the things they ''can'' do.  Among other things, this means that one will never be able to access the [[Dragon Warrior III/Ice Cave|second bonus dungeon]] in the GBC version, as you will not be able to beat Divinegon fast enough. 
In conclusion, a new player will be sacrificing "efficiency" in return for "simplicity" when choosing this party.  You will want to choose one of the other "recommended" parties, if you feel like you already know how to play an RPG, or want to see more of the game.


=== Solo Hero (For beginners) ===
=== Solo Hero (For beginners) ===
Line 251: Line 276:
# Hero
# Hero


* '''Pros''' - Very simple and easy for those new to RPG's, money is plentiful, Experience will not be divided, AoE attacks aren't that deadly anymore, will never need to worry about reviving party members.
* '''Pros''' - Usually simple and easy for those new to RPG's, money is plentiful, Experience will not be divided, AoE attacks aren't that deadly anymore, will never need to worry about reviving party members.
* '''Cons''' - Slower than other viable parties, stunning attacks will cause instant death, the Tough/Tough Cookie personality is a hard requirement, gameplay can become repetitive, some specific items and equipment are needed, cannot kill [[Dragon Warrior III/Sky World|the first post-game boss]] quickly enough to access the [[Dragon Warrior III/Ice Cave|second bonus dungeon]].
* '''Cons''' - Slower than other viable parties, stunning attacks will cause instant death, the Tough/Tough Cookie personality is a hard requirement, gameplay can become repetitive, some specific items and equipment are needed for specific bosses, cannot kill [[Dragon Warrior III/Sky World|the first post-game boss]] quickly enough to access the [[Dragon Warrior III/Ice Cave|second bonus dungeon]].
 
This is a "party" that would never be viable in the NES version; but it works out well in the context of the Remakes.  As mentioned before, the Remakes give you the "Bag"; which allows you to carry x99 Herbs at once.  The Hero's small MP pool doesn't cripple his soloing potential like it does in the NES.


What's more, most bosses don't regenerate their HP like they do in the NES.  So long as the Hero has [[Dragon Warrior III/Spells|HealAll]], he will outlast every boss he meets, so long as his HP is high enough.  Granted, doing that means you will want to get the Tough personality in the [[Dragon Warrior III/Aliahan|Prologue]]; and that process is a 12 minute long ordeal.  However, you lose more time trying to run with any other personality than you would pushing the 40 boulders.
What's more, most bosses don't regenerate their HP like they do in the NES.  So long as the Hero has [[Dragon Warrior III/Spells|HealAll]], he will outlast every boss he meets, so long as his HP is high enough.  Granted, doing that means you will want to get the Tough personality in the [[Dragon Warrior III/Aliahan|Prologue]]; and that process is a 12 minute long ordeal.  However, you lose more time trying to run with any other personality than you would pushing the 40 boulders.
Line 274: Line 297:


In conclusion, the Solo Hero is surprisingly effective, despite it's obvious shortcomings.  It requires some planning to make it work, you can't enter the GBC-exclusive bonus dungeon with it, and it's nowhere near the fastest way of playing the game.  However, what it lacks in options, it makes up for in sheer simplicity.  Once the Hero has everything he needs, there is virtually nothing that can stop him.  Just follow the six steps listed above and be careful of paralysis attacks.  There is virtually nothing that can stop the Solo Hero, once it hits it's stride.
In conclusion, the Solo Hero is surprisingly effective, despite it's obvious shortcomings.  It requires some planning to make it work, you can't enter the GBC-exclusive bonus dungeon with it, and it's nowhere near the fastest way of playing the game.  However, what it lacks in options, it makes up for in sheer simplicity.  Once the Hero has everything he needs, there is virtually nothing that can stop him.  Just follow the six steps listed above and be careful of paralysis attacks.  There is virtually nothing that can stop the Solo Hero, once it hits it's stride.
=== Hero & Priest (For beginners) ===
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Pilgrim SFC.png|Priest
</gallery>
# Hero
# Priest >>> Thief


=== Hero, Warrior, Thief, Mage (For beginners and speedruns) ===
=== Hero, Warrior, Thief, Mage (For beginners and speedruns) ===
Line 308: Line 323:
In conclusion, the qualities that make it great for speed runs are also what makes it great for beginners, as it is a party that can survive on very little.  It's not great at clearing random encounters, but it's incredible for boss fights; and ultimately, those are the only fights that are really required.  
In conclusion, the qualities that make it great for speed runs are also what makes it great for beginners, as it is a party that can survive on very little.  It's not great at clearing random encounters, but it's incredible for boss fights; and ultimately, those are the only fights that are really required.  


=== Hero, Thief, Thief, Mage (For SNES/Mobile completionists) ===
=== Hero, Thief, Thief, Mage (For SNES/Mobile completionists) *Recommended* ===
<gallery>
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Hero SFC.png|Hero
Line 342: Line 357:
# Mage >>> Sage
# Mage >>> Sage


=== Hero, Thief, Priest, Jester (For GBC completionists) ===
=== Hero, Thief, Priest, Jester (For GBC completionists) *Recommended* ===
<gallery>
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Hero SFC.png|Hero
1,142

edits