Dragon Warrior III/Advanced Party Analysis: Difference between revisions

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(Finished up info for NES Parties)
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# The Remakes are littered with new items in almost every town and many dungeons; many of which sell for a lot of money.  Buying equipment is significantly easier, for that reason.
# The Remakes are littered with new items in almost every town and many dungeons; many of which sell for a lot of money.  Buying equipment is significantly easier, for that reason.
# Many of these new items, such as the Magic and Dragon Shields, have resistances that you could not easily get in the NES version.
# Many of these new items, such as the Magic and Dragon Shields, have resistances that you could not easily get in the NES version.
# The personality system, as well as the new seed distribution option at Ruida's Tavern/Patty's Party Planning Place, allows one to exploit the stat formulas in a way you never could in the NES.  For example, giving the Tough personality (140% Vitality) to all of your created characters gives them obscenely high HP.
# The personality system, as well as the new seed distribution option at Ruida's Tavern/Patty's Party Planning Place, allows one to exploit the stat formulas in a way you never could in the NES.  For example, giving the Tough/Tough Cookie personality (140% Vitality) to all of your created characters gives them obscenely high HP.
# The encounter rate has been radically decreased, especially in dungeons.
# The encounter rate has been radically decreased, especially in dungeons.
# The Thief's Padfoot ability can drive this down even further; to the point where one can get through caves like the "Cave of the Necrogond" with only two encounters.
# The Thief's Padfoot ability can drive this down even further; to the point where one can get through caves like the "Cave of the Necrogond" with only two encounters.
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For this reason, the recommended party composition for the Remakes is very different from the one recommended for the NES.   
For this reason, the recommended party composition for the Remakes is very different from the one recommended for the NES.   


== About the NES version ==
== Version Differences ==


The NES does not have a lot of the conveniences that the Remakes have; and money is extremely hard to come by.  In addition, all bosses regenerate HP; killing them is literally impossible if you cannot do enough damage.  You will want the Bikill spell to put them down; and it can only be learned by the a [[Dragon Warrior III/Player classes#Wizard|Wizard]] and [[Dragon Warrior III/Player classes#Sage|Sage]] classes.  Finally, there's only one class that's fast enough to consistently outspeed enemies.  This is the Fighter; and you will want at least one to help kill troublesome enemies before they can move.
The NES does not have a lot of the conveniences that the Remakes have; and money is extremely hard to come by.  In addition, all bosses regenerate HP; killing them is literally impossible if you cannot do enough damage.  You will want the Bikill spell to put them down; and it can only be learned by the a [[Dragon Warrior III/Player classes#Wizard|Wizard]] and [[Dragon Warrior III/Player classes#Sage|Sage]] classes.  Finally, there's only one class that's fast enough to consistently outspeed enemies.  This is the Fighter; and you will want at least one to help kill troublesome enemies before they can move.
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Again, not much different than the previous party.  Equipment costs are much less, you're a bit better at killing enemies quickly, and Kandar 2 is slightly easier since the Fighter can consistently outspeed him.  However, most of the aforementioned problems are still there; they're just not quite as bad with this party.
Again, not much different than the previous party.  Equipment costs are much less, you're a bit better at killing enemies quickly, and Kandar 2 is slightly easier since the Fighter can consistently outspeed him.  However, most of the aforementioned problems are still there; they're just not quite as bad with this party.


== Common Party Compositions for the Remakes ==
== Viable Party Compositions for the Remakes ==


 
=== Solo Hero ===
 
== Advanced parties ==
=== Hero, Merchant, Thief, Pilgrim ===
<gallery>
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Merchant SFC.png|Merchant
File:DQ3 sprite Thief SFC.png|Thief
File:DQ3 sprite Pilgrim SFC.png|Pilgrim
</gallery>
</gallery>


* Combat - 6/10
* '''Pros''' - Very simple and easy for those new to RPG's, money is plentiful, Experience will not be divided, AoE attacks aren't that deadly anymore, will never need to worry about reviving party members.
* Offensive Magic - 4/10
* '''Cons''' - Slower than other viable parties, stunning attacks will cause instant death, the Tough/Tough Cookie personality is a hard requirement, gameplay can become repetitive, some specific items and equipment are needed, cannot kill [[Dragon Warrior III/Sky World|the first post-game boss]] quickly enough to access the [[Dragon Warrior III/Ice Cave|second bonus dungeon]].
* Healing - 7/10
* Speed - 9/10
* Defense - 7/10
* '''Overall''' - 7/10
* '''Overall''' - 7/10


* '''Pros''' - High gold accumulation, great for item gathering.
This is a "party" that would never be viable in the NES version; but it works out well in the context of the RemakesAs mentioned before, the Remakes give you the "Bag"; which allows you to carry x99 Herbs at once. The Hero's small MP pool doesn't cripple his soloing potential like it does in the NES.
* '''Cons''' - No heavy hitters, Hero will take the brunt of the damage.
 
This is an alternate party configuration that is only available in the remakes.  It features a Thief who will boost the speed of the party as well as make it easy to find all those stubbornly hidden treasures and stealing items from enemies.  That along with the extra gold found by your Merchant, will ensure that you'll be flush with cash throughout the lifetime of this party.  Although the Merchant can wear a good deal of armor, for those who find the defense in the party lacking, the Merchant can be replaced with (or change professions to) a Soldier.  Alternatively, replacing the Merchant with a Fighter will make your party even faster, and allow you to deal more damage.  Merchants level up faster than most classes, so their short comings should be made up for by their faster rate of growth.
 
=== Hero, Fighter, Merchant, Jester ===
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Fighter SFC.png|Fighter
File:DQ3 sprite Merchant SFC.png|Merchant
File:DQ3 sprite Jester SFC.png|Jester
</gallery>
 
* Combat - 5/10
* Offensive Magic - 2/10
* Healing - 3/10
* Speed - 7/10
* Defense - 8/10
* '''Overall''' - 5/10
 
* '''Pros''' - High gold accumulation, extremely inexpensive, set up for fast Soldier and two Sages at Dhama.
* '''Cons''' - Your Hero is the ''only'' healer, extremely little magic support, Jester may not cooperate.
 
This is a party that only experts should attempt to start with.  It makes some aspects of the early game easier, but many aspects of the later game much harder.  For one thing, with no Pilgrim, your only healer is the Hero, and the Hero does not get a tremendous amount of magic points, so you'll need to stay at an Inn much more frequently, or stock up on Medical Herbs.  Fortunately, this is a cheap party to buy equipment for (the Fighter needs very little, and the Jester can't use much). In addition, the Merchant will be finding extra gold after almost every battle.  Naturally, this party has all the problems inherent with including a Jester.  They aren't likely to do what you ask for in battle.  The only purpose for the Jester is to level them up to 20 and turn them into a Sage.  Furthermore, with the Book of Satori, you can turn the Merchant into a second SageThe Fighter should become a Soldier when you create the two Sages (or after the Sages have leveled up a little).
 
=== Hero, Thief, Jester, Pilgrim ===
<gallery>
File:DQ3 sprite Hero SFC.png|Hero
File:DQ3 sprite Thief SFC.png|Thief
File:DQ3 sprite Jester SFC.png|Jester
File:DQ3 sprite Pilgrim SFC.png|Pilgrim
</gallery>
 
* Combat - 6/10
* Offensive Magic - 4/10
* Healing - 7/10
* Speed - 9/10
* Defense - 7/10
* '''Overall''' - 7/10
 
== Class Changes ==
Ideally, you would end up with two Sages and a Fighter-turned-Pilgrim-turned-Wizard-turned-Soldier. This is, however, incredibly time consuming and often not worth the effort.
 
=== Sage ===
<gallery>
File:DQ3 sprite Sage SFC.png|Sage
</gallery>
 
Regardless of which setup you use, you're probably going to be better off turning your weakest character into a Sage. Wizards will not only be able to heal but gain considerable strength in defense, attackers will lose a bit of offense but gain magic, and Pilgrims will basically remain the same but have offensive magic. The only thing is that you're going to need to level your Sage back up before you can continue on with your adventure. If you wait until you reach the [[Dragon Warrior III/Cave of Necrogond|Necrogond]], it won't take very long to level up.
 
=== Two Sages ===
<gallery>
File:DQ3 sprite Sage SFC.png|Sage
File:DQ3 sprite Sage SFC.png|Sage
</gallery>
 
As the saying goes, why get one when you can have two for just twice the price? In order to have two Sages, you'll have to ditch one member and replace them with a Goof-Off. Get the Goof-Off up to level 20 and then have two characters become Sages at the same time. Chances are you'll end up converting your Pilgrim(s) to a Sage, so you'll be lacking in healing for a while. If you do this right when you reach [[Dragon Warrior III/Dhama|Dhama]], then you'll have to spend a lot of time level grinding. If you wait until you reach the Necrogond, it'll probably take under an hour to get your levels back up to what they need to be.
 
=== Overkill ===
<gallery>
File:DQ3 sprite Soldier SFC.png|Soldier
File:DQ3 sprite Sage SFC.png|Sage
File:DQ3 sprite Sage SFC.png|Sage
</gallery>


This strategy involves moving your attacker back and forth between a Fighter and a Soldier a couple of times so you end up with a Solider that is as fast as a Hero. You'll also want to create two Sages, but that's just a matter of converting your other two allies into Sages whenever you feel like it and then just leaving them as Sages. For your attacker, have them swap classes when you reach Dhama (level 20), then again when you reach the Necrogond (level 25 or so). Once you finish most of the game and just have the final castle, have them swap again and then back again (you'll need to do a lot of leveling at this point anyway, so it doesn't take too much time). If you have the patience, have the attacker turn into a Pilgrim for a while (probably until you learn the [[Dragon Warrior III/Spells#Healus|Healus]] spell). So, if you started with a Soldier it would go Soldier->Fighter->Soldier->Pilgrim->Fighter->Soldier. In addition to the speed and power, this results in all four characters knowing all four of the healing spells.
What's more, most bosses don't regenerate their HP like they do in the NES.  So long as the Hero has [[Dragon Warrior III/Spells|HealAll]], he will outlast every boss he meets, so long as his HP is high enough. Granted, doing that means you will want to get the Tough personality in the [[Dragon Warrior III/Aliahan|Prologue]]; and that process is a 12 minute long ordeal. However, you lose more time trying to run with any other personality than you would pushing the 40 boulders.


== A Different Approach ==
However, there are some bosses that require specific preparations.  Baramos himself regenerates around 100 HP per round; and two other endgame bosses hit you hard enough that you will spend most of your time healing.  These can all be beaten, but you will need:
This is a party that allows to defeat Divinegon/God Dragon (Game Boy Color/SNES exclusive boss) with an average level lower than 40, and to use all the character classes in one game:


{|{{prettytable|text center=1|notwide=1}}
#The [[Dragon Warrior III/Aliahan|Tough/Tough Cookie personality]] (140% Vitality is vital for getting the most value out of HealAll)
|-
#+3 point boosts on every Seed of Strength you find (required only for Baramos).
|'''Start:'''||[[File:DQ3 sprite Hero GBC.png]]<br>Hero||[[File:DQ3 sprite Soldier GBC.png]]<br>Soldier||[[File:DQ3 sprite Pilgrim GBC.png]]<br>Pilgrim||[[File:DQ3 sprite Wizard GBC.png]]<br>Wizard
#The Starry Ring/Meteorite Bracer from [[Dragon Warrior III/The Pyramid|Isis Castle]].
|-
#The Noh Mask/Implacable Mask and Orochi Sword from the [[Dragon Warrior III/Jipang|Cave of Jipang]] (required only for Baramos).
|  || V || V || V || V
#The Bladed Armor/Spiked Armor from the [[Dragon Warrior III/Cave of Necrogond|Cave of the Necrogond]].
|-
#Several Wizard Rings/Prayer Rings (can find up to four, not including those buyable at [[Dragon Warrior III/Noaniels|Elvenham)]].
|'''Intermediate:'''||[[File:DQ3 sprite Hero GBC.png]]<br>Hero||[[File:DQ3 sprite Jester GBC.png]]<br>Jester||[[File:DQ3 sprite Wizard GBC.png]]<br>Wizard<br>[[File:DQ3 sprite Thief GBC.png]]<br>Thief||[[File:DQ3 sprite Pilgrim GBC.png]]<br>Pilgrim
|-
|  || V || V || V || V
|-
|'''Final:'''||[[File:DQ3 sprite Hero GBC.png]]<br>Hero||[[File:DQ3 sprite Sage GBC.png]]<br>Sage||[[File:DQ3 sprite Merchant GBC.png]]<br>Merchant||[[File:DQ3 sprite Fighter GBC.png]]<br>Fighter
|}


It starts out as a very traditional party. By the time Dharma Temple (where classes can be changed) is reached, most of the characters will be at level 20. Change the class of only one character at a time, and continue to quest. Come back to Dharma Temple whenever the last character who changed class catched up with the level of the others and change the class of a different character. You can absolutely continue traveling without stopping for leveling up.
The Seeds of Strength and Noh Mask give you enough Strength and Defense to whittle Baramos down, the Spiked Armor reflects all physical attack damage back at the bosses, the Wizard Rings are there for in case you run out of MP during combat, and the Starry Ring's Agility boost is helpful all-around. Without these crucial factors, you will need a significantly higher level to beat the main game.


Change the class of the '''Pilgrims''' only after they learn Vivify and Beat, and change the class of the '''Wizards''' only after they learn Bounce. This way, every character will have good healing and support abilities.
Besides that, you will need to grind to at least Level 33 at the [[Dragon Warrior III/Dhama|Tower of Garuna]].  That's the earliest level that HealAll can be learned; and the grind itself is simple, thanks to the BugPowder/Coagulent items at [[Dragon Warrior III/Jipang|Muor]]. Nevertheless, it's still more grinding than what other viable parties require.


A '''Merchant''' is useful until the end of the game because he/she can tell you what an item is for and who can use it. If you don't have a merchant at end game, you'll have to guess how to and who can use the last items you find. He/she also tells whether an item is cursed. Moreover, at end game you'll have enough money to pay the services from the "YellHelp" spell, especially the expensive inn that heals everyone. The Thief before the Merchant makes the latter faster than normal. On the other hand, a '''Thief''' at end game will make almost impossible to collect all the Monster Medals necessary to clear the Ice Cave and meet GranDragon, therefore this class is best in the intermediate stages of the game.


It's great to have all the characters casting Bounce on the first turn, and then watch powerful spellcasting enemies defeating themselves! If that's not enough, every character is able to heal and protect him/herself, thus bypassing the drawback of the Bounce spell. Another effective tactic is a shower of Beat spells from all the characters, that can very likely decimate the enemies in few turns.


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