Dragon Warrior III/Castle Baramos: Difference between revisions

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→‎Baramos' chamber: Added stopstell strategy
(→‎Next stop: Baramos: Noted liquid metal slimes appearing here)
(→‎Baramos' chamber: Added stopstell strategy)
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Baramos can attack twice per turn, although he chooses his attacks entirely at random. He has the widest assortment of attacks available to any enemy that you have fought so far. He can attack you regularly, he can breathe fire on your party (with tremendous damage), and he can cast a great number of spells, including Chaos, Limbo, Explodet, and BlazeMost. He can also cast HealAll on himself, which will cause a great deal of frustration.
Baramos can attack twice per turn, although he chooses his attacks entirely at random. He has the widest assortment of attacks available to any enemy that you have fought so far. He can attack you regularly, he can breathe fire on your party (with tremendous damage), and he can cast a great number of spells, including Chaos, Limbo, Explodet, and BlazeMost. He can also cast HealAll on himself, which will cause a great deal of frustration.


Once the battle begins, you should try to improve your party's chances as much as possible by casting SpeedUp, Increase, and if possible, BiKill on your best warriors. If you are high enough in level and have the Barrier spell, that will be effective against Baramos' fire attacks. Once these are cast, you probably won't have time to cast many other spells besides HealMore and HealAll. If you can, Bounce is a good idea, although be careful because only the caster of Bounce will be able to heal him or herself while it's active. Warriors should do nothing but strike at Baramos every turn. If you are desperate, it is sometimes possible to cast Sleep on Baramos, but it rarely works, and he still gets his extra turn when he wakes up.
Once the battle begins, you should try to improve your party's chances as much as possible by casting SpeedUp, Increase, and if possible, BiKill on your best warriors. If you are high enough in level and have the Barrier spell, that will be effective against Baramos' fire attacks. Once these are cast, you probably won't have time to cast many other spells besides HealMore and HealAll. If you can, Bounce is a good idea, although be careful because only the caster of Bounce will be able to heal him or herself while it's active. Warriors should do nothing but strike at Baramos every turn. If you are desperate, it is sometimes possible to cast Sleep on Baramos, but it rarely works, and he still gets his extra turn when he wakes up. Use the Orochi Sword on him while asleep if you can. StopSpell also has a low chance of working, but once it hits, it stays effective for the entire fight, nullifying one of his methods of attack and wasting his turns when he attempts to cast.  


Whether you can succeed at defeating Baramos will depend on whether you have enough HP and MP at the start of the battle, and whether you can heal all of the damage dealt to your team. Choosing whether to cast Vivify and Revive, or use a Leaf of the World Tree, if a party member goes down can be tricky. It reduces your effectiveness for one turn, and that can work against you, even if you succeed in bringing the member back to life.
Whether you can succeed at defeating Baramos will depend on whether you have enough HP and MP at the start of the battle, and whether you can heal all of the damage dealt to your team. Choosing whether to cast Vivify and Revive, or use a Leaf of the World Tree, if a party member goes down can be tricky. It reduces your effectiveness for one turn, and that can work against you, even if you succeed in bringing the member back to life.