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;Lava or goo | ;Lava or goo | ||
Some areas have green goo or red lava. These surfaces will hurt Duke if he stands on them or walks through them. Protective boots avoid this. | Some areas have green goo or red lava. These surfaces will hurt Duke if he stands on them or walks through them. Protective boots avoid this. | ||
;Crushers | |||
In some places, there are drop ceilings or other moving walls that can crush you instantly. Care must be taken to time moving through these areas. | |||
;Shrink-shooters | |||
Some areas have panels that shoot shrink rays to shrink the player. This is usually done so the player can pass through a tunnel that is too small for Duke. When doing this, '''move quickly!''' If you expand while still in the passage, you will die. | |||
;Cracked walls | ;Cracked walls | ||
Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages. | Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages. | ||
;Explosives | |||
Yellow barrels (C-9) or other explosive items are around, and will explode if shot. Often these are used to kill enemies or gain access through cracked walls. | |||
;Ventilation ducts | ;Ventilation ducts | ||
These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out! | These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out! | ||
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;Doors | ;Doors | ||
Most doors open with the open button. Some doors are locked and must be opened through other means. | Most doors open with the open button. Some doors are locked and must be opened through other means. | ||
;Fire extinguishers | |||
The can't be used to put out fires. They will, however, explode if shot. | |||
;Outlets | ;Outlets | ||
Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away. | Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away. | ||
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;Switches | ;Switches | ||
Many times, switches are used to control access. Switches come in many varieties, most being two-position. A green light on many means unlocked, while red means locked. Flat button switches can be shot; this is difficult with weapons other than the pistol as they have a tendency to hit the switch multiple times with one burst. Another type of switch is the four-position combination switch, which cycles through four positions. Some areas use a row of switches as a combination lock- the correct combination must be activated to unlock what they control. | Many times, switches are used to control access. Switches come in many varieties, most being two-position. A green light on many means unlocked, while red means locked. Flat button switches can be shot; this is difficult with weapons other than the pistol as they have a tendency to hit the switch multiple times with one burst. Another type of switch is the four-position combination switch, which cycles through four positions. Some areas use a row of switches as a combination lock- the correct combination must be activated to unlock what they control. | ||
;Women | |||
At times, you will see women, either bound by aliens, or standing freely. '''Do not''' kill these women, or additional enemies will spawn. | |||
;End of level | ;End of level | ||
The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button. | The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button. | ||
==Keycards== | ==Keycards== | ||
Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door. | Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door. | ||
==Skill levels== | |||
The game uses four skill levels, which you choose at new-game. These are: | |||
*Piece of cake (easy) | |||
*Let's rock (normal) | |||
*Come get some (hard) | |||
*Damn I'm good (very hard) | |||
These affect the number of enemies and amount of items spawned. On "Damn I'm good", two additional things happen- cheat codes will not work, and enemies will come back to life after being killed. | |||
==Statistics== | |||
There are no "points" awarded in the game. Each level has statistics reported at the end; these are: | |||
*Time taken, as compared to benchmarks "par time" and "3D Realms best time". | |||
*Secrets (total and found) | |||
*Babes saved (Nintendo 64 only) | |||
*Enemies (total and killed; total varies depending upon skill level; highest skill level counts those initially spawned as total, and the player can kill more than the total by killing those that respawn more than once.) | |||
{{Footer Nav|game=Duke Nukem 3D|prevpage=Enemies|nextpage=Hollywood Holocaust}} | {{Footer Nav|game=Duke Nukem 3D|prevpage=Enemies|nextpage=Hollywood Holocaust}} |
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