Duke Nukem 3D/Walkthrough: Difference between revisions

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;Cracked walls
;Cracked walls
Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages.
Sometimes, a wall will have a spiderweb crack on it. These walls can be blown open with an explosive weapon (RPG, pipebomb, or devastator), revealing secrets or other access to passages.
;Explosives
Yellow barrels (C-9) or other explosive items are around, and will explode if shot. Often these are used to kill enemies or gain access through cracked walls.
;Ventilation ducts
;Ventilation ducts
These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out!
These can be broken open with a kick or shot. They often connect passages or rooms. Some ducts have breakable sides; be careful not to shoot what you are standing on, or you may fall out!
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;Doors
;Doors
Most doors open with the open button. Some doors are locked and must be opened through other means.
Most doors open with the open button. Some doors are locked and must be opened through other means.
;Fire extinguishers
The can't be used to put out fires. They will, however, explode if shot.
;Outlets
;Outlets
Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away.
Outlets are located near the floor. The player can duck and press open at these, which causes a shock and takes health away.
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;End of level
;End of level
The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button.
The end of most levels is a large button resembling a nuclear symbol. When open is pressed, Duke's fist reaches out to push the button. Occasionally, levels end simply by walking into an area. Secret levels are reached through a green level-end button.
==Keycards==
==Keycards==
Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door.
Yellow, red, and blue keycards exist to unlock doors. These keycards can be found in the level, and are inserted into a slot by the doors requiring them. This is the typical structure of Duke Nukem 3D levels- find the first keycard to open a door; in the next area, you will find the next keycard for the next door.
==Skill levels==
==Skill levels==
The game uses four skill levels, which you choose at new-game. These are:
The game uses four skill levels, which you choose at new-game. These are:
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*Damn I'm good (very hard)
*Damn I'm good (very hard)
These affect the number of enemies and amount of items spawned. On "Damn I'm good", two additional things happen- cheat codes will not work, and enemies will come back to life after being killed.
These affect the number of enemies and amount of items spawned. On "Damn I'm good", two additional things happen- cheat codes will not work, and enemies will come back to life after being killed.
==Statistics==
There are no "points" awarded in the game. Each level has statistics reported at the end; these are:
*Time taken, as compared to benchmarks "par time" and "3D Realms best time".
*Secrets (total and found)
*Babes saved (Nintendo 64 only)
*Enemies (total and killed; total varies depending upon skill level; highest skill level counts those initially spawned as total, and the player can kill more than the total by killing those that respawn more than once.)


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