Dune II: The Building of a Dynasty: Difference between revisions
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'''''Dune II: The Building of a Dynasty''''' (also known as '''Dune II : The Battle for Arrakis''')is a [[Dune (computer game)|Dune computer game]], released by [[Westwood Studios]] in [[1992]]. It is based on [[David Lynch]]'s 1984 movie ''[[Dune (film)|Dune]]'', which was in turn taken from [[Frank Herbert]]'s [[science fiction]] novel [[Dune (novel)|of the same name]]. It was also known as ''Dune II: The Battle for Arrakis'' in the [[Sega Genesis]] port. | '''''Dune II: The Building of a Dynasty''''' (also known as '''Dune II : The Battle for Arrakis''') is a [[Dune (computer game)|Dune computer game]], released by [[Westwood Studios]] in [[1992]]. It is based on [[David Lynch]]'s 1984 movie ''[[Dune (film)|Dune]]'', which was in turn taken from [[Frank Herbert]]'s [[science fiction]] novel [[Dune (novel)|of the same name]]. It was also known as ''Dune II: The Battle for Arrakis'' in the [[Sega Genesis]] port. | ||
[[Image:Dune2intro.png|thumb|left|The House [[Atreides]] arriving on Dune]] | [[Image:Dune2intro.png|thumb|left|The House [[Atreides]] arriving on Dune]] | ||
While not the first [[real-time strategy]] game, ''per se'', ''Dune II'' established a format that would be followed for years to come. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming ''[[Command and Conquer]]'', ''[[Warcraft]]'', and the [[real-time strategy|RTS]] craze that endures to this day. | While not the first [[real-time strategy]] game, ''per se'', ''Dune II'' established a format that would be followed for years to come. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming ''[[Command and Conquer]]'', ''[[Warcraft]]'', and the [[real-time strategy|RTS]] craze that endures to this day. |